u/Schwerter_105

Internal model designation 4F-383

Internal model designation 4F-383

That’s the name I guess. I’m not the best at this I admit.

A little fun project I did a little while back, concept taking inspirations from Northrop-Dornier ND-102: ditch any non-critical (and possibly critical) aerodynamic control surfaces, minimize drag, TVC-based pitch control (Northrop estimates it’ll give ~7G max load factor which imo is sufficient so long as we’re not in high-subsonic. Either lower or higher works), conformal BVRAAM carriage, non-afterburning engines. The idea is to ditch the afterburners by aggressive weight and drag cuts, then benefit from the tighter packaging, lower fuel consumption, better thermal characteristics, etc. The design-phase intent would be to get an effective A2A platform that’s cost-effective and easy to operate & maintain.

And of course during MLU they (I) decided to multi-role the design. Longer nose, AFR, dedicate TGP hardpoint, redesigned vortex generators, wingtip ECM, you get the idea. Problem is imo the extra weight, drag, as well as the pretty uncompromising design philosophy would lead to pretty significant performance drops and make it a usable but not outstanding multirole platform.

Estimated stats (early-life)

Dimensions: 17.06m x 10.00m x 4.53m

OEW: 9095kg+100kg (Pilot, Personal gear)+ 230kg (trapped fuel, oils)+ 120kg (ammo)

Internal fuel: 4200kg

Power plant: 2x non-afterburning PW-1120-adjacent models (72.5kn mil thrust, 1450kg w/ TVC)

Mission TOGW (A2A profile, full internal fuel, 4 BVRAAM, 4 SRAAM): 15070kg

u/Schwerter_105 — 8 days ago
▲ 303 r/DarkTide

Slight issue with Skitarii talent tree design

As shown in the picture above, 2 out of 3 abilities and keystones have exactly one patch connecting them to the rest of the tree, essentially adding a "mandatory" node that one need to take in order to reach them (not saying these are bad nodes, just that there isn't the option to do anything else).

While I presume Fatshark has their reasons, this design choice seems somewhat inconsistent as some abilities and keystones have much more pathing freedom than others. It's not really a major issue, just something that might bring more build variety if changed.

Alright that's the post varlets, see you on Atoma Prime

u/Schwerter_105 — 1 month ago