The game doesn’t work anymore the way it’s supposed to in most kingdoms
we’re supposed to have fun and fight wars in the game, but most of the time, we’re doing non-war stuff. I’m in a Seed D kingdom. We were previously B+, but the Council kept lowering our seed to C and then D because we kept losing KvKs and needed easier matchups.
In this low-seed kingdom, almost the entire camp barely fights. We only have war during the opening of Pass 4, which lasts for a few hours. Then the fighting stops because everyone in the camp stops, even when you feel like you and most of your alliance members are still able and willing to fight.
Then we wait another two weeks for the Pass 7 war, which lasts a few hours longer than Pass 4. Once we lose that one, we’re basically done with KvK and start preparing for the next KvK.
That’s it. Repeat. The cycle continues.
Currently, it feels like the game is 97% farming and doing events, with only 3% actual war. Over the span of one year (4 KvKs), the total amount of actual war lasts less than a week per year. Maybe it’s a little longer if you’re in more competitive kingdoms like A/B seed.
Idk what’s wrong. Players come and go, and the Council keeps kicking less-contributing players after every KvK, yet nothing changes. Idk if we’re just unlucky or if we’re part of the problem, but I feel like Lilith needs to sort this out.
We were supposed to get more and more targeted DKPs every KvK, but how are we supposed to do that when the fighting only lasts for a short time?
Does anyone else feel the same way, or does this only happen in lower-seed kingdoms? I’ve been with this kingdom for about 6 years, and the amount of time spent fighting has gradually decreased over time not because our players aren’t willing to fight, but because the game forces most people to stop