
When you first saw Canny Valley, were you blinded by its majesty? I know I was
Epic really knows how to make a desert zone look so beautiful. It’s all eye candy to me.

Epic really knows how to make a desert zone look so beautiful. It’s all eye candy to me.
I love finding these giant cave pits in the desert zones. I wish the objectives would spawn in every now and then. It’s cool playing Hunt the Titan and seeing it fall into the pit, then jumping into it yourself and fighting it down there.
I honestly thought I would never catch any shiny at all. Maybe I’ll catch another one soon.
It’s also quite fitting that I’m at the beach right now and I see seagulls all the time .
I absolutely love Main stage Quinn, Denis and Kyle. I play as them quite often but I’d love to just use them all the time, as well as be them in other modes.
Most of the time where images depict the inner workings of the ship, we see there are many cables, pipes, and of course bombs, there is little space for anything else.
However, in games and Star Wars Rebels, the complete opposite is shown. Of course, in the episode of rebels, they removed the bombs. But they still have a ridiculous amount of room to more than comfortably fit eight organics and an astromech droid. They even have enough space to stand up perfectly without their heads hitting the top of the cockpit.
Not to mention that it looks like there is a small door connecting the two pods that humans can pass through, where in images like the first one it displays that it looks to be just a solid metal engine unit.
Like guys, I don’t think you understand how dangerous this situation is for homebase, the hordes of Husks are literally right on our doorstep. They’re uncomfortably close to the heart of our entire operation. Survivors are probably scared shitless and none of our home-bots nor defenders seem to be doing anything about it. Not even Ray seems to notice. And don’t even get me started on that level one mission. Those Husks are number one for a reason.
They must bersonally chosen by the Storm King himself to invade our home. We need to cover the entire map with a massive layer of ceiling tire traps, spread the floor with spikes and flame grills, and along every single wall, cannon balls, and wall darts. If you think that’s going overboard, I can assure you it’s not. If those zombies make it past that zone we are done for. Do not underestimate those level one enemies.
If only Ray didn’t waste all of those robot parts on 1 million SEE bots, we could’ve had one big juggernaut robot to properly defend our home.
Was it the See-bots? The husks? Ned???
As the title says, how do you like to play/use weapons or builds?
90% of the time I play, I run the Constructor. I’d like to try to be the “backbone” or as close to as the team support unit as possible. I use BASE Kyle in lead and pretty much put all of my eggs into making the BASE as strong as possible. I like having Warden Kyle for some team healing, and usually run the recycling perk.
I like to make efficient trap tunnels when possible, although I don’t wanna be the only one doing it. Ideally, I’m covering one side while a teammate is covering the other.
Weapon wise - mostly just whatever I’m feeling. Usually vacuum tube bow, Spear, and the grave digger. I prefer to let the traps be my primary weapon.
And no matter what zone or mission I’m playing, I always Bullrush into a smasher when the opportunity presents itself lol. Not only is it fun to do, but actually really helpful especially in the 160s zones against smasher mini bosses.
Maybe it’s just me, but I find this challenge to be particularly annoying because almost nobody else that I play with even tries to go around the map. I’m the one who always has to go well out of my way to clear the entire map. I’m super happy though that I’m almost at the end of the road and never have to bother with it again but it’s been a grind.
I really hope it return soon because I’d absolutely buy it. It has an amazing loading screen.
I’m so happy that the old trees are still around to some capacity. I can’t stand the new trees because I feel like they take away from the art style as well as environmental immersion. It would help if the new trees had wind blowing animations. But instead, they just stay in place while a storm is going on.
I don’t have any pictures of it, but if you play any of the levels yourself, you’ll see the old tree models