r/sandbox

▲ 42 r/sandbox

Dev reminder: Server-side validation is not optional

Alot of devs new to s&box need to hear this:

the s&box platform does not protect you, not hating just pointing out people can edit client side data on s&box games.

Anything that affects gameplay—money, XP, health, inventory, movement, etc.—must be server-authoritative and server-validated, encrypted, or some kind of shield, and use a third party server.

If you trust the client with uncencrpyed or unprotected values, they can often be modified locally and exploited.

reddit.com
u/Rough-Specia — 14 hours ago
▲ 35 r/sandbox

Deathrun Alpha v0.1 Update

s&box Deathrun Alpha v0.1 is out now! Here's a link to the game:

https://sbox.game/sboxlounge/deathrun-alpha/

You can also find the game by searching "Deathrun (Alpha)" in s&box! Right now we're multiplayer only, so bring some friends to play with :)

Alpha v0.1 release notes:

7 total traps:

  • 50 / 50 trap: Death choses to break the left or right platform
  • Exploding barrels trap: explosion kills runners and affects their physics
  • Fire trap: Fire ignites an area and deals damage over time

4 new trap types in Alpha v0.1:

  • Crusher trap: Displacement based trap with time delays and tweening
  • Ball trap: Physics-based trap that releases a rolling ball that kills when colliding with players, optional initial velocity can be applied to tune the trap
  • Fan trap: Physics-based trap that pushes Runners off the map to their doom!
  • Sequenced hinge trap: Multiple independent platforms fall out from under runners in a smooth motion, dropping them to their death

NEW Movement menu!

  • Configure each team's run / sprint speed independently
  • Enable or disable bhopping and autohopping
  • Control gravity, air acceleration, and more to fully customize your game's movement feel
  • Max speed enforced to allow for bhopping movement feel without game-breaking speed

Minor updates:

  • Voice chat, your and others' s&box skins, basic dev models
  • Many bug fixes and general stability improvements

If you want to help shape the game mode, leave feedback, or just chat, leave a comment here or join our discord: http://sboxlounge.gg

u/sboxlounge — 16 hours ago

Map Visual Bug

Just made a new map, been framing out the base and adding objects for the ground. Started getting this glitch within the scene, whether I’m playing or just in editor mode. When I go to certain spots and face certain directions half my map turns invisible, including my player, ball, and other things in the scene. This was NOT happening on the last map I made and I can’t find a fix. Please help.

EDIT: I tried fixing it and now im getting these weird colour glitches, literally all i did was delete those wall objects on each side.

https://reddit.com/link/1tjc5aj/video/quozc9f3vf2h1/player

https://preview.redd.it/w2y3mf2n1g2h1.png?width=2527&format=png&auto=webp&s=c448df4ef8596e302de620e22ad9a0e564b4a2b0

reddit.com
u/MaxThomax — 14 hours ago
▲ 51 r/sandbox

Cracked: Fast paced, High octane PVP with surf style movement and bhopping?

https://sbox.game/snoggis/crackedhoap

I don't know, spent the day making this and its a fun little side project. You may know my main project, GUN//RUN.EXE. A DA:B/The Specialists style pvp game. This is just something completely different (not so much) and just something fun I wanted to make whilst I took a break from GR. Idk, give it a go, let know what you think.

u/ugly-betty-ooops — 1 day ago
▲ 36 r/sandbox

Running S&box Natively on Linux (Fork Available)

Linux Fork has been Published

This is a very early working version of s&box on Linux without Proton. The fork is now publicly available — you're welcome to open issues for any "this doesn't work on my distro" problems.

Please read the README for the Anvil tool installed by bootstrap before running the game.

