r/D4Necromancer

For those curious: 2H Weapons are meta for Necros partly from doubling the most powerful Aspect, but also because it's exponentially better for the Gem Strength Transfiguration.

For those curious: 2H Weapons are meta for Necros partly from doubling the most powerful Aspect, but also because it's exponentially better for the Gem Strength Transfiguration.

We know the Gem Strength multiplier is the chase Transfiguration, but it's also why 2H are so popular. If you have a 1H and Shield or Focus, you can use two gems for up to +32% Multiplicative Damage bonus (one per item), and the Gem Strength Transfig affix maxes out at +125% after Masterworking (or higher if you're crazy lucky and the weapon is still modifiable after Transfig, like mine).

Two Flawless Horadric gems (32% muti) normally provide up to 1.64x DPS if you have no other All Damage or matched elemental damage multipliers on your other gear. Max Gem Strength rolls on both items move this up to 2.44x DPS (2 x +72% multi + base 100%), an overall 49% DPS multiplier. That's almost an offensive Aspect on its own, and it's why Gem Strength is so strong.

However, for a 2H weapon, you still get the two gems, but the gem bonus doubles for a 2H; it probably shouldn't, since affixes that double on 2H usually do so because you only have one item to use, but here you still have both gem slots. Anyways, doubling this now gets you up to 3.24x DPS (2 x +112% multi + base 100%). This is a difference in about 33% DPS, which is like getting half an offensive aspect for free.

Combined with the benefit of doubling your strongest offensive Aspect (often good enough on its own if the Aspect is strong enough), the unusual doubling of the Gem Strength multiplier is the reason 2H weapons rule the roost right now.

(And did I make this into an educational post so I had the excuse to post my crazy lucky weapon roll? Maybe.)

u/KirkLucKhan — 7 hours ago

Full summoner build

I’m still pretty new to Diablo in general and Necromancer instantly became my favorite class because I absolutely love the summoner fantasy.

My favorite thing in the game is having a giant undead army doing the work for me, Army of the Dead is easily the coolest ultimate. I really want to make a build centered around it.

I don’t necessarily need the absolute best meta build in the game, but I’d love to know if there’s a summoner setup that can still comfortably handle higher Torments and endgame content without feeling useless.

I’m currently playing in Torment 9 because my friend is running the crazy Sorcerer lightning meta builds and basically carrying me through everything. At the moment I’m getting one-shot constantly and doing almost no damage, which honestly isn’t surprising considering my gear, build, and Paragon are all still pretty underdeveloped.

I’m trying to figure out what actually matters most for survivability and minion scaling in endgame. I don’t know whether I should be prioritising armor, resistances, max life, minion damage, attack speed, crit, or something else entirely. I also don’t know if Army of the Dead is considered genuinely viable in higher Torments or if it’s mostly just a fun ability that falls off later on.

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u/ThomasInTheWild — 13 hours ago

Frozen Army (pit 115)

I think this was the most fun build I've done this season. Inspired by getting Signet of Pelghain and Azurewrath to work for Necros despite the bug with Azure, this Shatter build has a lot of room for improvement considering some of my gear was not even masterworked or had temper crits (woe is my forgotten soul count after numerous builds).

Working on the planner if anyone is interested in it.

youtu.be
u/devindran — 8 hours ago

Set charms

I’m only on T8, paragon 200, and don’t exactly have great gear so I’m clearly not close to a high end build. I have a full 5 piece non optimized of each set of charms. I was curious what makes the black shroud set so much better than the desecration set for minion necros?

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u/Moldoux — 16 hours ago

Hand of Naz or Deathgrip?

I'm currently running Deathgrip with 12 warriors, 9 mages thanks to Undercrown. I'm comfortable in T10 and could go to T11 if I want. If I went Hand of Naz it would to go 11 warriors/10 mages, but is it better? I know the high end builds are using one skelly type but I like a big army. It's the same reason I don't switch to Heir of Perdition.

Are Hand of Naz and Deathgrip roughly equal in this situation, or would you say one is markedly better?

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u/Woozletania — 23 hours ago

What’s the best build atm?

Just set up blood wave and it’s doing okay. I still get one tapped in t12 but t10 is good. What’s the “Meta” necro build right now?

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u/jigglefruit1016 — 1 day ago

Any viable bone spear build atm?

Haven’t seen anything for S13. Currently running meta blood wave atm, but I have a bunch of different gear sets saved in the armory. Minions, bone spirit, etc. bone spear looked so cool, so just wondering if anything figured out a way to pair it with the overpower meta right now

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u/Chokimiko — 1 day ago

Necromancer Lance wave nerf??

Hi guys earlier today I was hitting trillions and trillions with lance wave necro build, now I noticed that my damage is reduced a lot. Do you know about any nerf to this build? I haven't changed anything but I cannot do the same damage anymore.

