r/sandbox

New classic Deathrun port is live: deathrun_poker_final5

Our newest classic Deathrun port is live: deathrun_poker_final5.bsp is now playable in Deathrun Classic (Beta) on s&box!

Deathrun Classic is a faithful Source-style Deathrun gamemode focused on classic trap gameplay, Source engine movement, and community / ported maps.

Play in-game here: https://sbox.game/sboxlounge/deathrun-alpha

We just added another ported map to the multi-player rotation, with new content coming every week . Currently we have:

  • Faithfully recreated Source-era Deathrun gameplay
  • Source-style movement
  • Configurable bhop settings, including disabling or speed-limiting bhop
  • Single player time trial mode where you race to the end as traps activate around you
    • Race to get your best time or practice traps!
  • Multiplayer map rotation with 2 ported and 1 original map
  • More features added every week!

Huge thanks to everyone who reads the post or plays the game!

Join our Discord for the latest updates: http://sboxlounge.gg

u/sboxlounge — 5 hours ago
▲ 4 r/sandbox+1 crossposts

Supermarket Tycoon game

I recently made a Supermarket Tycoon game very similar to the roblox retail tycoon game. I just published it today and have been working on it a lot and hope that I can get more people to try it out and give me feedback. I plan on adding an in game feedback option that didn't occur to me until writing this post but you can message me here, in the comments, discord at reo69 where ever. SuperMarket Tycoon With Friends! from reo - s&box also if anyone is good with making models and stuff I would love to get some custom content instead of relying solely on the workshop <3

u/reo73197 — 16 hours ago

Can you play s&amp;box solo or is it better with friends?

I’ve been thinking of getting s&box recently but been having a hard time swaying my friends to try it out, I typically don’t play many online games solo so I’ve been wondering can I play s&box solo or is it more focused for private servers with friends?

reddit.com
u/HoustayyR6 — 22 hours ago

Sbox = tun tun tun sahur

That’s a sad part of sbox story. I was right about that game future, we won’t have anything

u/Davis_Dracula — 1 day ago
▲ 41 r/sandbox+2 crossposts

Update on my voxel gamemode | Create your own creatures, blocks, and items

About a month ago I started with just the creature creation system which was inspired by spore and lets you dynamically configure creatures but also sculpt them. I posted some footage showing an earlier version of it: https://www.reddit.com/r/sandbox/comments/1u3m3tp/some_test_footage_for_a_voxel_creature_system_ive/

The prior post shows more detail on how you can customize the creatures but since then I added an upright body type as well.

Once I had the creatures working I wanted to give them a world to inhabit so I added a basic procedurally generated voxel terrain and a main menu with save files for worlds. A lot of optimization needed to be done here and I obviously based quite a bit of the efficient world saving on Minecraft since they have that figured out, but I had to veer off quite a bit since this is designed to be more fluid rather than everything being premade. In the end it's roughly the same efficiency as Minecraft and worlds shouldn't grow too large even after a lot of editing or adding of custom blocks, creatures, or items.

I made a system based on my code for creature editing that instead allows you to create a custom block which you can sculpt and color to make any blocks or shapes you want. All of your saved blocks, creatures, and items are saved locally so you can access them on any world or server.

The item edit station is working and I used it to make the pickaxe and other icons in the game just like I used the block edit station to help make blocks for the world; however, I don't currently have a system for players to spawn in their custom items yet. I'm trying to work out how to best handle it like I have with custom blocks where you have a sensible mechanism to get them. For custom blocks you take clay to the clay station you can form it into blocks that look like any of your custom made blocks and you can then place them down in the world like any other block. This also limits spam of new block types into the world since they do need to be stored on the server even though their size is very small in the condensed binary form.

I'm terrible at art (as you can probably tell), but I'm trying to solidify the foundation so more artistic people can do more with it. The idea is that people who enjoy building in creative mode would be able to fully customize everything where if a block or creature doesn't exist for their build, they can simply create it in game without me needing to manually add everything. (I want to add vehicles later so you can make custom cars, boats, planes, zeppelins, etc... eventually too).

