u/Rough-Specia

▲ 42 r/sandbox

Dev reminder: Server-side validation is not optional

Alot of devs new to s&box need to hear this:

the s&box platform does not protect you, not hating just pointing out people can edit client side data on s&box games.

Anything that affects gameplay—money, XP, health, inventory, movement, etc.—must be server-authoritative and server-validated, encrypted, or some kind of shield, and use a third party server.

If you trust the client with uncencrpyed or unprotected values, they can often be modified locally and exploited.

reddit.com
u/Rough-Specia — 1 day ago
▲ 93 r/sandbox

Garry's response to the Steam Reviews

Our steam reviews obviously aren't great. They're painful for us. They are showing us where we have made missteps in the release.

**-**Around 35% of the reviews compare the game to Garry's Mod. They point out the differences between s&box and Garry's Mod, they wish it was more like Garry's Mod. I understand this, they wanted an iteration of Garry's Mod onto the Source Engine. They didn't want an engine and a platform. They wanted a Source 2 SDK, they didn't want a modern c# engine built on top of Source 2. I don't think we can win in that argument, it's going to be an expectation and preference thing. My only real hope is that eventually everyone will realise that this is a much better way to work for developers, and we'll end up with much better content because of it.

**-**Around 27% of reviews think we're missing Workshop integration. They liked the way you used to subscribe to stuff out of game and then join the game and have all those mods. There is probably something in that, for certain types of mods, and we'll look into it. We have a system in our Sandbox Mode where you don't need to subscribe to anything. If you want a weapon or an NPC you click on it, and it downloads and spawns it. I guess this appears like we're shipping all this stuff with the game.. but we're not. Anyone can make these entities and publish them for anyone else to use.

**-**Around 24% of reviews complained about AI Slop. I think I addressed this before. It's not our intention to encourage games created using AI. It's not our intention to encourage people making shit no effort games. But it's a UGC platform, there is always going to be dog shit. What we need to do is remove obvious trolls, discourage it and make sure it doesn't keep floating to the top. We are developers and this is our platform. Of course we don't want it filled with shit.

-Around 20% of reviews complained about performance. This is a legit greivence, we have the data to back it. We're working on it constantly, and have made some big strides this week.

-Around 12% of reviews complained about NFT's. I have no idea what this shit is about. Of course we don't have NFTs or blockchain stuff, and never will.

-About half the people that reviewed negatively went on to play more. 6% of them played for over 10 hours. One French guy played for 280 hours after posting their negative review.

What I'm getting at is that we're listening and it's appreciated, so please keep the feedback coming, it's extremely useful to us.

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reddit.com
u/Rough-Specia — 8 days ago
▲ 76 r/sandbox

Using blender inside of s&box live

I found out Using a plugin called s&box bridge you can create things in blender and they will show up in the s&box editor world as well

u/Rough-Specia — 14 days ago