
u/Sad_Holiday_2849

If ALL the RE Engine remakes (besides RE2 and RE3) will have story DLC, which one do you expect for Veronica, Zero and a second RE1 remake?
Operation Javier? Sheena Island? Caucasus mission?
RE2 and RE3 needs a Director's Cut only...
How many african civs you expect for a future DLC (2027?)
IMO, 5.
Which? Regionals? Campaigns? Don't know.
Maybe two regions: East Africa and West or South Africa
Nuevas ediciones para PB con las mismas razas
Viendo como lanzaron soporte para Mundo Gótico y la Ira del Nahual inspirados en leyendas de vaqueros y del viejo oeste, pensaba algo similar para Primer Bloque:
- Mitología hindu: soporte Espada Sagrada (Caballero/Dragon/Faerie)
- Mitología nórdica: soporte Helénica (Olímpico/Titan/Hero)
- Mitología americana: soporte Hijos de Daana (Defensor/Desafiante/Sombra)
- Mitología sumeria: soporte Dominios de Ra (Faraón/Sacerdote/Eterno)
Sobre la Mitologia Hindu, los Caballeros serían los guerreros y heroes de la India, los faerie los dioses como Krishna o Vishnu mientras los dragones serían los monstruos y criaturas.
Sobre la mitologia nordica, los Olimpicos serían los dioses como Odin o Thor (el Olimpo seria lo mas parecido a Asgard por lo que tendría sentido), mientras que los heroes serian guerreros de leyenda como Sigfried o navegantes vikingos, mientras que los Titanes serian criaturas de los 9 reinos como enanos, Fenrir, Ratatoskr, etc.
Sobre la mitologia americana, los Defensores serían los guerreros aztecas, maya o inca como Moctezuma o Atahualpa, los desafiante los dioses como Quetzalcoatl o Viracocha y los Sombra las criaturas como Cipactli.
Sobre la mitologia sumeria, si bien no habían "faraones" en Sumeria, se podria hacer un equivalente con los faraones y guerreros Egipcios. Los sacerdotes podrian ser un ambiguo entre lo humano y lo divino de ser necesario y Eternos los dioses o guerreros de leyenda como Gilgamesh.
Así no se crean nuevas razas y se pueden rescatar ilustraciones de Nueva Era, Imperio, etc y lo mas importante, llevar nuevas estrategias, historias y productos a Primer Bloque.
Ahora si se quiere seguir exprimiendo Espada, Helenica, Daana y Ra:
- Espada Sagrada: Europa Medieval, algo parecido a Reino de Acero pero manteniendo enfasis en las guerras de Inglaterra con Francia, Escocia y quizas introduciendo España.
- Helenica: Cartago, Macedonia y Palmira.
- Hijos de Daana: otras tribus de Europa, quizas de los Balcanes o del Baltico.
- Dominios de Ra: Hititas y Asirios.
Finalmente, los remake a Henry II y Teodoro II, ambas cartas promocionales de Cruzadas en Aleman.
Considering there's a dimetrodon in JW Dominion, I would love to see a remake of the early 2000s dimetrodon but modernized
We should get a parasaurolophus for The Lost World 30th anniversary (2027)
I consider it mandatory! Even the mossasaurus have now a moulded version!
Lego City Forest prediction
Due the ammount of forest animals in the last sets, including HP Patronus linx and doe, City advent calendar fawn and last years additions like fox, wolf and red panda (which could be reused for a raccoon), I believe Lego is preparing some forest themed sets for City.
Potential new animals could include:
- Boar: similar to a pig with more fur and tusks
- Ibex: similar to a goat but with larger horns
- Raccoon: could be a red panda recolored
- Badger: there's a 3D modeled one already
- Beaver
Exotics ones could cover moose or porcupine, but unlikely until a second wave maybe.
Some could be introduced in CMF Series 30 maybe, so plus the already moulded fawn, lynx and doe, forest seems to be the most accurate theme for City.
Also, new recolors for fox and wolf.
Resident Evil 2 and Resident Evil 3 Director's Cut concept ideas
These will be paid upgrades similar to Gold Editions for the original releases from 2019 and 2020.
RE2 remake will have:
- Leon A (2019 scenario, canon)
- Claire B (2019 scenario, partially canon) -> How Leon imagined Claire's escape through his own journey.
- Claire True B (new, canon) -> The true Claire's story.
