u/Samiraisnotbalanced

Mel Rework İdea

Base Mana : 500 Base HP : 610 Base AS : 0.435 Mana Regenaration :9.5 Searing Brilliance
INNATE: Mel's basic attacks and abilities apply a stack of Overwhelmfor each instance of damage they deal to enemies for 5 seconds, refreshing on subsequent damage instances and stacking infinitely.

OVERWHELM: Store 45 / 55 / 65 / 80 (based on Golden Eclipse's rank) (+ 12.5% AP) magic damageon the affected enemy with the first stack, reduced「 to 40% 」against minions. For each stack, store an additional 2 / 3 / 4 / 5 (based on Golden Eclipse's rank) (+ 0.75% AP) magic damage on the target. If the total post-mitigation damage stored exceeds the target's current health and shields, the next stack applied against them will consume them all to deal the stored damage.
INNATE - SEARING BRILLIANCE: Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals 10 – 45 (based on level) (+ 5% AP) magic damage, for a total possible damage of 90 – 300 (based on level) (+ 55% AP) at maximum stacks.

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Radiant Volley
COST:
65/ 70 / 80 / 85 / 95 MANA
COOLDOWN:
11/ 10/ 9/ 8 / 7
CAST TIME:
0.25
TARGET RANGE:
1000
EFFECT RADIUS:
220• 10
SPEED:
5000
SPREAD:
60

ACTIVE: Mel launches a barrage of luminous bolts at the target location over 0.5 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal magic damage to nearby enemies, with all explosions after the first dealing reduced damage.
INITIAL EXPLOSION MAGIC DAMAGE:
REMOVED
MAGIC DAMAGE PER SUBSEQUENT EXPLOSION:
5
6/ 9 / 11 / 13/ 15 (+ 4,5% AP)
NUMBER OF BOLTS:
10
TOTAL MAGIC DAMAGE:
90/ 135/ 180 / 230 / 290 (+ 80 / 85 / 90 / 95 / 100% AP)
The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.

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Rebuttal
COST:
100 MANA
COOLDOWN:
35/ 33 / 29 / 27 / 25
CAST TIME:
NONE
EFFECT RADIUS:
175

ACTIVE: Mel forms a protective barrier herself
for 1 seconds, granting herself a invulnerable for the duration, and gaining  0% bonus movement speed that decays over 0 seconds. Additionally, all hostile projectiles sourced from enemy champions that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original source or toward herself
REPLICATED PROJECTILE MAGIC DAMAGE MODIFIER:

40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) of the original damage

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Solar Snare
COST:
60 / 70 / 80 / 90 / 110 MANA
COOLDOWN:
13 / 12 / 11 / 10 / 9
CAST TIME:
0.25
RANGE:
1050
EFFECT RADIUS:
80 • 80 • 260 • 60 • 400
SPEED:
1000

ACTIVE: Mel fires an orb in the target direction that grants sight of its surroundings every 0.25 seconds as it travels. Enemies hit by the orb are dealt magic damage and rooted for 1.2 / 1.5 / 1.75 / 2.25 / 2.5 seconds.
ORB MAGIC DAMAGE:
55 / 100 / 140 / 165 / 210 (+ 65% AP)
The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt magic damage and slowed by 25 % every 0.125 seconds, lingering for 0.25 seconds after exiting.
FIELD MAGIC DAMAGE PER TICK:

1 / 2.5 / 3.5 / 4.5 / 6 (+ 3% AP)
Both the orb and the field of Solar Snaredeal 50% damage against minions.
ORB MINION MAGIC DAMAGE:
30 / 52.5 / 75 / 97.5 / 120 (+ 50% AP)
FIELD MINION MAGIC DAMAGE PER TICK:

1 / 1.75 / 2.5 / 3.25 / 4 (+ 2% AP)

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Golden Eclipse
COST:
100 MANA
COOLDOWN:
130 / 110 / 90
CAST TIME:
0.75
TARGET RANGE:
GLOBAL

PASSIVE: * *Overwhelm stacks store more damage.
INCREASED STORED DAMAGE:
20 / 30 / 40
STORED DAMAGE INCREASE PER STACK:
1 / 2 / 3

ACTIVE: Mel unleashes a radiant blast on all enemies affected by * *Overwhelm, dealing magic damage to each of them. Enemies are also revealed for 1 second from the start of the cast time.
MAGIC DAMAGE:
120 / 220 / 265 (+ 40% AP) (+ 4 / 7 / 10 (+ 7.5% AP) per Overwhelm stack on the target)

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u/Samiraisnotbalanced — 14 days ago

Why is Samira still not getting a buff

Yes, all ADCs struggle when faced with counter-picks, but their game doesn't necessarily end right there; however, Samira's game is effectively over the moment the enemy picks Braum, Alistar, or Rell—I can't do a thing. Since we can't use our E skill on allied units, we're forced into risky positions without a reliable way to disengage—a feature that was removed five years ago, by the way :D. I think she should gain a small amount of damage reduction while using her ultimate, or perhaps gain extra lifesteal and attack speed based on her passive's "S" stacks, especially since there aren't really any items for Samira other than The Collector. I really miss the old Shieldbow, or the 2020 version of Essence Reaver :D

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u/Samiraisnotbalanced — 1 month ago

I think Mel needs another rework

Since patch 26.08, the character is currently mediocre. I'm losing matchups that I used to easily beat, like Xerath, Hwei, and Viktor. Her Q cast time is too long, preventing me from stacking her passive. Her E's range is too short, and they already nerfed her W. I wish they would at least bring back the old Q range and area, and her E, in patch 26.3, because I'm really tired of playing Mel. What are your thoughts?

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u/Samiraisnotbalanced — 2 months ago

Samira is the worst ADC in League

They need to bring back Samira's E ability's dash speed and W duration, just like the 2020 version. Right now, the character is too resistant; we should be unstoppable when she gets ahead, but instead, we're losing to crowd control. I think Samira should be able to build Navori like Nilah, or they should increase her E dash speed and W duration to 1 second. To find balance, they could reduce her base health or armor growth rate. The character's damage is a bit insufficient, and to make matters worse, she lacks the old agility from 2020, making her feel like she's playing an assassin rather than a marksman. Please spread the word! As Samira mains, let's send this to the Riot community and balance teams! :)

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u/Samiraisnotbalanced — 3 months ago