r/GraveyardKeeper

Image 1 — My friend made a model of the Wizard's Tower.
Image 2 — My friend made a model of the Wizard's Tower.
Image 3 — My friend made a model of the Wizard's Tower.
Image 4 — My friend made a model of the Wizard's Tower.
Image 5 — My friend made a model of the Wizard's Tower.
Image 6 — My friend made a model of the Wizard's Tower.
Image 7 — My friend made a model of the Wizard's Tower.
▲ 2.7k r/GraveyardKeeper+1 crossposts

My friend made a model of the Wizard's Tower.

My friend decided to make a replica of the wizard's tower. I was so impressed with how it came out! He gave me permission to share it here. He's not 100% happy with it, he's a perfectionist and doubts his skills, but I thinks it's just perfect 🥰 Man has some amazing talent!

u/Shell8ug — 8 hours ago

Clay shards?

I know I’ve collected the clay shards from Adam but I can’t find them anywhere! I have a task to upgrade my tavern furniture but from what I’ve read, I need the clay shards to do it. Any idea on where they could be? It was so long ago that I got them, I can’t remember the storyline. Thank you!!

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u/Appropriate_Tart_152 — 6 hours ago

Is anyone playing Graveyard Keeper an Switch 2?

I started playing it on Mac and everything is working well, but to be honest I’m a girl who likes playing on my switch in bed 😅 is it worth it playing it on switch? Does ist work well? Pls help

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u/Human_Passenger8844 — 1 day ago

Graveyard Keeper 2: Please fix the instructions so we don't need a wiki

I'm loving GK1 as a grim version of Stardew Valley.

What I don't like is having to wander in circles for a long while trying to figure things out without relying on a tabbed wiki page like I'm playing Terraria.

GK1 feels 90% finished, the only thing it needs is better information management, please please fix in the second game.

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u/sinsaint — 2 days ago

Wagons

I was suddenly struck by the absolute lack of wagon use in this game. The keeper can make all of these things on his own but never thinks to make a wagon for transporting heavy things enmass to his workshop. He made a whole ass elevator....but he can't make a wagon for logs and stone....absolutely wack. I didn't see any mods that made use of wagons either. Which is crazy because the game does make use of them already, just not the Keeper.

What's even up with that? lol

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u/WywrdJllyfsh — 3 days ago

I finally broke the game with writing! A case for its usefulness:

As my bookshelf might show, my Keeper is what some might consider an accomplished writer. While this might look like weeks and weeks of grinding, I actually did the vast majority of all this writing in like 4 days. The only prep work required was backstocking volumes of paper, ink, quills, and silver star book bindings.

In short, I wrote a silver star Prayer for Imagination using only very affordable resources (no gold stories or book binding), performed it once, then spent the buffed days converting stories into notes, notes into chapters, and chapters into bound books. The results were absurdly profitable, and I got a few hundred red and blue skill points while simply processing my materials. My tavern is not nearly complete yet, but my church is getting very close to a maximum build and I'm typically getting 40-50 faith per week with silver prayers. I had been holding off on switching to gold since I got through most of the game with Silver Combo, planned to transition to Gold Prayer for Souls' Thorough Cleansing, but wanted to take a week to use Imagination for this experiment.

Given how misunderstood and neglected this skill tree is, I wanted to offer a summary of writing fundamentals for early game play, mid game play, and late game play. Writing is a cornerstone of sermon income for both faith and money, and consequently it is a two-layered cash cow for skill points in various colors. Give a good sermon, get faith, study your tools, red points. Study your plants, green points. Study corpses and graves, blue points. Write, blue points. Mass produce the materials for book bindings, red and blue points. A player who manages writing resources can dramatically reduce the game's difficulty, especially by using sermon buffs strategically.

To begin with: Why is writing so important in this game?

The game's progression depends on generating Faith and deploying it effectively. A better furnished church means higher base faith, and a better sermon gives us more favorable multiples of this base value. Faith early on lets us gain skill points by studying items to which we have access, and eventually fuels various forms of high level crafting. Faith lets us turn corpses into zombies, greatly accelerating our total pace of work. Writing drives the quality of our sermons, which means better writing yields more faith, more financial income, and faster skill point progression. Sermon buffs can also sand down the difficulty at key points in the game. If we know a tough bottleneck is ahead, we can pray for the buff that will advantage us at a key point in time. The Prayer for Excellence, for example, can be a lifesaver when we are trying to craft those gold-star marble carvings for Bishop.

