▲ 45 r/hammer

My map is campy because it's too smol, so i added a giant deadly laser for each team that would help them cap, instead of making my map bigger

What do y'all think about this?

u/SebastianCat18 — 3 days ago
▲ 48 r/hammer

Is my first playable map for tf2 ready for a playtest?

It's rotationally symmetrical, spawn rooms have everything that a spawn room needs.

I think i would need to make this map more complex and/or add some ammopacks and healthkits

u/SebastianCat18 — 8 days ago

Water Engineer (Or Engidolphin)

First time i did it accidently in well (ctf). It worked because level 1 dispenser heal abilities is higher than suffocation damage

If you want to be a Water Engie too, follow these rules:

  1. If not for defending yourself, you can only build your building in water (Tele Entrance is an exception)
  2. If you are now in water, you can go to land only for 1-2 seconds (Dying or teleporting with eureka effect to spawn to grab some metal / change loadout is an exception)

That's it, have fun!

If i had some cosmetics, i would even make myself look aquatic

u/SebastianCat18 — 11 days ago

I made a cool magic system about memory leaks in the simulation

There is a simulation, where some creatures live. After some time, they discovered a bug in the simulation - if you will think about a lot of some junk at the same time, at some point it will cause a memory leak, and they could access the rest of the memory of the simulation. They could use it to spawn something, or change some properties of objects, but creatures cannot change something, that is before in the simulation memory, and also creatures can't just think about an apple to spawn an apple, they need to think about some abstract concept, that results in apple (What the creature thinks about written down differently in the memory than how object is actually described in the simulation)

reddit.com
u/SebastianCat18 — 12 days ago