u/Sea_Marsupial_7640

Bunch of largely unconnected rules questions:

* Does engaging an enemy provoke attacks of opportunity from the enemy you engage? I think the answer must be "no", but the rules seem slightly ambiguous here.

* Does engaging an enemy provoke attacks of opportunity from other enemies you're already engaged with. Here I assume the answer is "yes".

* What happens if Zoe's Smite the Wicked is drawn in Miskatonic Museum and The Hunting Horror is already in play or in the void?

* If an encounter card tells you to "search the encounter deck" for something, can you choose which card to find? So for instance, can you choose an Acolyte rather than a Wizard of the Order if you're asked to find a cultist?

* If players Resign from Blood on the Altar after finding the Hidden Chamber, but before entering it, do they get the two bonus XP because it is clear of clues and revealed? Seems weird if they do, but I can't see any reason why they wouldn't.

* There's a misprint on the location connection icons in BotA, right? I mean, there must be?

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u/Sea_Marsupial_7640 — 3 days ago

Chapter 1 content availability

The release of the Chapter 2 Core Set prompted me, somehow, to get into the Arkham Horror LCG a few weeks ago (I previously bounced off the LotR one years ago when it first released, but have never previously played AH).

Not by buying the Chapter 2 Core Set, you understand; that would be too straightforward. Instead I picked up the original 2016 one, which is still available quite cheap.

Anyway I'm pretty hooked for now. Not that we've managed to complete NotZ yet, but I understand that's not uncommon.

So I went looking for some more content. I think I got mildly lucky, because I managed to get a complete (well, technically I haven't got U+U yet; it's due to be delivered later this week, though) Dunwich Legacy in the old Deluxe+Mythos pack format for ~£90 from four different online stores, which is somewhat less than original retail prices (at least in the UK). Most of it is fairly available- I think I might have got a bit lucky getting Lost in Time and Space cheap, but I'm not sure.

We're up to Miskatonic Museum, now, and I'm really having a lot of fun. EA was amazing; I enjoyed THAW a lot too, though.

I also picked up Path to Carcosa Deluxe + Echoes of the Past. This might have been a less good idea. I'm going to hold off on any more purchases at least until we've finished Dunwich Legacy, but I suspect I may not be able to complete this at a reasonable price. Of the remaining Mythos Packs, only The Pallid Mask is really easy to get. And The Unspeakable Oath and Blacks Stars Rise seem to be very scarce. In fact I can't even find a source for the former at an *unreasonable* price.

For some reason the Carcosa Deluxe expansion is very easy to find; it looks like it must have been over-printed because practically every game store has multiple new copies available at a discount. Possibly FFG over-corrected when printing the mythos packs?

Out of fairly idle curiosity I also looked into Forgotten Age. This has the opposite problem. All of the Mythos packs are available, but you can't find the deluxe expansion for love nor money. My best guess is that the print runs were similar for all of them, but many people bought the deluxe expansion and didn't like it (or burned out) and never bought the mythos packs.

The Carcosa and Forgotten Age Campaign Expansions are also very scarce (I'm much less bothered about more Investigator cards now; Core+ full Dunwich is a reasonable pool to deck-build from). But some of them aren't too hard to locate; The Circle Undone and Dream-Eaters can be had for around retail, but I understand they're not quite as well regarded?

This is mostly rambling, sorry; any advice welcome.

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u/Sea_Marsupial_7640 — 5 days ago

The Devourer Below thoughts

Just played through The Devourer Below for the first time yesterday.

We paused our session half-way through and resumed a day later. In between sessions, I discovered through general obsessive-internet-reading-about-AH that this is widely considered the worst scenario ever printed (or at least up there). Which surprises me a bit, because I don't know that it's *that* bad.

I mean, yes, we lost. But We did get to Act III and get one clue placed on it. It doesn't strike me as completely undoable. If we'd managed to take our four cultists in Midnight Masks instead of three we'd have had one extra turn and one fewer cultist to deal with.

And there are two alternative win conditions! OK, the "beating the boss in combat" one isn't very good. It's basically 100% impossible unless you explicitly cheese it (and I think even that would be hard to do reliably with one (original 2016) core set), so unsatisfying either way. But the sacrificing Lita one is essentially fine, especially as it's clearly a lesser victory.

Some thoughts:

* I do think it is especially tough one player. I had a second playthrough of NotZ solo and got completely destroyed in TDB. This was the more suprising because I found the other two secenarios, if anything, easier solo. I think there are a couple of reasons solo is super-punishing. The way the locations work means you have to move to wood, collect clue, move back to main path, move to another wood location... Two (or more) players can save a lot of move actions splitting up. This dynamic exists in most scenarios to a degree, but it's especially punishing here because unrevealed Woods locations connect only to the Main Path- in, say, Midnight Masks you can move from one location straight to the next unrevealed one.

Secondly, the enemy spawns are not respectful of player count. The Monster that spawns on the back of Agenda 1 is one monster regardless of player count. The cultists that get dropped in as you move into Act 2 are also not scaled in any way. Contrast this with the Ghoul Priest (health linear with players), or even the Masked Hunter (health increases with player count). There's also no other player scaling (like the starting acolytes in Masks).

Finally, the scenario really demands you be good at succeeding on multiple attribute tests. Will is critical for some of the Treachery cards; you obviously need Intellect to get clues, you definitely need either Combat or Agility; many locations require you to use different attributes to get clues; and you need Will or Agility to finish Act 3. This is easier with more players. By contrast, The Gathering really only demands Combat (or Will if you're going spells), and *some* way to get a clue or two from a shroud 4 location; while Masks is really mostly about Intellect (although you will need to deal with the Masked Hunter somehow).

* Cheesing it by focussing solely on combat is probably easier solo, since the big bad's health really does scale with player count and it engages everyone anyway.

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u/Sea_Marsupial_7640 — 10 days ago