How does Sickfoot's aspect really work?
Hey Necros, I summon your wisdom! I'm theorycrafting a Necro build for a clan member, inspired by DonTheCrown's Menacing Cloud build for the Spiritborn several seasons ago, and interested in learning how the Sickfoot's aspect really works under the hood.
Sickfoot's aspect (can go on boots/amulet):
Gain up to 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
I'm interested in exactly how the increased DoT speed is applied to know if it's useful for accelerating build-wide events per second in addition to damage and mobility.
Does it work like this? Accumulate DoTs on nearby enemies, and some counter (hopefully visible to me on the buff bar above the Skill Bar?) is increased. Then, when I hit another enemy with a DoT, that DoT's duration and damage per tick is calculated based on the increased DoT speed from Sickfoot's aspect?
My assumption is, since DoT's are snapshot on the initial hit, Sickfoot doesn't change the DoT tick rate of existing DoT's on nearby enemies, right?
I'm interested in how much these additional DoT tick events can be sped up from multiple sources if they are also feeding other events/seconds for me, such as Lucky Hit to Restore Resource and related Resource Generation. The build is mostly autonomous with an overdrive option, and I'm exploring just how scalable the essence reactor and throughput is.
Is r/MacroBioBoi in the house? Thanks for any real-world experience or educated guesses. :)