- Claire A (2019 scenario, non canon)
- Leon B (2019 scenario, non canon) -> How Claire imagined Leon's escape through her own journey.
- Leon True B (new, non canon) -> The true Leon's story. Still non canon.
RE3 remake will have:
- Redacted Escape (2020 campaign, partially canon) -> How Nicholai reported the events of Raccoon City to his "clients" by omiting or changing events and encounters.
- True Escape (new, canon) -> The true escape of Jill.
The idea is don't touch the original content from 2019 and 2020, barely upgrading it with new features that don't affect or change the already created content like scores, speedruns, walkthroughs, guides, wikis and other.
The cannon will change though, but only in the new campaigns to add deep, locations and explorations without changing the key encounters, events and lore. In RE2 the canon will remain as Leon A and Claire B, but now with Claire True B as the official Claire walkthrough. In RE3 the escape of Jill Valentine will be the True Escape campaign.
Also, considering much of the content like enemies, weapons, maps props and other stuff will be available for RE: Veronica, these upgrade will be released between 2028 to 2030, in order to recycle the assets like 3D models, animations, sounds, textures and others.
RE2 Director's Cut
- True Scenario B overhaul:
- Key items relocation
- Weapons relocation
- Puzzles relocation and functionality
- Upgrade parts relocation
- Bosses relocation
- New areas to explore in True Scenario B:
- True Scenario B protagonist must explore the surrounding area of the Miziol gas station before encounter the Scenario A protagonist. Also a little bit of Raccoon City streets before arriving to the RPD.
- The Cesspool area at the sewers returns as well, including a puzzle, but now without Sherry or Ada.
- Culture Room in NEST, after both characters interact.
- The original maps maps from RE2 1998, the power room and the furnace returns, both required to explore and puzzle solving before the countdown starts in NEST.
- New non-canon cinematic scenes:
- Ben killed by G-Birkin in Leon True B.
- Leon and Ada's kiss at the furnace in Leon True B.
- "Ada wait!" scene at the parking garage in Leon True B.
- Irons different death in Claire True B
- Claire meet Kendo before Leon nearby the RPD in True B .
- Claire has to put down Marvin in True B if Leon A didn't.
- Brad Vickers zombie will be able to found in True B. Also, he will give a key for the Dark Room.
- New weapons (all scenarios):
- Crossbow: exclusive to Claire in the Orphanage. It use arrows that can't be crafted but founded in the game. Silent and versatile, arrows can be recovered if kills a enemy.
- AK Rifle: exclusive to Leon in the Water Gate. It use large caliber bullets that can't be crafted but players can found magazines. Good to ride with hard enemies like G-Adults, Ivys or Lickers.
- M3 Shotgun: exclusive to HUNK in the 4th Survivor, it replace the W870. After completing the mini-game, it will be unlocked with infinite ammo like the LE-5.
- Zapping System (A/True B scenarios):
- Shutters and barricades: the shutters that the Scenario A character opened will remain open in Scenario B, including the ones that required fuses or clanks. However, Mr. X will be able to destroy barricades that block some corridors, like the one between East Area and Interrogation Room or from the Main Hall second floor to the showers, to mention few.
- Safes and padlocks: both will impact the Scenario B exploration. If the Scenario A character don't open it, will be available in Scenario B but with the respective ammo/upgrade. For example, if a locker remains closed with a padlock that have MAG ammo, for Scenario B it will remain closed, but changed with SMG ammo. The same happen with the upgrade parts: if a Matilda upgrade is leaved in a safe, the same remains unopened but changed for a JBL upgrade part.
- Crossbow/AK Rifle upgrade parts: both weapons will share two parts: a stock and a scope. Scenario A protagonist can keep both, one or none for the Scenario B character. Those will be the only weapon upgrade that can be shared between scenarios.
- Wooden Boards: now the wooden boards used in the Scenario A campaign will impact in the Scenario B. Boards can be leaved or used though.
- Hip Pouch: now Scenario A character can leave the hip pouch to Scenario B or not.
- Culture Room: like in the original game, both character must register their fingerprints allowing Scenario B character enter in the laboratory.
- New enemies for Scenario B:
- Giant Spiders: located in the sewers, it replaces the G-Adults for True Scenario B.
- Giant Moths: located in NEST for True Scenario B, replaces some lickers and ivys.
