u/KirkLucKhan

For those curious: 2H Weapons are meta for Necros partly from doubling the most powerful Aspect, but also because it's exponentially better for the Gem Strength Transfiguration.

For those curious: 2H Weapons are meta for Necros partly from doubling the most powerful Aspect, but also because it's exponentially better for the Gem Strength Transfiguration.

We know the Gem Strength multiplier is the chase Transfiguration, but it's also why 2H are so popular. If you have a 1H and Shield or Focus, you can use two gems for up to +32% Multiplicative Damage bonus (one per item), and the Gem Strength Transfig affix maxes out at +125% after Masterworking (or higher if you're crazy lucky and the weapon is still modifiable after Transfig, like mine).

Two Flawless Horadric gems (32% muti) normally provide up to 1.64x DPS if you have no other All Damage or matched elemental damage multipliers on your other gear. Max Gem Strength rolls on both items move this up to 2.44x DPS (2 x +72% multi + base 100%), an overall 49% DPS multiplier. That's almost an offensive Aspect on its own, and it's why Gem Strength is so strong.

However, for a 2H weapon, you still get the two gems, but the gem bonus doubles for a 2H; it probably shouldn't, since affixes that double on 2H usually do so because you only have one item to use, but here you still have both gem slots. Anyways, doubling this now gets you up to 3.24x DPS (2 x +112% multi + base 100%). This is a difference in about 33% DPS, which is like getting half an offensive aspect for free.

Combined with the benefit of doubling your strongest offensive Aspect (often good enough on its own if the Aspect is strong enough), the unusual doubling of the Gem Strength multiplier is the reason 2H weapons rule the roost right now.

(And did I make this into an educational post so I had the excuse to post my crazy lucky weapon roll? Maybe.)

u/KirkLucKhan — 9 hours ago

BUG: Gargantuan Golem bugged, requires re-summon to get cast speed bonus

This may be common knowledge to some, but just putting it out there that the Gargantuan Golem's cast speed bonus seems to require in-zone re-summon to kick in. If you verify this yourself, I recommend making a bug report in the forums. It's pretty annoying.

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u/KirkLucKhan — 7 days ago

Deathgrip Reapers are so powerful because the "Warriors cleave with their attacks" mechanic is ADDITIVE with normal Reaper cleaves, creating a huge AOE for each attack.

A major reason Skeletal Warrior builds are meta for Minions right now has to do with the crazy AOE Reapers are generating. It turns out that the Deathgrip text "Warriors cleave with their attacks" is NOT redundant with standard Reaper cleave attacks; it is ADDITIVE, so Reaper attacks cover a HUGE area, as seen in the video. This is reminiscent of S11 and S12, where Ring of Mendeln fell out of favor in Hand of Naz builds in part because its AOE was so small compared to loading up on Shadow damage for the higher-range Naz Shatter mechanic.

u/KirkLucKhan — 11 days ago

Using a Minion build, here's a few tweaks that transformed my Mephisto attempts from "That's practically impossible" to "It's a pain, but I could farm him if I wanted." These would also help your Uber Lilith attempts, if needed.

* Endurant Faith charm - almost essential. Doesn't make you invulnerable, but you can't be one-shot. You can do without it, but only if using a DPS Charm instead is the difference between skipping mechanics or having to dodge/tank them.

* Use both Inexorable Reaper AND Blood Mist. Blood Mist can get you out of trouble when you're about to die, but Reap teleport is both helpful to avoid chase-downs from projectiles as well as getting out of the way of beams / streams (like the last phase, the red soul bullet minigun). Also helpful for collecting your skills in the last phase (unless you're unlucky and it's your last skill collected).

* Hewed Flesh on your boots so your Warriors can keep coming back.

* Cast Mage every ~3 seconds. Either you are bringing one back to life, or you will trigger the on-death effect of Pact of Bone.

* If/When you die, just re-log. There's a bug where if you die, then re-enter the boss arena, your minions no longer inherit your survivability buffs, so they melt. It's not worth the aggravation.

Everything else is whatever you like best for your build, then learning the things you can tank (via Endurant Faith) vs the things that you have to Reap / Mist away from. If it takes more than a few mins to get through any given phase, you may be better off getting better gear then trying again.

Good luck!

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u/KirkLucKhan — 18 days ago

So we don't know yet how we'll be able to manage cooldowns (we don't know the state of Lucky Hit or things like Decrepify), but two things are apparent:

Sanguivor: 11x DPS bonus (20 Souls x +50%[x] per soul) (From a recent MacroBioBoi video)

Pile the Bodies skill variant: up to +300%[x] damage. (From a recent Wudijo video). This is built up over 30 hits, so less relevant for trash mobs, but potentially transformative for single targets or really high health settings like high Pit/Tower pushing.

Long story short, we're looking at a potential 44x damage multiplier from ONE ITEM and ONE SKILL VARIANT. That's insane, especially if we can figure a way to cast it semi-continuously.

I can't say AotD is my favorite build in general, but it may end up being super powerful.

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u/KirkLucKhan — 26 days ago