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u/pep893 — 2 days ago

HC Chill Build -Frozen Wasteland Reaper

Trying an Hardcore Necro build built around Soulrift + freeze/chill synergy and looking for ideas on improving the scaling. I'm new to D4 so I don't know too much about skill/damage interactions as well as what all is available.

Current uniques:

  • The Unmaker
  • Azurewrath
  • The Gloom Ward
  • Omen of Pain
  • Soulless Scream charm (While this effect is what started it, I don't know that it synergizes with the damage types?)

Core setup:

  • Ice Skeletal Mages
  • Whirlpool Blight
  • Inexorable Reaper Sever
  • Devouring Mist Blood Mist
  • Darkness Iron Maiden
  • Daze Decrepify
  • Soulrift: Frozen Wasteland

Main idea is gliding through packs with Sever while stacking chill/freeze through Darkness damage and keeping Soulrift active as much as possible.

Currently sitting around 350k toughness, survivability feels solid, but damage starts falling off around Torment 6-7, especially on bosses.

Mostly looking for:

  • Paragon/glyph suggestions
  • Better scaling for Darkness + Frozen synergy
  • Possible replacement for Corpse Tendrils since it’s mostly a filler slot right now

Trying to keep the mobile “frozen reaper” playstyle and I enjoy making builds myself.

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u/KickyMiles — 2 days ago
▲ 1 r/D4Necromancer+1 crossposts

Which class should I try next?

I love my minion Necro. At paragon 104. Cruising through T3.

Tried warlock and sorcerer - didn’t enjoy their playstyles. It was too involved for my minion Necro familiarity. Too much of thinking involved. Too
Much of resource management.

What other class would you recommend that I try if I want a minimal thinking type play style?

You know… something chill

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u/bolkolpolnol — 2 days ago

Blood surge vs Blood wave Overpower mechanics

A couple of days ago I created a post talking about how badly Blood Surge performs compared to Blood Wave (turned into a core skill). It even seems that blood wave as ult skill performs worse than blood wave as a core skill if we compare e.g. 4 casts of core blood wave vs 1 ult cast, which seems wrong.

I dug a bit deeper and I believe the difference is in a way Overpower works with blood wave (besides just plain skill damage difference that doesn't seem to explain the entire DPS difference).

The Blood wave has "Overflow Overpower by 2 on cast" upgrade. What that means is that if you have 12 max Overpower (4 base + 4 from the amulet + 4 from the tidal aspect), you instantly get 14 overpower on cast. It seems ok on an ult skill, but very OP on a core skill, to be honest.

At the same time blood surge actively eats overpower stacks with its overpower based upgrade, so it becomes harder to maintain overpower stacks, not to mention getting more than Max stacks.

So, I guess for blood surge to be viable either curor gloves need to have some overpower boost on them, or upgrades to the skill need to be reworked. Also, maybe the blood wave upgrades need to be looked at as well.

Anyways, that's just my opinion. What do you think?

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u/darx0n — 2 days ago

Minion Necro stats

Hey all, for those of you running minion builds, what’s stats and affixes are more important?

for example for charms, +darkness or +minions

For affixes, +summon damage vs darkness damage?

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u/Just4Laughs1 — 2 days ago

[No DLCs] Minion Endgame build?

Hello guys! I'm new to D4. I am at paragon 110, T3 currently. Though a bit lost on how to refine my build.

I cant find anywhere a minion necromancer build which doesn't include either DLC.

Has anyone got any recommendations? Currently a bit over the place with my build being split into my attack speed and minions.

Thank you

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u/carnifex_1 — 2 days ago

First mythic seal question

So today I got my first mythic seal which allows for 2 uniques and I know they aren’t entirely optimal compared to my legendary seal with two blood binder effects and a full 5 set, but would it be worth trying to slot in both BLT and Red Blessing charms and then having a legendary amulet?

Edit: you all have made some really good suggestions and I will take them into consideration when I get on!

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u/Melodic-Duck-5254 — 2 days ago
▲ 4 r/D4Necromancer+1 crossposts

Help me identify this giant purple Reaper-scythe skill (Warlock build?)

Saw a player in the open world using a skill that looked amazing, and now I can't find the build anywhere. I need the community's help.

The skill was a massive, semi-transparent reaper's scythe slash with a glowing purple hue. The animation left a purple trail/afterimage and was huge — almost half the screen. I know Necromancer's Reap, but this was way too big and flashy to be that; it honestly looked more like a Warlock (Demonologist) ability.

I know, I'm stupid — I should have just inspected the player right then and there, and now I'm paying the price. Please help me track down this build.

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u/Effective_Pomelo_315 — 3 days ago