Guys, I cannot survive even the quickstart!
I do not know where to ask my questions, so I hope the clickbait works! I am a pretty experienced player, but Ker Nethalas Quickstart is my first try at a solo TTRPG / dungeon crawler, and it is definitely a different type of beast.
I was playing as Lucarl Hews, and he was pretty unlucky. He got 3 poison stacks from trap #4 in the trap table. He needs to pass an Athletics +10 check, but his Athletics skill is 0. This character has Medicine 20. Does this mean that trying to cure the poison is a waste of bandages, since he is unlikely to pass the Medicine check on the first try?
When his Toughness drops from 1 to 0 while taking 3 poison damage, does he take 2 damage to his Health?
The quickstart has no camping rules. Does this mean we just spend 1 Ration to recover D12 Toughness and D2 Health (and Aether, etc)?
Why does he have thieves' tools if his Thievery is only 10?
Both of his Masteries have abilities with Sustain that require a Standard Action to activate. I thought a Standard Action is a combat term. Do I need to activate and sustain his Aether for Infuse Weapon in every combat? What about Darksight?
Thanks in advance!