One of my biggest complaints about the Palworld card game is the lack of card identity.
It seems like bigger cards like Lucky Pals have a lot of card identity that makes that card/monster feel like it's own character. Cards like "Jormuntide Ignis – Savage Lava Dragon" or even smaller cards like "Leezpunk – Treasure Bandit" have abilities that make those cards feel like their own.
Some cards, however, don't capture the charm of the monster they're based on and just feel like items. "Dinossom – Radiant Fragrance" and "Reindrix – Icy Gaze" are effectively the same card, just mid-cost, Quick/Interrupt cards. If you're a fan of Dinossom from the game, the card doesn't bring much identity with it to the card game.
This problem also currently effects certain Elements. Dark-type cards have a great theming with Night and Nocturnal powers. Ice, however, doesn't have much identity that would make using them exclusively stand out.
I would like to see, for example, more Ice cards have effects that "freeze" your opponent such as using more of the existing mechanic like "your opponent's card does not stand during their next stand phase."
What do you think?