I'm really focused on getting the actual foundation working well but I would love some feedback from people on what they think and what suggestions they have. Especially if it helps me steer away from being a Minecraft clone since I don't want to just build Minecraft and it looks way too similar now after adding the procedural generation. I'm having a lot of fun just working in the engine and getting things to work but I'm still lost on what the core loop of the game should be. The world types are setup where I can create completely different gamemodes and maps with it so I can keep a more traditional adventure Minecraft style mode but prioritize a better option for the main mode(s).

u/Sixhaunt — 4 days ago
▲ 78 r/sandbox

Update 26.07.01 - Physics Engine goes Open Source, Gizmo Optimizations, Networking Improvements, and (not much) more!

sbox.game
u/yooberee — 4 days ago
▲ 13 r/sandbox

The creator of VAST (Former Facepunch Employee) and CW gamemode crashed out on me after i reviewed his game.

"the average player is a braindead retard who plays roblox games and has ADHD"

Really sums up what kind of guy this is, and the kind of people they let work at Facepunch.

I looked at the game he made, and you’re hit with AI images that he claims he spent $300 on. So either he’s been scammed, or he just doesn’t want to admit it.

The game is just a worse version of EVE Online, and the gameplay loop was boring as hell. If you give someone 20 menus with AI-generated images, then yeah, they’re not going to have a good first impression.

If anything, let his reaction speak for itself. After I gave a review, he reached out to crash out on me because he’s upset his game is dead.

u/Murlock_The_Goblin — 5 days ago

VAST - A PvPvE Spacefaring MMO

Hey s&boxers! If you like games like EVE, Freelancer, Rust, or just love space, please check out my passion project VAST - I did all the custom networking and code and have chipped away at this project for a while.

https://sbox.game/conna/vast

u/kurozael — 5 days ago
▲ 19 r/sandbox

Anyone know why the hair and beard are fuzzy?

everything looks great on max settings, but the hair and beard are fuzzy for some reason. I think I remember seeing this in another game before. Is it anything to do with NVidia settings?

Edit: better picture in comments

u/Reek02 — 5 days ago
▲ 51 r/sandbox

We Built the s&amp;box Website Facepunch Never Made

Hey everyone! SboxPlays is a project my team and I have been working on for a while now. It's a website built for the players of s&box.

We noticed that s&box only had a website aimed at developers, and that joining games required opening Steam and launching the game itself. With SboxPlays, you can browse, join, and build communities directly from your browser. Personally, since I always had a browser tab open anyway, it became so much easier to stay on top of what's new in s&box and see what friends are playing in real time.

Beyond that, we've added a lot more to make SboxPlays a true community hub, because honestly, that's something s&box has always been missing compared to other UGC platforms like Roblox. Facepunch didn't seem interested in building something like this themselves, so my team and I decided to take the initiative and make it happen.

As game developers ourselves, we also noticed how difficult it can be for games to get discovered and for players to find something they'll actually enjoy. That's why we built an additional layer on top of s&box's existing discovery system, making it easier for your game to reach the right audience and for players to find games that genuinely fit their taste.

That said, we're still in the early stages, so you can expect to run into bugs and some features that aren't fully finished yet. We're committed to continuously improving it and ironing things out over time, and just like s&box itself, we plan to make it something really great.

We hope you enjoy it!

https://sboxplays.com/

https://www.youtube.com/watch?v=AlgAZx4vrrQ

u/AliiRexx — 7 days ago
▲ 92 r/sandbox

Native GMod Addons &amp; Mod Support Inside Of S&amp;box?

A user named Gaztoof has been working on a new way to implement Garry's Mod directly inside of s&box from Lua to C#. Not only that but has gotten the GMod version of the sandbox mode working with weapon mods and more.

After getting into contact with Gaz they mentioned that the goal is to get sandbox mode working first with all of the addons and mods that you have installed to transfer over natively. And then eventually work to have other gamemodes like TTT, Murder, Deathrun and more to transfer over with this new system.

