








Even more ideas for some cards to become more viable
Snow Pea - Instead of being a Kamikaze pilot just to freeze a zombie now you have a reason to keep it alive, on turn 3 zombies also have plenty of answers so I don't think it's that op
Repeater - Usually it doesn't survive most of the time to fire a second time, but i would understand if this makes it somewhat overpowered, especially with cards like Bananasaurus and Plant food
Buff-Shroom - Mushrooms as a deck are a joke, this would allow you to swarm somewhat like hearty heroes by buffing your small minions for the rest of the game
(Warlord copycat lol)
Chump Champion - While currently it isn't the worst card I certainly find it lacking, especially as a huge sports synergy fan, so I simply added a small buff to help it act more as a finisher
Jester Zombie - It's fun, but most of the time unless you have Binary on the field it just charges block meter cheaply, with this buff it opens up a lot of combos for cards that benefit hitting face or just straight up for a card with bullseye
Now we're starting on the pet synergy (yayyy)
Abracadaver - Usually it will hit face once if you're lucky at most, now it gains some stat and price increases and loses it's gravestone but gains overshoot, I could see how some would consider this a nerf though
(I just realised I did not write the Overshoot amount, it's supposed to be Overshoot 3)
Dolphin Rider - It is an overstat yes, but you don't want to play it on water so that balances it out. As for it's ability, I made the amphibious only temporary so you aren't capable of pulling off some unfair permanently amphibious Cat Lady bullshit, however you can still pull that combo off if you buff Dolphin Rider's health
(I forgot to write it but Dolphin Rider has Amphibious by default)
Surfer Zombie - I wanted something like Skyshooter but for water, it's a bit of an overstat but it can still get controlled I believe, it also shares some synergy with Dolphin rider at the cost of not having access to the water lane. I also decided to not lean into it's sports synergy because that would have been too much for one card
Vengeful Cyborg - Now... This is supposed to act as a finisher, normally this card only sees play because of regular cyborg but I wanted to make it it's own thing. In my opinion this is no different than Grapes of Wrath, it's a "damned if you kill it damned if you don't" type of finisher, I made sure to give it little health compared to it's cost as to not make it too op
Again, any thoughts and criticism are welcome, as a side note, I could not for the life of me find good pictures for Surfer and Chum Champion lol