In order to keep this intuitive, I will separate this into early game (small church), mid game (big church) and late game (Cathedral) level thinking, and spare a paragraph for why the Prayer for Imagination is incredibly underrated.

Early Game: The words don't really matter. You can say anything!

At the start of the game, we have no access to blue points and therefore have an extremely limited access to skill development. Our first goal should be to open the church, preferably in time for Bishop's second visit on Day 7. To keep this post in-scope, I won't go into detail. Suffice it to say: We do the tutorial quest, meet with every major character, build a full set of beginner workstations, clean up the graveyard, bury any corpses that show up this early, use our repair kits efficiently, and craft stone graves and wood fences for any grave that needs them. Done, church open.

Our first sermon, hopefully on Day 7, is a guaranteed success since Bishop alone will attend and declare it so. However, our second sermon can be as soon as Day 13 and players often fail this. In order to maximize our early faith rewards, we'll want some furniture: Rather than waiting for Bishop's clay pots quest, we should seek to immediately spend our faith before waiting until next week. Ideally, we want the church more furnished before he shows up again, and that means we want some blue points ASAP.

Since it's our plan to do a writing-heavy playthrough, we're going to have a voracious appetite for paper. Affordable early game paper is going to require human skin, so we'll skin a lot of corpses, and doing a lot more burning than burying for a few weeks. That's ultimately a good thing, since the storyline will require us to collect a ridiculous number of skulls, among other things, but it means we need to raise our graveyard score despite a suspicious lack of early population in our graveyard.

Our earliest goal will be to upgrade the church: This requires a church score of 20, a graveyard score of 50, 3 bronze quality fish fillets for Bishop, and 20 silver for a building permit. At this point, we're still preparing for writing more so than benefiting from it yet.

For the church quality, filling the building with wooden benches and Candelabra I will get us to 17 quality, letting us cross the finish line by burning 3 candles, which we can buy from Bishop if we're not ready to craft them. Boom, done. Additionally, having this level of quality will let us successfully perform any bronze star sermon in the game, which is the threshold where beginning writing starts to offer us tangible rewards.

For the fish, we can buy bronze star fish from Lighthouse Keeper but I usually give him moths, get a free beginner rod, and catch some Bream for free.

For the graveyard, we can use composted Peat from our Garden and stone from the quarry, and red flowers picked wherever, to cover the graveyard in lawn and flowerbeds. This can scale well beyond our needs, and a huge graveyard score will reward our eventual strategy.

For the 20 silver, I recommend trading vegetables and stone since we're going to be doing so much farming and mining to build out our lawn.

Once the church is upgraded, we should have upper-teens baseline church quality and 50++ graveyard quality, as well as the floor space for more sophisticated furniture. This brings us into the midgame, where we are allowed to start really scaling out the economics of faith.

Midgame: Faith is power!

Now that our church has the stats to have been upgraded, we no longer need to worry about sermon failures at the bronze level or below. Now we can write a new, bronze level sermon and get paid better for our progress thus far.

Most people recommend the Prayer for Faith here, but money can be a huge bottleneck in the early game. If we spend a few more faith on the sermon, and invest the necessary skill points to learn book binding, we can write the Combo Prayer. Its technology is cheap, and comes with the Bishop perk that further buffs our financial sermon income.

We're still going to need a lot more skill points. To begin with, we should get our faith multiplier up so we can study items more aggressively.

We'll eventually need higher and higher volumes of paper and ink, but as our writing career begins we'll do what is easy and not what is most scalable. We can make pigskin paper and clean sheets of paper from human skin or bat wings. We can buy our first bottle or two from Astrologer. Quills must be purchased, but are cheaper when bought separately from ink. We can combine the two at our church workbench.

If we invest in also making Flyers, we will be able to satisfy Inquisitor's first quest, a request for firewood and flyers. This will unlock the Witch Hill Vineyards, allowing us to begin farming hops as soon as Miller levels up.

