r/D4Necromancer

Ebinpiercer Blight t120

Ebinpiercer Blight t120

Since Shadow Bone Spirit is becoming awfully meta, esp. coming next season, my off-meta adventures continue! In preparation for coming season I dusted off my Ebonpiercer setup and downed Tower120 with it :)

It is not much, but affirmed for me I will focus s15 on Ebonpiercer Blight, unless something really weird comes to pass (bugs, etc.)

Cheers!

u/SugaCereal — 12 hours ago

Minion Build Shadow Necromancer

Hi, Guys. I am currently playing a minion build shadow necromancer with an iron golem, 12 reapers, and 9 mages.

All of them have been converted to a Darkness skill and I am also using Corpse Tendrils, Decrepify, and Army of the Dead.

I would just like to know if there's a difference between +4 to Darkness Skills and +4 to Minion Skills. Which one should i prioritize? Should be a distribution across both sets? I've read somewhere that Darkness should go to Waking Touch while Minion goes to Black Shroud.

Please enlighten me. Thanks.

Frozen Leftovers (Pit 127)

Are there too many 'great' items sitting unused in your stash? Do you wish you could throw on as many uniques as you could possibly carry on your person?

Do you want to do the following:

  1. Dust off that Golden Epiphany seal that's been sitting in the corner of your freezer since you got it on day 1?

  2. Run around taking burning damage but not giving a damn (mostly)?

  3. Shatter all the mobs and their grandparents?

  4. Juggle between 7 different charms depending on your mood?

If so, I present you, my frozen leftovers build.

Build | Pit 127 | T12 Mephisto

Why I like this build:

  1. Singularity but colder - I love the dynamics of Singularity mages more active playstyle. I did a Bone Singularity variant that's a lot easier to play than the Big Beautify Bone Mage that was posted here before.

  2. Darkness without Black Shroud - Azurewrath ignores all DoT damage, so a big chunk of it is lost if you use Black Shroud.

  3. Blood-mad + lucky hit engine - Until it's fixed, I wanted to play this as much as possible, but the bone version is too squishy.

  4. Azurewrath + Signet - This is possibly the last season Azurewrath will be of any use unless they revert the nerf. Signet also is one of those dream items we wish can fit into a build but Necro frost builds still arent top tier.

  5. Charm swapping - Tibault's Will, Blood-mad Idol, Locran's Talisman, Fist of Fate, Bloodless Scream, Endurant Faith, Rustbitten Dirk can be used as your needs dictate. Easily swap between your specialty as you deem fit.

  6. Tanky - Able to face tank without having to constantly spam mages for shield like I have to with bone mages.

Caveat: Bone still has a higher damage ceiling from what I can tell. Getting the right gear (mythic) and charms (can't reroll the affixes) may take a while.

Hope to hear some feedback on what you think and where I could further improve this.

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u/devindran — 1 day ago

Best Blood wave?

First time playing Diablo having a great time kinda wanna push the Tower and my WinterFresh mages seem to be petering out around 120~ or so even though that build is super fun to play.

Anyone got the best updated blood wave? Only hesitation I have is it kinda looks boring to play before I devote the time for it does anybody have fun with it or is it kinda just one button build?

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u/Alone-Two1441 — 1 day ago
▲ 780 r/D4Necromancer+1 crossposts

Every class should have an s-tier build

Why doesn’t each class have a s-tier build like let’s go d-4 I know your capable. Every season barbs are in the top Blech let’s have some balance.

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u/NeedaDommyMommi — 3 days ago
▲ 4 r/D4Necromancer+1 crossposts

Trying to Figure Out What Buffs Apply to Minions

Hey yall, I've heard very conflicting information online regarding what sorts of buffs apply to minions and which don't, so I was hoping to get some clarification here (no help in the dc and ChatGPT has no idea).

First of all, do buffs that give bonus damage to close/distant enemies affect minion damage? And are they dependent on my position or the minion's position? Or do these buffs not affect minion damage because they say "damage from you" not "damage from you and your minions"?

Secondly, will my bone minions proc and take advantage of Aspect of Compound Fracture?

Thirdly, I've heard certain stats only apply to minions at a 30% rate. So if I have +66.1% Vulnerable Damage and +80.4% Physical Damage, does that mean my minions will only get +19.83% and +24.12% damage? What about other stats like attack speed, crit chance/damage, do these only apply at 30% as well?

Thanks for the help!

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u/TrainingCut9010 — 2 days ago

Omen of Pain should have never been a charm

Omen of Pain should have never been a charm. This is a utility aspect and never should have been moved to a charm slot. Necro is the only class that had a utility aspec moved to a charm making it worse cause of the slot it would use. Bring it back as a utility aspect or boost it. Rant over.

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u/klumze — 2 days ago

Gimme your fun off-meta stuff!

I’m pretty much not bothering with an alt this season, looking for weird off meta fun stuff that y’all have tried or YouTubers that have stuff etc.

