
Two similar scripts: Which one is better?
I've spent a lot of time putting together these two very similar scripts, each with a few key twists.
The core concept revolves around figuring out which night's information you can actually trust, especially with the Xaan + Summoner + Vortox + Drunk combination. Most of the Townsfolk are designed around solving which world is the real one.
Pukka adds another layer of misinformation, while also giving the Summoner the option of summoning as early as Night 2. Moonchild and Saint are two of the few Outsiders that work well with Pukka.
Lil' Monsta adds another viable strategy for the Summoner, making a Pukka game less obvious by obscuring its first kill, while also creating some fun interactions with the Goon.
Cerenovus pairs well with Vortox, while Witch helps speed the game up.
Monk is especially strong against Vortox and Pukka.
Farmer is the only official Demonbane character that really feels viable here.
Goon empowers Xaan, Cerenovus, and Witch, as well as Widow in Vortox/Lil' Monsta games.
Tinker helps accelerate the pace of the game and also provides cover for Summoner and Witch plays.
The first script is centered around the Goon, an extra Evil.
The second is designed to play with an empty Seat 7, similar to The Ballad of Seat 7.
Which script do you think is better? Or do you think they're different enough that both are worth keeping?