u/Rumwrecked_

We made a pirate card game where stealing from your friends is completely legal.

You're competing to collect the most gold , but the way you get there is entirely up to you. Bluff your way through accusations. Quietly steal from the player next to you. Form an alliance and immediately betray it. There's even a Kraken that hunts down whoever's playing the most aggressively, so you can't just bulldoze everyone.

The rules take five minutes to learn. What happens after that is completely unpredictable.

We've watched complete strangers become enemies over this game in under twenty minutes. We've seen friendships genuinely tested. We've also seen tables absolutely fall apart with laughter.

It works as a drinking game, a party game, or just a chaotic night in with people you're willing to distrust for a few hours.

Kickstarter is launching very soon. Would this hit your game night table?

reddit.com
u/Rumwrecked_ — 2 days ago

We made a card game because we couldn't find what we were looking for. Would love some feedback.

My friend and I are from the Czech Republic and we've been developing a card game called Rumwrecked since early 2025. We're launching on Kickstarter soon and wanted to share it here, not just to promote it, but because this community tends to give quite useful feedback.

The starting point was a pretty common frustration: we couldn't find a party game that sat in the middle ground between too simple and too complex. Something anyone could learn in a few minutes, but that still rewarded attention and social awareness. So we built it ourselves.

Rumwrecked is a pirate-themed card game for 2–6 players. The goal is to reach 15 coins before anyone else. Each player  starts with a unique Character card that gives them a passive ability throughout the game. On your turn you draw up to 5 cards and play one, either a Treasure card to collect coins, or an Action card to affect other players. 

The more interesting layer is what happens outside of turns. Stealing cards directly from other players, bluffing, and passing cards secretly are all legal, as long as you don't get caught.

A few specific mechanics worth highlighting:

Kraken's Debt is a Treasure card that costs the holder 10 coins at the end of the game. It can be secretly passed around, smuggled via Steal or Swap, or snuck off through other means. If you're caught offloading it, you keep it and drink. It creates a persistent undercurrent of suspicion that runs through the whole game.

Rum Bluff lets you hide an Action card under a Treasure card when playing to the discard pile. If the next player doesn't notice, you collect 2 bonus coins. If they catch it, both cards go back to your hand.

Parrot Whisper can be played at any time, even outside your turn. Secretly pass a card to another player, and if nobody notices, you both take 1 coin.

The drinking element works primarily as the penalty system. It's what keeps the bluffing and stealing honest without needing a referee.

If anyone has played games with similar meta-action systems or has thoughts on the design, we'd genuinely love to hear them.

Thanks!

Our Website

u/Rumwrecked_ — 2 days ago