Corpse Explosion seems super fun, but I know it’s weak etc hence off meta. Just one example. Idk I’m new to the game so wanna explore stuff. SoulRift? Idk! Anything!

Let me know if you’ve cooked up anything fun and if there’s a template I can try. I have a lot of random Necro gear laying around

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u/Alone-Two1441 — 3 days ago
▲ 5 r/D4Necromancer+1 crossposts

How does Sickfoot's aspect really work?

Hey Necros, I summon your wisdom! I'm theorycrafting a Necro build for a clan member, inspired by DonTheCrown's Menacing Cloud build for the Spiritborn several seasons ago, and interested in learning how the Sickfoot's aspect really works under the hood.

Sickfoot's aspect (can go on boots/amulet):
Gain up to 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.

I'm interested in exactly how the increased DoT speed is applied to know if it's useful for accelerating build-wide events per second in addition to damage and mobility.

  1. Does it work like this? Accumulate DoTs on nearby enemies, and some counter (hopefully visible to me on the buff bar above the Skill Bar?) is increased. Then, when I hit another enemy with a DoT, that DoT's duration and damage per tick is calculated based on the increased DoT speed from Sickfoot's aspect?

  2. My assumption is, since DoT's are snapshot on the initial hit, Sickfoot doesn't change the DoT tick rate of existing DoT's on nearby enemies, right?

I'm interested in how much these additional DoT tick events can be sped up from multiple sources if they are also feeding other events/seconds for me, such as Lucky Hit to Restore Resource and related Resource Generation. The build is mostly autonomous with an overdrive option, and I'm exploring just how scalable the essence reactor and throughput is.

Is r/MacroBioBoi in the house? Thanks for any real-world experience or educated guesses. :)

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u/belief_combats0z — 3 days ago

I have never tried bone spirit before. The build below raised a question I need help with.

Im looking at Seroc's guide for Bone Spirit and i noticed his charm is red blessing. However it seems to build guide seems to max out at the default 4 +2 stack of OP from red blessing giving a 42% multi from the charm at most. Is there a better charm to slot in or am I missing something?

I was checking the paragon, glyphs, aspects, items and nothing seems to apply more OP stacks even if temporary.

u/klumze — 3 days ago

Spreadsheet/Damage calculation help

Been working on a spreadsheet (please maxroll/d4builds/moba, bake in damage calculations to your build planners! :D) and need help with following. I've watched macrobioboi and wudijo's damage videos from last season, read the maxroll damage and attack speed articles, but still a bit confused.

  1. How are aspect multipliers combined?
  2. - ie: I have 90% Blood skill damage from Thickened blood and Untimely death, and then 75% damage from Inner Calm. Since all I do is thump blood wave, is this just a total 2.55x multiplier (.9+.9+.75 + 1) or does it get lumped into the global multi along with things like Red Blessing? OR, are blood skill multipliers applied to the skill damage multi (for my rank 37 blood wave, I have x2205%)?
  3. How are Seal multipliers applied?
  4. - ie: I have 25% crit damage and 10%x Blood Skill damage. Does blood skill just also get dumped into global multiplier? Is the crit damage from here separate from standard gear crit multi?
  5. - Does anyone know if the +blood damage on blood orb pick up from seal bonuses stacks? And if so, does it just get lumped into additive global?
  6. Super confused as to paragon multiplier interactions!
  7. - Imbiber potion multi (x5% per missing potion, max of 20%) is the ONLY thing in the game that literally feels like a flat 20% damage boost -- if I hit the dummy, I literallly see my big crits go from 10T to 12T on dummy. But that would only be possible if it was a completely isolated separate multi. Are ALL paragon multipliers separate?
  8. Overpower
  9. - Everything seems to have ditched overpower but I dont get it. Personally, I get +78% damage per stack, and have 11 stacks (bloodwave +2, red blessing +2). Mythic Banished Lord's is +13x Crit Damage per stack. So for me, I get all of this from my 100% uptime on 11 stacks:
  10. - x143% crit damage
  11. - x77% damage
  12. - +858% damage
  13. I do not get how x175% from blood mad charm can be considered better.
  14. Attack speed
  15. - I currently do sum ALL (including paragon) attack speed bonuses. Then, treat this as a multiplier to base weapon speed. Assume that each weapon attack corresponds to a blood wave cast.
  16. - My rank 37 blood bone prison (when pushing, I am always inside a bone prison when thumping) increases my cast speed by 99%: is this a +99%? a x1.99?
  17. - My current spreadsheet basically tells me that (for pushing!) attack speed is stupid good for me, but I dont really see anyone talk about this other than in the context of minion paragon boards so kinda confused.
  18. - Unfortunately, maxrolll does not have an attack speed breakpoint table for blood wave. I have been using the blood surge table as an approximation.
  19. Transfigured elemental damage?
  20. - I've heard from various places that "this is a separate multi" -- so want to confirm that I should split this out in the same way I split out crit/vuln multis into a separate multi to multiply together.
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u/chulpichochos — 3 days ago

Combining WinterFresh and Full Minion?

