How to make the game pointless with mastery reset
Hello everyone. Maybe my english is correct.
Well i know this topic has been discussed a lot already but as the mastery tree seems to have the same grinding time necessary idk how it could be possible for the devs to keep it like it is if they know the issues it causes for the enjoyment of the game.
Now that ive understood that we have the mastery loadout that can be individually selected for each ship it would allow us to try and improve different builds for different bosses and different strategies. Idk if it really works because i havent reached enough mastery level. But that could literally have made the game way more interesting.
First (what has been discussed already) we take time to have good builds to go against the bosses we want and then "ow lets do all the (very long) same exact thing again"... Not that it was not good to make that part at first but now that we know these sequences and that we have tried many "how to" we shouldnt need this reset to have some challenge again.
Also the entire builds have to be made accordingly to the mastery tree, everytime it is reset we have incoherent builds because they are not really adapted to an empty mastery tree and then it doesn't make it much quicker to have the mastery tree back to the wanted level.
That's why in any game in which the upgrades are interconnected there should not be any partial level downgrade because it also makes the rest go to sh*t. Not by a lot in S&B but even aside the same grinding being necessary it is another game worsening factor.
I started the game this season because i was just curious for the story quests (is it really going forward ?) and also for "how quick would it be to have the same mastery as before with my build now?" but without lots of surprises it was just 3h and i just left the game. Maybe forever.
And again: mastery tree may be not balanced it can really make the game better. That reset just destroyed it imo.
How could there be another solution ?