u/SecretiveTauros

One of my biggest complaints about the Palworld card game is the lack of card identity.

It seems like bigger cards like Lucky Pals have a lot of card identity that makes that card/monster feel like it's own character. Cards like "Jormuntide Ignis – Savage Lava Dragon" or even smaller cards like "Leezpunk – Treasure Bandit" have abilities that make those cards feel like their own.

Some cards, however, don't capture the charm of the monster they're based on and just feel like items. "Dinossom – Radiant Fragrance" and "Reindrix – Icy Gaze" are effectively the same card, just mid-cost, Quick/Interrupt cards. If you're a fan of Dinossom from the game, the card doesn't bring much identity with it to the card game.

This problem also currently effects certain Elements. Dark-type cards have a great theming with Night and Nocturnal powers. Ice, however, doesn't have much identity that would make using them exclusively stand out.

I would like to see, for example, more Ice cards have effects that "freeze" your opponent such as using more of the existing mechanic like "your opponent's card does not stand during their next stand phase."

What do you think?

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u/SecretiveTauros — 22 hours ago

Quick card mechanics lack intuitive consistency and are easy for casuals to misunderstand.

Many people think Quick Cards can be played when your opponent just does something and don't realize the window for playing Quick Cards is very specific and narrow. People also get confused about the difference between a Quick/Interrupt card and a "normal" Quick card and their soul cost.

As far as I understand, when it is not your turn, Quick Cards can only be played during a battle between two Pal cards.

In this way, Quick/Interrupt cards CAN'T be used to stop an attack against a Structure, BUT you COULD use a standing monster to Block the attack, then play a Quick/Interrupt card to keep that monster from taking battle damage.

Additionally, "normal" Quick Cards cost the amount of Souls to play equal to their normal card cost in the upper left corner, but Quick/Interrupt cards cost only the amount printed in the description to play their Quick/Hand effect.

This took me a while to understand and I had to read the full rule set on this. I could see new or casual players missing this. Correct me if I've made any mistakes.

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u/SecretiveTauros — 22 hours ago

What Pals that aren't currently in the TCG are you looking forward to getting a card?

I have a few I'd like to see, but I really would like a Foxcicle Pal card.

reddit.com
u/SecretiveTauros — 6 days ago