I’ve been using Jericho’s WinterFresh and it’s a blast and I’m wondering if there’s a way to sort of lean into the cold stuff but go full minion (don’t sacrifice the warriors, etc) and maybe keep the Bone Storm stuff?

I haven’t worked it all out but wouldn’t that just be strictly better damage and stuff as opposed to going all-in on the Mages? You could even keep Hand of Naz and keep the Skeleton Priest perk and/or just summon more Warriors?

I’m not the savviest but if anybody has played something like that I’m really enjoying the cold flavor for Necromancer it feels really thematically fitting and I’m trying to optimize it. Using Azurewrath and Lidless wall right now fwiw with a Bloodless unique charm

Edit: or is sacrificing just straight better?

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u/Alone-Two1441 — 6 days ago

I want to understand what type of damage my cold mage’s are doing. Google gives conflicting answers.

I want to understand the wither board better. I have cold mages with the bloodless scream charm and azurewrath sword.

- do my cold mages still get plus cold damage bonuses from the paragon board?

- do they get shadow plus damage bonuses from the paragon board?

- do they get plus corrupting damage bonuses from the paragon board?

Which are more important? Do I get a combination of the three? Or two? Which should I concentrate on? Right know I’m focusing on cold damage and ignoring shadow and corrupting. Am I doing that right?

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u/GaryNOVA — 5 days ago

They need better cold Necromancer cosmetics in the store.

I want armor and a better frosty one handed sword and a sphere focus made out of ice. That is all. Do it Blizzard!

They already have the ice fox pet and the ice mount. Why are we leaving the Necromancer out of the rest?

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u/GaryNOVA — 7 days ago

If you want to try Bone Mages but don't want to push super high, I recommend the Locran's / Tibault's / Torment version for simplicity.

I've tried a lot of variations on the Bone Mage theme, including the powerful-but-tricky Blood-Mad Idol / 3pc Waking Touch combo. That one relies on a frankly bugged interaction, but it's clearly the highest DPS version, and it will top the leaderboards. (Last Tower "season", I piloted that version to Rank 30 in SSF with a Tier 127 clear, and I also cracked Pit 130. Not the best, but just mentioning it to calibrate expectations.)

The problem? It's pretty damn frustrating and is highly dependent on enemies that behave themselves, like bosses with normal attacks instead of one-shot-or-nothing mechanics.

I tried several variations that don't rely on that interaction, and they're all less powerful, which is to be expected. However, the version I settled on that is only about 1-2 Pit tiers lower (I cracked Pit 129 with some fishing) uses Locran's Talisman for DPS, and the combo of Tibault's Will and Torment aspect for essence generation. Yes, you're losing two DPS slots by taking Tibault's and replacing a ring Aspect. However, you can ALWAYS be maxed out on full-Essence Bone Mages. This includes against bosses, and versions that rely on Lucky Hit Essence Gen (edit: like the u/devindran version discussed here) will always struggle vs single targets. I've found that it's fine to lose 2x damage on paper if you always have full Mages that were all summoned on full Essence. I'll also note that this version is much tankier because all Bone Mage builds rely on PocQue for Barrier, and it triggers when you spend 100% of your max Essence three times. Doing this is way more consistent on the Tibault's / Torment version.

Honestly, the only hassle with this version of the build is it gets a little repetitive to repeatedly summon Mages, but this is what makes it consistent.

Others may have had a different experience, so by no means do I think this is THE way to go with easier Bone mages, but I spent a couple days trying to optimize it, and this is the version I plan to run going forward. It's fun to play "Please just touch me but don't kill me" with the Blood-Mad / Waking Touch combo every now and then, but its inconsistency was driving me nuts. This version is much less rage-inducing, IMO.

Build planner: https://maxroll.gg/d4/planner/cv2fq50x
There are things to tweak in here based on your preferences. Try Blood Bone Prison, different Glyphs, skill tweaks here and there, Runes, gems; the only things that I think are set in stone for this version are Torment, Tibault's, Trag'Oul, and the usual stuff that you'll find on all Bone Mage builds.

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u/KirkLucKhan — 7 days ago
▲ 2 r/D4Necromancer+1 crossposts

The Unmaker bugged?

Have anyone else tested this? Is it bugged or am I stupid?

Seems like the essence doesn't always trigger the effect. I'm pretty much spamming 120 essence bone spirits and the effect triggers every 1-2 bone spirits? 240 essence should account for 8 effect triggers.

Any hidden limitations I'm not aware of?

u/suiweesuiwee — 7 days ago
▲ 67 r/D4Necromancer+1 crossposts

Singularity bone mage is awesome

Honestly the most fun build I've played this season. As someone who is only p250 and no glyphs above 120, the build rocks with so much more to improve.

I've had to make a lot of tweaks as I never managed to get a good blood mad idol but loved the theorycrafting journey.

u/devindran — 10 days ago