Since we met Vagner in the first week, we should have been getting free stories as the story progressed this far. There is no lower writing result than bronze, so we can use our cheap desk and no buffs to turn three bronze stories into three bronze notes, which we will then combine into a bronze chapter.

Whether we crafted or bought our Softcover, we will need 7 faith, our bronze chapter, and our softcover to craft our bronze Combo Prayer. This will immediately get us a couple more points of faith per week and a few more silver. If we max out our lawn, this can get us 10+ silver per week in sermon income before we've even buried very many people.

Having bull rushed bronze level writing for perhaps the best level prayer for the early game, we actually don't need to do much more writing urgently. Now that we have those multipliers working for us, it's a prime time to focus on furnishing our church and landscaping our graveyard. The Combo Prayer will improve the rewards for both.

Studying the vital organs may make us feel confident about our blue point progression, but it's important to remember that this is a one-off benefit. We will need more scalable sources of skill progression. The first really expensive crafting upgrade we should prioritize is Stonecutter II. We're going run out of body parts to study and still need a lot more blue points. Graves and fences are essential here, and most graves/fences in the game require Stonecutter II. Studying graves will keep us progressing rapidly until we're in a better position to max out our writing.

From here, our goals should include things like:

-Study wood graves and fences

-Study basic stone graves and fences

-Craft a Stonecutter II

-Build and study polished stone graves and fences

-Study our Rusty Tools, and replace them with Iron Tools

-Install a couple wooden confessionals in our big church

-Install a couple wooden shrines in our big church

-Upgrade our smithing so we can use a proper anvil, craft complex iron parts, and use a level 2 furnace

-Learn the first couple levels of glass blowing, so we can make conical beakers and gain blue skill points this way as well

-Expand the size of our outdoor workshop; add a second or even third furnace so that one can be a full-time glass machine. This will be a valuable source of needed red and blue points.

Our long term writing goals will depend on scalable access to paper and ink. Homemade ink requires alchemy, and beginning alchemy requires advanced glassblowing. Glassblowing isn't immediately lucrative, but it is essential to our goals, and this is a very passive and unstressful grind if you feel the need to mass produce blue points for easier progression. Early on, I recommend expanding the usable space in the above ground workshop, and building a second or even a third furnace, preferably of at least level 2 each. If we have a furnace that is dedicated to constantly making and upgrading glass, we'll have an easier time crafting our advanced workstations later and can also diversify our intake of blue points.

Once we can manufacture advanced conical beakers, crafting our alchemy workbench will be elementary. I would still use store bought oil, and mix it with human ash to make all the cheap ink we need. I buy oil from Clotho instead of Dig, since levelling her up can be essential later to the mass production of books. Once we can produce our own ink, we are well prepared for questlines such as Merchant's. We need 90 flyers to max out the advertising success of our business venture with him, and crafting them will generate a lot of points, but will go through several jars of ink and 18 sheets of paper. We don't want to be buying that scale of components from Astrologer, so this is a stage at which we want to be leaning into alchemy to start getting more DIY about our writing supplies.

Studying graves/fences will be an important aspect of keeping up our blue point progression, but we need faith to do this. When we run out of faith, we might cremate bodies instead to create more writing/candlemaking supplies. How exactly to prioritize your skill investments between smithing, carpentry, gravemaking, and church furniture building, I leave to you. When our Big Church is finally fully furnished, with wooden confessionals, wooden shrines, and level II candelabra, the higher overall faith generation will allow us to sustainably invest more substantially in researching items more aggressively to keep the pace moving along.

Ideally, we should upgrade our Writing Desk to the more advanced level and invest in one or both of the writing perks. Whether we have everything or are making do with what we can, however, the Prayer for Imagination will improve our results when writing notes and chapters. In short, a cheap and sloppy writing of this sermon for a bronze result will merely shorten the duration of its buff, which still operates at full benefit. I'll explain later in more detail why this buff is awesome, but investing in a bronze version in the early game can make it much easier to create the high quality chapters with which we can upgrade our go-to sermons to a higher tier.

By the time our Big Church is feeling pretty fully furnished, we should be generating a couple dozen faith per week, and able to cautiously invest in a zombie or even two per week. As with most other skill sets, the abundance of resources from zombie labor allows us to break the game with writing, which has the particular benefit of being a faucet of both red and blue points.