Demo Video

Patches

  • Steam callback struct misalignment fix
  • Filesystem patches
  • Out-of-range fix for cos function in the animation system
  • Wayland support

Runs on most Linux distros. Open issues for bugs or find me on Discord: @thewinninghit

github.com/joshuascript/sbox-public

** The Editor is Windows-only forever per Facepunch. We will not respond to requests about it. This is not to be mean, we empathize with you, but it's simply beyond the scope of our project. If you would like resources to get it running in Proton we have made patches available and you can contact me.

u/TheWinningHit — 1 day ago
▲ 12 r/sandbox

What Happens When You Make Own Door?

i was having random problems with the cloud door. So i made my own and beat it? I want to build all my own assets now LMAO.

u/CaptainAlexWest — 1 day ago
▲ 25 r/sandbox

I made my RP gamemode highly configurable and easy to customize and host

I’ve been working on making my RP gamemode easy to customize and host.

You can now host your own server, with most of the gamemode being configurable through JSON files or directly in-game.

Right now, there are 676+ configurable values (1700+ non-unique) across 37 JSON files, plus in-game config tools for a lot of settings like doors, breakable glass, etc.

If you’re interested in hosting or customizing a server, I’d love to hear what feels missing or confusing.

Docs: https://creator.litherarp.com/docs/getting-started
Game: https://sbox.game/litherastudio/litherarp
Discord: https://discord.gg/sVdMPESgWX

u/ItsLiz_b — 2 days ago

What is Valve's view on S&Box as Source 2 SDK?

Obviously, in the past they shut down/disallowed projects that directly threatened their marketing or existing games. Example being many of the TF2 total conversions or failed games like Hunt Down the Freeman.

Judging by S&Box being a massive disaster that promotes itself as the Source 2 engine, isn't it likely that Valve will sooner or later shut it down or not support it anymore (e.g. the promised game exporting)? They definitely lost trust in Garry after the NFT unoptimised rugpull that S&Box ended up being.

Will the failure of S&Box bring Valve to release their own version of the Source 2 SDK, as Garry failed to deliver on it?

reddit.com
u/DesperateGame — 2 days ago
▲ 61 r/sandbox

This was meant to be a post showcasing my game

I don’t really know how else and where to say this but I am honestly stumped by the situation around my game and s&box right now.

For a long time I defended the engine nearly tooth and nail whenever people doubted it every time people said it was not ready I honestly believed in what Facepunch was building and not just that I believed in the future of the platform and I wanted my game to be part of that.

That is why this whole situation is so hurtful. I have been working on a standalone game that I planned to release on Steam I have made decisions based on the information I had at the time and from what I was told, I’ve also attached the screenshots first party assets from the cloud browser could be used and I genuinely believed that I was allowed to build around them for a standalone release. I did not do this in bad faith nor did I try to steal anything or sneak anything past anyone. I asked and got an answer and I trusted it.

What makes this especially frustrating is that not long ago the expectation seemed to be that once s&box was ready and released, standalone exports would be a real path for developers. That was one of the reasons I committed to building my game in it. Now it feels like the rules are becoming unclear at the exact moment where projects are starting to become serious.

Honestly if this kind of logic had been applied to Facepunch in the beginning Garry’s Mod, the game that started this whole party, probably would never have existed the way it did. That is what feels absurd to me the company that was built from modding, experimentation and letting people create freely is now in a position where developers feel like they have to ask permission just to know whether their own standalone game can ship.

What makes it harder is that there does not seem to be a clear support path for situations like this yet. As far as I can tell, the only real option right now is to email Garry directly and hope for an answer. For something as serious as whether a developer can release their game that feels extremely fragile. I understand the team’s concerns and I know why Facepunch might not want certain first party assets used in standalone games.

I am not saying they do not have the right to make that decision they could and should. But from my point of view it is painful because I feel like I was led to believe something else and I built real work around that belief. I never thought I would have to beg the people who made the engine to let me release my game. I expected technical issues, bugs, missing features and development challenges and it hurts me to say that the hardest part is actually the uncertainty over whether I am even allowed to ship the project I have spent lots of my own time building from scratch.

I am a small developer and a college student with a full time job and this project matters a lot to me. It is not just some random experiment I can throw away without consequence, as I put a lot of myself into this game and I genuinely wanted it to be a good example of what could be made with s&box. That is what makes this so difficult I did not want to be in conflict with Facepunch to begin with.