- Costumes:
- Claire True 1998
- Audio:
- Extended classic soundtrack
- Latin American spanish dub
RE3 Director's Cut
- New opening
- Unlike the 2020 campaign, the Director's Cut one will have a playable opening, with Carlos and the UBCS being deployed in Raccoon City, recreating the RE 1999 legendary opening, when the RPD was decimated and the UBCS ambrushed by zombies, forcing Carlos to retreat to the subway station.
- New routes:
- Jill #1: Apartment -> Uptown <-> RPD <-> Downtown <-> Substation <-> Stagla <-> Uptown
- Jill #2: Subway -> Sewers -> Demolition Site -> Downtown -> Subway
- Carlos #1: City Hall
- Jill #3: Derailed train <-> Promenade -> Clock Tower
- Carlos #2: Hospital
- Jill #4: Hospital <-> Dead Factory -> NEST-2
- New locations:
- RPD: now Jill explore the RPD like in the original game. Includes Brad death and Nemesis jumpscare as well. Jill need to find a flare gun to be extracted in the parking building, where Nemesis catch and a boss fight start there.
- Stagla: it serves now as a connection hub between Uptown and Downtown. During the progression of the game, it will be partially blocked.
- City Hall: Carlos now explores the City Hall instead the RPD. He founds a three tier key card from Irons that Tyrell help to upgrade and explore new areas to find Dr. Bard. Instead witnesses how Marvin is bitten by Brad, he now watch how Irons arrests Ben Bertolucci, leaving the card in the struggle. Also City Hall will be infested with Lickers and some Parasite Zombies.
- Promenade: an unused area from the 2020 campaign, now full to explore, located after escaping form the subway tunnel before crossing the bridge to Clock Tower. To activate the bridge gate, Jill need to find two fuses, one underground where she faces the Grave Digger.
- Clock Tower: now returns as a complete exploration place, including classic puzzles and the failed extraction attemp. The plaza boss fight remains.
- Dead Factory: a new place to explore between the Hospital and NEST-2 with Jill. Instead Nemesis, a T-103 Tyrant will pursue Jill until she arrives to NEST-2.
- Extra modes:
- Nicholai's Escape: similar to the 4th Survivor, a new mode featuring Nicholai will be available. In this, Nicholai need to escape from NEST-2 heliport to the Hospital outskirts before Raccoon City destruction. For that, Nicholai will have a new weapon: the SL8 rifle, enabled with a detachable scope, also with a knife and a G19 handugn.
- Tofu Escape: Nicholai's Escape but Tofu version. Includes all 5 Tofus flavors but with the Mikhail beret instead Jill's.
- Ghost Survivor: similar to RE2 version, this mode will have a four what-if stories: Brad Vickers, Becca Woollett, Murphy Skeeter and Dario Rosso.
- New weapons:
- Skull Crusher: the flip-cocking shotgun from RE3 now available to buy in the game shop.
- STI-Eagle: the L. Hawk from the Hospital now is turned into the competition handgun from the original game. If the players knocks out Nemesis twice in the Clock Tower, each will drop a case with the parts. The STI-Eagle can change between handgun ammo to magnum ammo magazines, similar to the Grenade Launcher. A red dot, similar to RE4's Killer7 will be available in NEST-2 as upgrade.
- Samurai Edge: now Jill keeps her Samurai Edge from the beggining of the game. The G19 handgun will be now part of Nicholai's inventory.
- M27 Magnum: the magnum revolver from the original game returns. Players can find it in the Hospital replacing the L. Hawk. A grip upgrade part can be found in the Dead Factory and a extended barrel in NEST-2.
- SPAS-12 Shotgun: a new shotgun for Carlos, available in the City Hall. A extended stock can be found in the Hospital.
- SL8 Rifle: a sniper rifle, available in the game shop along with a scope after completing Nicholai's mini-game. It uses rifle ammo like the CQBR.
- Compound Bow: a new weapon for Jill, available at Kendo's. It use arrows that can't be crafted but founded in the game. Arrows can be recovered after killing an enemy. A note will be attached to the bow, suggesting a high rank military for the USSOCOM asked Kendo to customize a bow for him... also a knife. An arrows holder will be available at the Clock Tower as upgrade.
- New enemies: along with new enemies, lickers, cerberus and drain demons will have more appeareances.
- Giant Spiders: located in the Sewers, Clock Tower and Dead Factory.