The most basic writing and alchemy skills have the effect of lowering the price tag of storyline quests requiring flyers: We can skin corpses for cheap paper, cremate corpses for ash, mix the ash with oil to make ink, buy quills from the chicken coop, and farm out all the Flyers we will ever need for any reason. Once we are set up to write flyers cheaply, most subsequent writing upgrades in some way improve our outcomes when handling notes and chapters, which are major deciders of eventual sermon quality.

So far, we've been treating supply and quality of stories as some kind of limiter on our process, but with zombie writing they can become a point of abundance. If our cheap bronze zombie stories end up resulting in a bronze chapter or book, which is literally the worst possible outcome, we can still turn this into a cheap, low-level sermon engaging any buff we might want to try out, consume the book for science, or sell it cheaply to Bishop, having already gained a bunch of skill points from writing it. A combat buff can be helpful if you're about to spend a few days dungeon diving for Snake, and the Prayer for Excellence can be a huge help when we're trying to craft Bishop is gold star marble statues.

By the time our faith production enables a zombie workforce, it becomes very easy to streamline every obstacle towards mass producing high quality books - the process of which enables significant gameplay buffs, provides substantial financial reward, and provides a wealth of skill growth.

Late game: I'm no longer even disgusted to be here!

If we're grinding through dozens or hundreds of zombie stories in order to write our way through bookshelves, then our paper needs will eventually deplete all the skin we might have illicitly harvested. The writing tree contains a recipe for a paper press. This lets us craft paper glop from wheat and a bucket of water; I usually keep a zombie farming wheat at this stage of the game, for purposes of brewing beer and mass producing paper. We can combine the paper glop with white paint to make 30 sheets of clean paper.

Initially, white paint is easily made by processing human bone into white paper, and mixing this with oil to make the paint. However, my favorite recipe for cheap and scalable white paint is alcohol plus slowing powder. Late game scaling makes it affordable to build out a huge zombie work force, resulting in abundance of various resources without a lot of player involvement. Zombie-farmed, zombie-delivered hops mean I can grab a stack of hops from the basement to process into unlimited slowing powder, while zombie wine made from zombie-farmed grapes means there is a limitless supply for distilling Booze to make alcohol. With unlimited hops and booze, we effectively have unlimited white paint, which means we're cooking with gas in terms of mass producing paper, to say nothing of higher level candles.

We have the same problem with ink and human ash: Human ash provides all the ink we need to complete the main story and eventually write ourselves a pretty good sermon. If we want to do so much writing that we can master most skills in the game extra quickly, we're going to want rivers of ink, and we'd be waiting a long time for enough corpses to produce that much ash. The cheapest recipe I know for black paint is graphite plus water. By this stage of the game, coal is pretty cheap and mostly just a hassle to go fetch. Feeding 100 coal straight into one of our multiple furnaces to make a ton of graphite, we end up well prepared for mass-producing steel parts (gotta upgrade those book bindings!) as well as making cheap ink that doesn't require any human components.

So that's unlimited stories, paper, and ink that all require zero human body parts or rare components.

For me, the main bottleneck is book bindings: If I don't want to be limited by what Astrologer will stock, I need to craft them. Softcovers take human skin or bat wings, and Tanning Agents require Death Solution (a very uncommon alchemical reagent in the wild, usually found in Dark Brains) to create homemade. I usually buy both Death Solution and whole Tanning Agents from Clotho. Neither is particularly expensive, and they both contribute to me being able to upgrade more softcover bindings to hardcover.

Lastly: Why the Prayer for Imagination is Quietly Broken

The prayer for imagination adds several tens of percentages to the likely outcome of a creative writing task. At low levels, this does not matter since we're going to get mostly bronze results no matter what. At mid levels, where we are dealing with a partial cross-section of an upgraded desk or one/both writing perks, this can settle our nerves when we're trying to write a silver star sermon but don't have everything fully optimized yet. If we maybe have a silver star book binding but don't have the "Playwright," perk yet, the Prayer for Imagination can help us stick the landing and achieve a Silver Combo Prayer pretty early in the game.

At high levels, however, the Prayer for Imagination stacks with everything else, and turns almost 100% of our bronze stories into silver notes, and almost 100% of our silver stories into gold notes. In practice, this will turn even a pile of slop generated by zombies into a densely packed bookshelf of silver and gold chapters that can give us ready access to any buff we want in the game, or to a healthy payday from Astrologer.

