u/SavageCabbage611

Jin Dynasty Soundtrack
▲ 51 r/aoe4+1 crossposts

Jin Dynasty Soundtrack

In celebration of the release of the Yue Fei's Legacy DLC being released, I made a compilation of the new original soundtrack for the Jin Dynasty, including the lobby music and the OST throughout all the ages. The developers really cooked with this one.

youtu.be
u/SavageCabbage611 — 6 days ago
▲ 19 r/aoe4

Jin Dynasty grasslands need a buff

With the release of Yue Fei's Legacy many people are discussing the underpowered state of Jin Dynasty at launch, and most people point to their unit roster as the main culprit. Whilst their units definitely need a buff, I think their grasslands are another part of their civilisation that feels very underwhelming at the moment.

The extra HP horses get is a nice buff and especially late game horseman benefit greatly from it. But the problem is that in feudal and castle age, the spawn time for horses is far too slow to have a real impact in the game. In feudal it takes 90 seconds for a single horse to spawn in a grasslands. Economically this means they only generates about 17 resources per minute for the unit discount. That's almost nothing, especially compared to buildings from other civilisations that generate passive income like cattle ranches or manors. The fact you can generate units instantly is nice on paper, but you have to wait a long time for those horses to respawn, so it barely makes an impact in game. I find myself never really using the horses to instantly generate units and just use them for the HP buff.

I'm not a game developer, so please take my opinion with a grain of salt, but I think the generation time of horses in the early game should be decreased if you want to give players incentive to use the instant production mechanic. The discount on their units could increased a bit as well. Oh, and please get rid of the way grassland posts that spawn around landmarks. It is one of the most obnoxious mechanics to deal with when trying to build a base.

reddit.com
u/SavageCabbage611 — 12 days ago
▲ 17 r/aoe4

- Free deer spawn that will get you to feudal no matter where you place your TC? Check

-The ability to instantly spawn cavalry even if you are being greedy? Check

- Free defensive units from town center that will help defend against king snipes? Check

- One of the fastest Imperial Age rushes with mounted villagers? Check

- Age 4 landmark that produces free resources and can produce a mass wololo which makes it very dangerous to landmark snipe? Check

- Great anti cavalry options in the late game, with spears with range, handcannon with damage debuf and MAA with extra damage? Check

reddit.com
u/SavageCabbage611 — 15 days ago
▲ 8 r/aoe4

Hey y'all. Currently really enjoying playing the Jin Dynasty in FFA, but my enjoyment is kind of hindered by really bad audio stuttering issues once the game goes beyond around 30 minutes. I was wondering whether this is a personal problem (I doubt it, since I didn't have this issue before the update) or whether other people are experiencing the same thing.

Anyways, hopefully the devs read this and look into it, because long FFA's are kind of unplayable now, and I'm really having a good time otherwise. Ideally, this could be hotfixed in like a day or two.

reddit.com
u/SavageCabbage611 — 15 days ago