- T-103 Tyrant: in the abscence of Nemesis during the Dead Factory segment, a Tyrant will pursue Jill while she explores and solves some puzzles to reach NEST-2. Same logic from RE2.
- Ivys: will be located in the City Hall, nearby Yateveo.
- New Nemesis form: a second form will be featured after the train derailment part. Instead mutating in the cuadruped form, Nemesis will have a second form inspired by Victor Gideon mutation from REquiem, with one arm turned into a giant tentacle. This will be the form that pursues Jill in all the Clock Tower area to the Plaza boss fight when it will mutate in the cuadruped beast.
- New bosses and relocations:
- Nemesis 1st boss fight: available in the parking building rooftop. Full brute force and cars throwing fight.
- Nemesis 2nd boss fight: available in the demolition site. Flamethrower fight.
- Nemesis 3rd boss fight: available in the Clock Tower plaza. Second form and cuadruped fight, but without walls crawling.
- Nemesis 4th boss fight: available in the NEST-2 acid pool. Both ground and wall crawling.
- Nemesis 5th boss fight: available in the NEST-2 weapon testing area. The same fight but now with the "YOU WANNA STARS?!" quote.
- Yateveo: new boss from RE Resistance. Available for Carlos at City Hall before reaching the Mayor's office, when he contacts Nathaniel Bard.
- Grave Digger: new boss, available in the promenade underground zone. Jill need to defeat it similar to RE2 G-5 Birking to obtain the last fuse to open the bridge and reaching Clock Tower.
- Gameplay:
- Self-defense weapons returns from RE2 remake, including knifes and grenades.
- Ink ribbons returns also from RE2 to save the game in the harders difficults.
- Costumes:
- Carlos True 1999
- Nicholai 1999
- Audio:
- Classic soundtrack
- Latin American spanish dub
Where to place Sergei Vladimir in the current remake era?
RE0 remake? Maybe as a Wesker's beginning unlockeable campaign or post credit scene?
RE1 re-remake DLC? As the last zombie campaign before RE5 remake with Chris and Jill?
RE3 remake director's cut? Maybe extracting the UMF-103 or rescuing Nicholai?
RE5 remake DLC? Maybe as a Wesker prequel?
Spin-off titles as DLC for future games
Since Capcom currently seems to be more interested in producing story-driven DLCs than standalone spin-off games, I have been thinking about which stories from previous spin-offs could be reimagined as DLC chapters for future remakes.
Death’s Door — The Umbrella Chronicles
This scenario could work as DLC for Resident Evil Requiem, especially if Ada Wong appears as a playable character in the main game.
It could explain how Ada survived RE2 events and expand on Ada’s activities following the Raccoon City incident while connecting her story more directly to the events of Requiem.
If not, as part of Ada's campaign for a future RE6 remake.
Operation Javier — The Darkside Chronicles
A Code: Veronica remake would be the most appropriate game to include an adaptation of Operation Javier, primarily because of the connection between the Veronica Virus and the events of both stories.
Since it was not included in the Resident Evil 4 remake and probably does not contain enough material to support a full standalone game, it could instead be developed as a substantial DLC campaign.
Umbrella’s End — The Umbrella Chronicles
A second remake of the original Resident Evil could potentially include Umbrella’s End as an additional campaign.
Both stories feature Chris and Jill as playable characters, contain similar B.O.W.s and revolve around Umbrella. This would allow the game to cover both the beginning of the nightmare and the final collapse of the company.
It could also serve as the last major remake before Resident Evil 5, directly setting up Chris and Jill’s later investigation of Spencer.
Sheena Island — Resident Evil Survivor
The Sheena Island incident could be reimagined as DLC for a future Resident Evil 0 remake, with Billy Coen replacing Ark Thompson as the main playable character.
This would give Billy a more prominent role while finally revealing what happened to him after the events of Resident Evil 0. His status as a fugitive could naturally lead him to investigate Umbrella’s activities in secret, eventually bringing him to Sheena Island.
The scenario could retain key elements from Resident Evil Survivor, including the mass production of Tyrants and Umbrella’s experiments on the island, while rewriting the story to connect it more closely with Billy’s past and his attempt to remain hidden from the authorities.
Queen Zenobia — Resident Evil Revelations
The Queen Zenobia incident could be adapted as DLC for a future Resident Evil 5 remake.