I do not know whether I should keep pushing forward in s&box, wait and hope the licensing situation becomes clearer or start moving the project to another engine before I lose even more time. I am willing to remove or rework whatever needs to be changed but I cannot afford to work for another year without knowing whether I will actually be able to release the game. I still respect Facepunch and still think s&box has huge potential.

I just wish the rules around standalone releases and first-party assets had been clearer earlier because the uncertainty is now hitting and will hit developers like me very hard. I defended this project because I believed in it I still want to believe in it but right now I am genuinely worried about the future of my project.

TL;DR: New uncertainties around s&box standalone releases and first party asset restrictions is making me seriously worried about whether my game can release as planned and worried about the engine’s future.

u/TheIonoGuy — 3 days ago
▲ 47 r/sandbox

Audio improvements are coming! Occlusion, DSP, Reverb, Transmission, and more! (By Lorenz @ Facepunch)

u/yooberee — 3 days ago

Does anyone complaining and commenting on all the post about s&box know they can just not play it or don't have to be on s&box social media? I mean i don't like dress to impress but I'm not attacking it online 😂🤡

reddit.com
u/False_Al — 4 days ago
▲ 11 r/sandbox

Developer access revoked

Finally got around to trying to resolve the case of my sbox access being revoked, odd since I published a game that people have played since 2024 (broken now due to sbox updates). Issues can happen, but it's pretty baffling to get zero response and a closed ticket, simply by asking them to uphold the requirements they set

i.redd.it
u/exsystemctl — 3 days ago
▲ 56 r/sandbox

Infinite world with GPU Voxels, chunks, and LODs for the SDF library (By Ziks @ Facepunch)

u/yooberee — 3 days ago
▲ 195 r/sandbox

I'm sorry but I genuinely think the sausage men are harming the game, especially for marketing the game.

I understand this game is a goofy funny jank game at the moment but I strongly believe the first thing people see should be realism in the marketing and in the main game while we hope for the jank to be fixed.

I have my own vision of the games I want to create and the fun I want to have in the sandbox mode and this makes me feel like the devs are not taking it seriously. I grew up on gmod and I always wanted to role play and enjoy the realism of the physics and gameplay. This is immersion breaking. I understand people like silly funny jank, but I believe many people will stay away from the game once they understand this is purely a jankfest. The same thing happened to Call Of Duty. Players can't help themselves buying the silly goofy cosmetics but once the game gets the reputation of being a goofy ah game, the majority of people stop caring and they move on to the most realistic shooter which happened to be Battlefield 6.

What is even the point of this game if it isn't the realistic high end version of Roblox. If the first thing you see for this game is disgusting sausage people then how are people going to understand what this game is suppose to be. My first theory I had after seeing the sausage people was that it was to on purposely make people stay away from the game so people don't get too hyped and make videos on how broken the game is. Maybe they'll remove sausage people in a year or two and actually show realistic people in the marketing to inspire real creativity. Just imagine the steam page images with real people in them just like gmod, that would be exciting.

I understand to some people this is like their baby, but I strongly believe this is the hard truth. The game will not survive with sausage people.

reddit.com
u/DECKSER_YT — 5 days ago

The game will be very successful.

The game will be very successful, once it matures, interesting games will appear (which is the main factor why people leave, not enough games with good retention), once stability will increase, and once the game will be polished.

It just takes time. And unfortunately many people don’t have enough patience, they expect everything happen overnight, but it never been this way and never will be.

Garry releases projects first, and then polishes them, he doesn’t keep projects behind closed doors for 10 years before they are “perfect” to release, he releases them unfinished, and finishes them together with community.

And the market prices will grow too, in correlation with game’s popularity, rare items will increase in price significantly. No matter how many people will bitch about items, about it being “NFT scam😂”, about how “expensive” they are.

It just takes time and patience.

reddit.com
u/business_warrior — 4 days ago