u/Sailor_Lune6

Ferobite + Stage Selection

I really think Ferobite needs to be at least 6 mana, especially when it’s being played in Talon Labs and paired with Slickity. What’s the point of playing the game if one player can effectively stop the other person from doing anything every round?
I also think the second player should get to pick the stage, not the first player. Right now, if you’re playing Talon Labs, the first player already gets a pretty significant advantage: they get first pick of the monster, they choose the stage, they get the extra 5 HP, AND their round gets the electrified tiles. That’s a lot of advantages stacked onto going first.
And I completely agree with whoever suggested that Ranked should strictly be Stadium with no stage modifiers. That would make ranked games feel much more consistent and competitive. I’d be fine with the one extra move from being paired with 4+ staying, since that feels more like a core game mechanic rather than a stage-specific advantage.
Overall, I think these changes would make matches feel a lot less luck-dependant and give the second player a more meaningful chance to respond.

There are other monster whom I also think need an upgrade or increase in mana requirements

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u/Sailor_Lune6 — 5 days ago

Monster Upgrade (Timingo)

I think Timingo/Flambangant (the fire flamingo) should have an extra ability added to it.
It already does:
-hugs (attacks 10/20),
-kisses (gives 2/3 mana to its ally), and
-the added ability: self love (heals 5/10 HP)

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u/Sailor_Lune6 — 1 month ago

Match Monster Improvement suggestion

I wish we could play like rank games with friends/private games. But don’t have to contribute to your ranking, just for funsies and to practice playing ranks and testing out combos with friends. Like I know you can select draft mode when setting up a draft game so you and a friend don’t pick the same elements but that’s where it stops. It’ll be nice to also have the option to turn off unlimited move matches where only a maximum of 1 extra move is allowed but still can keep the the other benefits like 5 health if match 5+ (maybe only a maximum of 1 as well). I’m not a fan of the unlimited match moves makes the game more about luck and less about strategy.

Also better organizations of monsters. Like have all the monster a player has unlocked at top and locked ones at the bottom. It’s so annoying scrolling looking for your monster and the timer is shaking only to miss out on picking what you wanted and get picked for or choose a random you didn’t want. Either better organization or increase pick time.
Also organize the monsterpedia by elements PUH-LEASEEEE 😩

Lastly, would like to see some more new monsters and one that can be purchased with coins😑 like not everything has to be pips. The more pips required game upgrades that come out the less likely ppl are going to want to play eventually. Not everyone has the funds to keep buying pips. Or start incorporating getting prize pips into daily challenges like coins and flags. Or offering monster prizes in daily challenges

Bonus suggestion. adding a new element like white for air or metallic elements as rare monsters (gold; silver; bronze).

Ok that is all. Thanks for reading 😊

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u/Sailor_Lune6 — 2 months ago