Lost in Nightmares and Desperate Escape could remain unlockable bonus chapters, while the Queen Zenobia campaign could provide additional development for Chris and Jill’s partnership before the events in Kijuju and the emergence of Uroboros.
Sejm Island — Resident Evil Revelations 2
The Sejm Island incident could work as a prequel DLC for a future Resident Evil 6 remake.
The story could be expanded to establish a stronger connection between Alex Wesker and Jake Muller before the main campaign, while also providing additional context for the surviving members of the Wesker Project.
A Mercenaries standalone game idea
Remakes only content from RE0 to REV, including DLCs.
RE4 remake don't included because it have it's own Mercenaries Mode, neither Requiem which has a unique gameplay more focused on action.
Characters:
Chris Redfield (RE Veronica)
Jill Valentine (RE3 remake)
Leon Kennedy (RE2 remake)
Claire Redfield (RE Veronica)
Carlos Oliveira (RE3 remake)
Ada Wong (RE2 remake)
HUNK (RE2 remake)
Nicholai Zinovief (RE3 remake)
Steve Burnside (RE Veronica)
Albert Wesker
- JMB Hp3
- L. Hawk with extended barrel
Future characters
- Rebecca Chambers (RE0 remake)
- Samurai Edge
- M79 launcher
- Billy Coen (RE0 remake)
- M19 handgun
- Magnum revolver
- Barry Burton (RE1 second remake)
- Samurai Edge custom
- Colt Python
- Jack Krauser (if Operation Javier is released as Veronica DLC)
- Compound Bow (can change between normal and explosive arrows)
- M93R Handgun
Maps
- Raccoon City Uptown (RE3)
- Raccoon City Downtown (RE3)
- RPD (RE2/3)
- Sewers (RE2)
- NEST (RE2)
- NEST-2 (RE3)
- Spencer Memorial Hospital (RE3)
- Clock Tower (RE3, sounds like joke, but yes)
- Rockfort Prison (REV)Ashford Mansion (REV)
- Antarctic Base (REV)
Future maps
- Ecliptic Express (RE0)
- Training Facility (RE0)
- Spencer Mansion (RE1)
- Guesthouse (RE1)
- Laboratory (RE1)
- Rainforest Village (REV DLC)
- Rainforest Dam (REV DLC)
Modes
- Normal
- No Mercy (Normal but with horde zombies like in Veronica)
- Co-op (local)
- Co-op (online)
- Versus (like RE5)
Will AoE2 have a Scandinavian DLC before 2027?
AoE4 - Raiders of the North DLC
AoE3 - The Baltic Powers DLC (Danes civ)
The new flags for unknown yet civilizations from The Last Chieftains patch that looks suspicious nordic/scandinavian
What if something like this is released? Would you buy it? AI generated image btw
reddit.comFuture new moulds animals wishlist
For 2027 City/CMF series:
- Badger: could fit perfectly with forest sets. There's a 3D modeled badger from a Lego videogame.
- Raccoon: could be included with trash City set or garbage man CMF minifigure. There's plenty of Friends raccoons so there's time for a City one.
- Pelican: perfect for dock, ships and harbors sets, to complement the seagull.
- Beaver: like badger, could be a nice addition for a forest set or as accessory for a lumberjack CMF minifigure.
- Turkey: could fit more than perfect with a future farm set. Peacock as well but first the domestic one.
- Swan/Goose: similar to AliExpress bootlegs for a pond/lake set.
Other wild animals like giraffe (City aesthetics) could be dope af. Since there's a while from the last Wildlife Rescue wave (2021) another savannah/jungle animals could also featured like hippopotamus or rhinoceros, each with a baby version. Another more exotic could be a shoebill.
Cassowary and kangaroo could be featured in a future Wildlife Rescue wave based in Oceania/Austraila similar to 2024 Jungle or 2023 Arctic (unless is featured in another theme or set). Similar with the return of the camel and ostrich from Prince of Persia set. If a desert-like themed is released, both could have a revival but with new moulds along with a generic lizard part.
Toucan, mice and flamingo from CMF series could have a return with new recolors in future City sets. Mice could be a perfect animal to match with the pigeon mould in either rural or urban enverioments, while toucan and flamingo for an aviary set.
For dinosaurs, the Lost World 30th anniversary (1997-2027) could be the perfect ocassion for a Parasaurolophus. Another one would depend of the JW Rebirth sequel (2028).