If you're wondering if this is legit or not go towards the end of the video to see the playermodel which is currently Terry from s&box.

This is possibly one of the biggest and most requested features that a community member is taking head on to make a reality.

More footage of it in the works here : https://youtu.be/Cqk7LJd9v5A?si=cQBBnPbX-6DkBTTO

u/Eridium77 — 8 days ago
▲ 2 r/sandbox+1 crossposts

New Shop Rotation 30/06/26

Alien glasses look interesting. They need an alien costume!

A flower wreath and a work suit - it reminds me of the movie "Solstice"(Midsommar) for some reason.))

Earrings are something new in the store. I wish I had a garnet bracelet!

"Her garnet bracelet

It resembles the belt of Orion and the parade of planets" (c. XXOC)

u/Kvant_Boss — 6 days ago
▲ 98 r/sandbox+1 crossposts

are these numbers right?

was excited to play s&box when it released...but I realized I had to actually learn C# first, so now I'm three YouTube tutorials deep, my game idea has completely changed twice, I've spent more time in the asset browser than building anything, and somehow I've convinced myself that this weekend is when I'll finally have a playable prototype.

then I saw the actual player numbers. ...and spent ten minutes refreshing SteamDB convinced it was a bug, googled 'is s&box dead,' read a four-year-old Reddit thread that said it was dead then, refreshed the player count again, watched it go down, and now I'm just sat here wondering if I'd have the whole game to myself — which, honestly, is either the most depressing thing I've ever heard or the most freeing lol

u/Pale-Bandicoot7532 — 10 days ago
▲ 34 r/sandbox

[WR] deathrun_iceworld_v2fix - 0:57.71 - Time Trial

Deathrun Classic (Beta v1.2): Time Trials Update

You can now play Deathrun solo while waiting for other players to join!

We added a new Time Trials mode, you spawn as a runner and race through the map as fast as possible while traps automatically activate around you

Each map has its own hand-tuned trap timings, so deathrun_iceworld_v2fix and deathrun_sbox_cloudland_beta are both playable in this mode

Some traps run on a fixed cadence, while others trigger once you get close enough and activate after a random delay, making each run feel a little different

We also added checkpoints, so when you reach certain parts of the map, you can respawn there instead of starting completely over

Once more players join your game, it transitions gracefully to multiplayer after your next run. If people like this mode we can keep expanding it with a leaderboard and more features, but for now it's just an experiment while you wait!

Find us in game by searching Deathrun Classic (Beta) or at:
https://sbox.game/sboxlounge/deathrun-alpha/

Post your best times in the Discord: sboxlounge.gg

Good luck speedrunning the traps :)

P.S.: This awesome clip was hit by TheSimplePotato and the new logo is thanks to HellfireJefe!
Huge thanks to all who have played and given feedback <3 The game is still in beta so if you have feedback / spot bugs please let us know!

u/sboxlounge — 7 days ago
▲ 10 r/sandbox

🏛️ Trash Compactor

Let's bring back the good old days of 2010? Those fun old game modes from gmod and one of them is already available in s&box.

The concept is simple: there are the survivors, and there's the trashman. The survivor's goal is to stay alive, while the trashman's goal is to eliminate them by dropping trash from a height.

Solo gaming is available!

u/TitanovskyGameDev — 7 days ago

My second game :D

https://reddit.com/link/1uh19y7/video/wbr3zbz5ht9h1/player

https://sbox.game/limestudio/auto_bricks

i think now i have a good grasp of the engine 2D-wise. I'm learning now how to do backend stuff, which i think no one ever did cuz all the multiplayer games are like P2P. I'm making an economy game that is real not fake, and then maybe I'll pivot to learning 3D stuff.

here is my first game, btw: https://www.reddit.com/r/sandbox/comments/1ttkvwn/playtest_my_first_sbox_game_auto_blocks/

reddit.com
u/LimeLom1 — 9 days ago

Every cool game had a shooting range. So I added one LMAO.

getting s&box cracked. Please send help LMAO!

u/CaptainAlexWest — 8 days ago