Build 2 Save Compatibility
Has Antti mentioned anything about our current saves' compatibility with the upcoming Build 2? I remember someone mentioning that he said he would try to make saves compatible across builds as much as possible.
Has Antti mentioned anything about our current saves' compatibility with the upcoming Build 2? I remember someone mentioning that he said he would try to make saves compatible across builds as much as possible.
Once in a blue moon you meet a random who understands how to feed a room, cross coverage/angle release, angleman cornerboy etc. and 2 man clear maps on hard without saying a word, back to back. Such a treat when this happens.
These people are yapping on comms 24/7 thinking they sound all tacticool but it's clear they don't know what they're doing.
Button hooks left. That's fine, I'll go right. Then as I'm about to dump right across the threshold the guy 180s right.
People saying CQB doesn't work for RoN are just wrong. It absolutely works even on hard, except maybe for like A New America.
I feel like standard is too easy and hard is too hard, which sucks because the game is either boring or frustrating, nothing in between. Shame because the game has amazing gunplay and mechanics, and really solid maps.
I feel like hard difficulty should have standard AI, but means of making the game more challenging other than just reaction time reduction. Such as (more) increased number of suspects, more traps, better guns, hard corner camping, using throwables, etc.
I remember when people who couldn't figure out how to play the game back in the day would say "JuSt AdD a DiFfIcUlTy SlIdEr!" I would've said to those people - skill issue. Go on multiplayer and see how horrible the average player is.
The AI had some issues back then too but the difficulty itself was fine. They just needed some fixing up.
Now we have a difficulty slider, AI issues are more noticeable than ever BECAUSE of it, and it's unfun on any difficulty. Standard is kind of okay but too easy.
Change how hard mode works, fix the AI, release more content. In that order.
What's the play here? I know a lot of it is RNG, but does anybody have a solid decision making tree for the clearing out the final floor? I am getting better at this challenge and can finally clear out the first three floors consistently.
Right now my routine is to work my way up the stairs slowly, then when I get to the metal detector at the top of the stairs, I use my mirror gun to check the deep left/right corners (where the electric doors are), and attempt to make it to the ammo crate for cover and rearm.
This is where things get a bit tricky for me. What do you guys do after this to deal with suspects on the main floor (not the bathrooms/offices)? Hug the wall and clear out the floor? Cross over to the left and look for targets? Spam flashbangs? I do carry 4 flashbangs.
I'm willing to try anything at this point lol. I've tried 12ga, shield+mkv, 5.56, 6.5, to varying degrees of success but still haven't been able to complete this achievement. I've gotten very close (court room) with shield+mkv a few times, but that's about it.
Has anybody tried using the m32 flash launcher for programmed psychosis? Ammo is the obvious issue but maybe this could be viable if you rush the top floor ammo crate (only dealing with suspects in your way), then clear top to bottom (going back for ammo as needed) before coming back up for the court room?
I ragequit and uninstalled 2 hours ago, but I just had this idea and started reinstalling... Am I wasting my time lol? Has anyone already tried this? If so any tips?
Any guesses on when these might be added to the game? Descriptions in the inventory screen look very interesting and I can't wait for these to be implemented.
I feel like CBRN could be implemented as a border zone mechanic, but it would also be cool to have a permadeath map or area that requires CBRN equipment.
Also menace could potentially interact with the faction system in a very interesting way depending on how it's implemented.
How and when do y'all think these are going to be implemented, and what would you like to see?