For profit focused writing, I do not recommend gold star book bindings. Like most crafted items that require gold detailing, the sheer cost of the gold usually requires us to operate at a loss, usually because we have some long term need of the item regardless of its cost. Jewelry provides us with a method of monetizing any gold we might stumble across for free, but ultimately gold is never a profitable thing to buy with the intention of selling. Gold is for making top-tier furniture, top-tier graves, top-tier weapons, etc. To make gold books, the way to really do it is to hoard your raw components, use the prayer for imagination when you have abundant stories/paper/ink/quills/food, then take advantage of this buffed period of time to convert your whole supply of stories into chapters. The quality bump is almost an entire level, so a maxed out writer with the Imagination perk will spin a reasonable percentage of gold outcomes from even the most garbage components. All this considered, even a silver star book binding will deliver a gold star book a high percentage of the time, at a tiny fraction of the cost.

In summary:

Writing is definitely a higher difficulty skill set that tests actual writing, corpse handling, alchemy, farming, and smithing in order to make profitable, but at high levels it can pretty much print money, red points, and blue points.

At low levels, writing can get us our first bronze star sermon, ideally around the time our Small Church is looking fully furnished. This requires book binding for the really good prayers, but can then deliver significant financial rewards on simply building out a really nice lawn.

In middle levels, a Big Church will more generously reward a Prayer for Faith or a Combo Prayer. We can use wooden confessionals, wooden shrines, and mid grade candelabra to achieve mid-double digits church quality rating. This is enough for us to thoroughly study human anatomy and graves, study our tools, and gain access to enough red and blue points to really upgrade our writing tech. A silver star combo prayer is worth investing in at this time. If our smithing is lagging behind, we may be able to buy a silver star book binding from Astrologer in order to craft our sermon.

Once our Big Church is upgraded to a cathedral, we should be producing enough faith to invest in zombie labor. By using hops and alcohol to make white paint, wheat and water to make paper glop, graphite and water to make ink, and human skin/bat wings to make the initial materials for softcover book bindings, we can mass produce books for more than enough red/blue points to max out every skill in the game, as well as making enough gold to put a real dent in those Aristocrat Papers.

u/Alert-Artichoke-2743 — 4 days ago

Developers…

How? I’m finally playing the game all the way through. Got it quite a few years ago. Maybe as part of the PS+ subscription. I promptly paid for every DLC afterwards. We all know it can freeze and crash on loading (PS5). You just have to sit and wait. Fine… but today when trying to save, it froze. Completely froze. Had to restart the system. Of course, it loaded with the previous save, undoing all the shit I had done.

I LOVE the concept of just walking away from a glitch fest and creating a whole new game! Really makes me want to run out and NOT SPEND A DIME. Just saying.

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u/MooseBiscuits23 — 3 days ago

Cannot Finish Bishop/Merchant Quest

Near the end of the main game and I'm stuck. Bishop's quest is stuck on aristocrat papers (which I brought to him). I know I need the Merchant's written invitation, but no dialogue option for it appears. I am at 90 with the merchant, I've sold the 7 crates of veggies, got him the dinners, got Miss Charm's advertisement of the business. He has no dialogue options available. The Inquisitor has turned me down for the invite and I have no further dialogue with the Inquisitor.

Besides the Merchant and Bishop, I have completed all of the other main stories. Inquisitor, Snake, Ms. Charm, Astrologer, I have all of their items I'm just stuck here with no real clear path to go. All the other reddit posts are old and all seem to end with nothing being resolved or a mysterious "Went and did other things, came back and it was fine"

Also, I checked all the spots I'd put things and I didn't accidentally drop the invite somewhere random and forget.

Any help in this matter would be well appreciated. And if push comes to shove and my save is borked, is there a way to go back to older saves? Or am I just doomed to have to restart because of this silly bug right at the end?

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u/MedusanFish — 4 days ago

Two things! Zombie farm and stamina

First: the zombie farm is not 100% sustainable if you start using it with 24 seeds, how many would be needed so that between the loss and gain of seeds I don't run out of seeds?

