u/Salt_Philosophy_394

Returning player. Hammerdin is too clunky

Movement feels clunky, no satisfying kabooms. No exceptional visuals other than jumping around in arbiter form.

Any non clash / zeal builds worth checking out which are satisfying to play and can hold T12 ?

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u/Salt_Philosophy_394 — 5 days ago

Blood Wave S14 Questions for Eternal Player

Hi Everyone,

I’m playing Blood Wave in Eternal and currently pushing T11/T12 (I didn’t find this season all that interesting, so I stayed on Eternal). I have a few questions:

  1. I noticed that Heir of Perdition, which was a staple item used in S13, seems to have been replaced by Aspect of Obedience in most builds. Is Heir just not worth using anymore, or am I missing something? btw seem to align with other non-necro builds as well.
  2. What’s the best way to obtain the Mythic versions of Kessime and Banished Lord’s in Eternal, considering I don’t have any seasonal currency? Are they basically just very rare drops from Tormented Lair bosses? Also, can the Undercity Mythic Affix reward these items?
  3. Bonus question: I’m currently running a minionless BloodWave build. If anyone has recommendations for other fun Necromancer builds that don’t rely on skeletons or golems, I’d love to hear them.
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u/Salt_Philosophy_394 — 5 days ago

Me and my couch co-op buddy are jumping into S13 in a couple days and I’m looking for a fun Necro build, both leveling and later endgame

We’re planning an “unholy alliance” duo — Necro + Paladin — and I want something that actually feels different from the usual meta stuff.

Constraints for the Necro:

- No minion builds as it tends to overwhelm the screen in co-op.

- Prefer ghost/frost vibes (lich king ??)

Looking for ideas that:

- Synergize well with a Paladin (auras, buffs, frontline support)

- Aren’t just copy-paste meta builds

- Feel fun in co-op, not just solo-optimized

Thanks!

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u/Salt_Philosophy_394 — 2 months ago