r/sandbox

An Open Letter to Garry from the s&box Mappers
▲ 34 r/sandbox

An Open Letter to Garry from the s&box Mappers

Garry,

This video is an open letter from mappers and former mappers who have been part of s&box for years, most of us since before there was any money involved. We’re asking you not to remove maps from the playfund.

The map playfund is a solid system. It let map makers put work out there and actually get something back when a game used it. Game makers who didn’t have the time or skill to make a proper level could still put out something that looked decent. RP games especially need good maps to even function. Without that incentive, there’s not much reason left to release maps publicly. People will either keep them private, stop mapping, or teams just throw together whatever they can internally. The quality will drop. Look at Roblox if you want an example of what happens when level design isn’t treated like a real part of the product.

A main reason you seem to have for this playfund change is AI. Mapping is about as far from AI as you can still get. Every map that makes it onto the platform is someone spending real time and care on something they made for the game. Some of us built maps for no game at all, just because we liked working in the tools. Some of those ended up getting used for a real project later and turned into a collaboration. That kind of thing only happens when maps are out there and usable. If people have no hope of their game being used on a playfund enabled game they will keep the content private and make deals with teams for them to use it. This will lower the amount of open content that will be on the platform, and since you are heavily narrowing what can be put in the playfund we find it hard to justify taking maps out. Game authors have to consciously choose to use a map that can take their playfund, there is nobody getting the short end of a stick.

People have put years into this. A lot of us came to s&box specifically because of the mapping tools and stuck around even when things got rough. Removing the playfund for maps feels like the final push that tells us the work doesn’t matter. Not to mention how bad of a state the mapping tools have been for people the last two+ years. Hammer is getting neglected while it breaks more and more while the scene tools are not ready to replace it yet. Just makes it really hard to justify doing any level design in s&box at this point when it was supposed to be one of its pillar features that made it stand out from other engines and platforms.

We’re not asking you to leave everything how it is. There are other options. Maps could apply the same way games will. There could be a whitelist system so deals can still happen on the platform. Something that keeps the incentive without whatever problems you’re trying to solve.

We’re hoping you’ll take another look at this before the mapper side of the community gets pushed out completely.

This video is signed by the following mappers

Tov and Bapedandit - Authors of Aesthetic Mall, Marine Base, Dolls, Whitehouse, Community Pool, Community Bowling, Rooftops Classic, Cluedo, Dreamjacked, Skyscraper, Whitehouse, Innocent Hotel, Waste, Deep, Reactor, Flatgrass Classic, Air Grid, Aesthetic Beach & Game Hall, Boxing Ring, Basketball Court, Wetwork Levels, House, Large Backrooms

Mi.ke - Author of Downtown, Downtown Compact, Clue, JoeCity, Basalt, Casino, Dam, Nick's Desk, 67th way

Skate - Author of RP Newport, Peaceful Village, Medieval Tavern Rats, PRL Podwoko, Medevial Castle Rats, Western City, Tropical Island, Red House Farmstead, PRL House, Skate's Shed, PRL Bar Mleczny, Amazing World Of Skates, Old Gothic Castle

youmenow - Author of Rooftops 2026 & OG Rooftops maps from Gmod

Grafis - Auth OverDOSe Office, Strange Apartments, Manor, Sonnertag, Fishmarket

Doug - Author of Wasserkanal, Nick's House, Apartment, Assault, Basement

Ice - Author of Terminal, Ski Resort, Suburbia

Andiq - Author of Shipment, Highrise

Gambleking - Author of Q-ZAR

Trende - Author of MTT Resort

Additional Signees after video release:
jaccurate
Scaros

Yours truly,
The s&box mappers

PS: Thumbnail was not made with AI

youtube.com
u/ThreeThievesTTT — 9 days ago

About the proposed playfund changes

I'm a nobody dev trying to make S&box games for a while now. Garry just announcing an approval process for playfund in a youtube comment has convinced me to leave. He doesn't have to implement it. I'm done. I've been annoyed waiting for standalone for years at this point. Not because I have a ready game, not because I ever will, but because the thought of finishing a game and not being able to put it on Steam is disheartening. The thought of working my ass off to create the best product I can and have it rejected by some approval process I don't even have the details for is too much to handle. You know Facepunch. You've seen how they talk in discord. Is that the type of person you want with final say over your game being monetized?

People say it's for quality. They've blacklisted slop games. Yeah Mow the Lawn is pretty sloppy, but if it's not botted to hell, if they're legit and real players are actually enjoying the game, why shouldn't that be allowed? When are you going to call my game slop and blacklist it? How am I suppose to dedicate years of my life to an engine like that? The thought of one day making just a little money with playfund is the only thing that kept me working in this engine and with that being uncertain there's not enough left. I like working in the engine but they've fucked up everything else.

reddit.com
u/Front-Bird8971 — 8 days ago
▲ 19 r/sandbox

OverCharge Dodgeball - MAJOR UPDATE

Hey everyone! 👋

I just pushed a major update for OverCharge Dodgeball!

This update includes:

  • 3 new maps (2 classic 5v5 maps and 1 new FFA map).
  • A brand-new FFA (Free-For-All) game mode.
  • Velocity mechanics on movement: air dashes now retain momentum for faster movement, and scoring a kill completely restores your stamina!
  • 5v5 Overtime system: when a round goes past 2 minutes, extra balls flood the field and players can no longer escape from prison.

I also took the opportunity to move about 70% of the HUD over to Razor, making the game lighter, quicker to download, and giving a nice little FPS boost. Plus, I did some polish on the tutorial and kept working on netcode improvements (WIP)!

Bug fixes included:

  • Fixed an issue where the ball would freeze when two players tried to grab it at the exact same time.
  • Fixed a bug where players joining a match in progress found their ball had no gravity.

If you run into any HUD issues or other bugs, please don't hesitate to let me know in the comments!

https://sbox.game/homenistudio/moon_fps/

u/IncoNico — 9 days ago