Second: what is the best food to stock up on that gives stamina. Honey is easy to obtain but takes up a lot of space for the amount of stamina I get.

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u/Fun_Lime7212 — 4 days ago

🎉 IT'S OUT — Multiplayer is live on Nexus

This is the real update. The mod is public and downloadable now:

Download: https://www.nexusmods.com/graveyardkeeper/mods/162
Source (open): https://github.com/Zonda001/graveyard-keeper-multiplayer

I undersold this thing pretty badly in my original post. Back then I said building, crafting, farming and inventory weren't synced. They are now, further along than I gave myself credit for at the time. It syncs:

  • Movement, animations, day/time (anyone sleeping advances both)
  • Chopping trees & stone, mine-vein loot, foraging, farm garden beds — shared loot
  • Graves: digging stages, reburying, rebuilding, repair
  • Carrying a corpse, with handoff between players
  • Building: placement, construction, demolition
  • Workstation crafting: shared queues, live progress, owner arbitration
  • Inventory: shared chests, resource stockpiles, item exchange
  • Weather

Each player keeps their own character, skills and quest progress. Shared world, personal progress, kind of like Stardew.

It's still a beta. Grab the last item in a chest at the same instant as your friend and it can still dupe, that's the one known edge case left. NPC villagers and dungeon mobs aren't networked yet either.

Pure Steam P2P, no server, no relay, free. Install BepInEx, drop the DLL in, host presses F11, invite over Steam.

Open a GitHub issue if you hit a bug, it's easier for me to track than a comment thread: https://github.com/Zonda001/graveyard-keeper-multiplayer/issues. Grab BepInEx/LogOutput.log from both players right after it happens and attach it.

Thanks to everyone in this thread. I prioritized half of what's synced now because of what you asked for first, inventory especially. And thanks for pointing me toward the other people working on this too. I'd rather compare notes than have three of us duplicate the same work.
If you want to throw a coin at this, there's a Ko-fi: ko-fi.com/zonda. Fully optional, nothing about the mod changes either way.

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u/ZondaGM — 5 days ago

Almost softlocked my Game of Crones progress but figured out the fix for 'cant use in dungeon'

I was able to resolve it but since I didnt see anything discussed about it I wanted to post in case it happens to someone else in the future. Tldr at bottom since I wanted to walk thru everything I did.

Went to the Misty Quagmire and after leaving and appearing on the bridge I teleported back to the house after the ambush, gave the ghost their leg in the dungeon, exited, and went to the lab to make the tincture.

However upon using it the keeper stated its too dangerous to use this in the dungeon which was weird since I used it before no issues. So went home, same message. Went to several places and got the same result. Entering and exiting the dungeon again did not resolve it.

Came across a golem in the world after my initial ambush so figured there were more and the game was alerting me to that. Confirmed I was correct via google so hunted those down and got the missable achievement for that but it did not resolve the issue.

Destroyed the tincture and rebought the memory powder, remade it and same result.

Finally thought, oh if it thinks im in the dungeon, ill just die in it and that will recode the game into reading that I left it. Issue tho is I had already cleared the dungeon so no monsters to kill me.

Luckily mushrooms deal damage. So with fingers crossed it was good enough, grabbed a handful, went to a random floor and inhaled enough to trigger death...

And it worked!!!

Was able to finally use the tincture 😭

So tl;dr

Somehow the game was reading I was in the dungeon when I wasnt after misty quagmire and couldnt use the quest item memory tincture. Ate mushrooms while in the dungeon which killed me and triggered the game to see I was no longer in the dungeon and could finally use the memory tincture with the shoes.

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u/DeadlyElixir — 4 days ago

What should I do before saying goodbye to this playthrough? And what do you suggest for the next one?

Hi! This is kinda random and a little sad, but my 4-year relationship just ended, and I've been feeling pretty emotional. I discovered this beautiful game a few months ago, and I've been playing it on my partner's console. Unfortunately, today is probably one of my last days playing it before I move out.
What do you all recommend I do before I let this playthrough go?

I already downloaded it on my own console, so I'll have plenty of time to start a new run later and make better choices—just like my real life (Like upgrading the church too early and ending up unable to give sermons. Lol) I'm laughing so I don't cry, but yeah... I am pretty sad.

u/Big-Ball657 — 5 days ago