I hate to admit it to myself, but GK2 isnt a very good game, is it?
I loved GK1, played it a ton. I'm not looking to rain on anyones parade. But i feel the need to express my own dissapointment.
Whilst I acknowledge that GK2 sure feels bigger, everything also feels... slightly worse. Including most of the new systems.
The combat is repetitive and honestly not very challangeing. I have lost missions, but that is always because I skip out on healing and throw away my life trying to solo the waves, creating challanges for myself.
Unlooking townfolks quickly turns from a fun and interesting mechanic into a proper chore. 20 Building kits, 10 wood kits and 6 furniture kits and repeat untill you develop insanity IRL.
Same with raising zombies. Interesting for a minute and then it turns into a uninteresting grind where corpses are churned into the cremator in search for the ideal organs.
And then we have the perksystem. Initially I found it very refreshing, but I soon got frustrated realising I early midgame had 999 of red, green and blue currencies. I also had the feeling like atleast some of my talents did nothing. This was later confirmed here on reddit. Half of them are literaly not linked to anything in the code, they are just a pointsink with zero benefits.
I suspect from the discussions here the developers had to make compromises and development was cut short. And goddamn does it play that way.
TLDR: I can see the DNA of a solid game I would really enjoy. But it feels rushed, flawed and with systems that does not do what they say they do and other aspects of the game that feels underbalanced or abandoned halfway through. I honestly can not recommend it as is.