Undercrown or Lucion for minions?
Has anyone figured out which helm is better for mages/warriors?
The guides say undercrown but the multiplier difference is huge.
Has anyone figured out which helm is better for mages/warriors?
The guides say undercrown but the multiplier difference is huge.
Looking for suggestions on a build that can use this. I'm leaning towards a minion build that uses 3pc waking touch, but not sure if it would be better than a unique charm.
Nice guaranteed affix when there's a cold variant of the skill available. /S
Oh well, at least its not ranks to AotD.
Sucks to have to roll this one off if you want to play cold (and I was able to do 115 with cold this season without any of the overpower engine).
I see many builds that heavily use overpower skipping this board. Is it bugged?
As I've posted before, I am currently working on getting Azurewrath + Signet to work on a necro build.
The one I had the most success with so far is Frozen Army (links below).
But in trying to gear for it I realized that compared to the other 3 ults, you cant get more ranks to AotD outside of brawler and vex, maybe +skills which is impossible to get.
This is the first season I've actually enjoyed AotD and it is doing decent damage, but I really feel the devs went out of their way to ensure we cannot get more ranks to this skill.
I even tried using 5 piece desecration bonus but AotD turned into Profane instead of Macabre which you cant gain ranks for. Charms giving +minion instead of +summoning.
Bare bones build planner: https://maxroll.gg/d4/planner/4src2303
Pit 117 boss: https://youtu.be/jEPEnj7tdiQ?si=dCXx73HG9IuXrNA7
Pit 116 butcher: https://youtu.be/nLrl-wl6sLM?si=XLRpzmlZxQqIanL2
I think this was the most fun build I've done this season. Inspired by getting Signet of Pelghain and Azurewrath to work for Necros despite the bug with Azure, this Shatter build has a lot of room for improvement considering some of my gear was not even masterworked or had temper crits (woe is my forgotten soul count after numerous builds).
Working on the planner if anyone is interested in it.
I see the build on Maxroll has it but not sure if its purpose is just to help stack souls or does it increase the damage as well?
I tried Sever and Blight using the cold damage, with and without Bloodless scream as a charm.
Only my own damage, minions were sacced.
When the boss dummy staggers, I do some damage on it, but after stagger wears off, I dont see any explosion.
I can confirm it works on Elites, just not Bosses. On the sorc subs they say it works on bosses.
Can anyone confirm if Azure works for Necro?
Our strongest aspect (reanimation) does not work with them since they keep dying.
I would love to explore bone minion builds but it just takes way too much effort to keep them alive long enough.
What's the purpose of getting regular uniques in T12? Just more clutter on the ground for us couch co-op players without loot filters.
I'd rather see only ancestral gear drop at this point.
The only other use for non ancestrals is if you could upgrade a few of them into the same ancestral unique (with a specific mat of course).
I've tried several ways, either without Selig (500 essence) or with Selig (1000) essence.
Bone spirit still hits like a wet noodle.
Unless there's a stealth cap to how much damage it can get from essence, I should be sitting at 3000 multiplicative damage when I cast bone spirit.
I'm lucky to see hits in the low billions though.
I think maybe after a recent update, the screen time request keyboard switches from the usual PIN keypad to a full size keyboard. Its really hard to press the numbers now and none of the usual floating > fixed gestures work on it.
Can someone help me figure out how to fix this?
Thanks in advance.
It seems like Aspect of Glynn's Anvil (DR per stack of Resolve) would be really great for Necros given that we can temper Max Resolve stacks.
But the information sheet looks off when I try to check it on console.
It seems to max out at 14 resolve stacks even if I have more from gear.
But more importantly, how does a Necromancer build stacks?
I only see Aspect of Dominance as a viable choice (Resolve when you CC). Is there any way to build stacks directly from the skill tree/paragon?
D4 builds still shows Gravebloom as available in S13. I really hope it stays even if both Golem specific uniques are weapons. We can make one of them into a charm.
It would suck if we lost our little man finger just after 2 seasons.