![Mastery #12 - Jak & Daxter: The Lost Frontier [PS2]](https://preview.redd.it/e22o1wi8uckh1.png?auto=webp&s=908a05c9d9f6449da439c268660610f068a14f7a)
Mastery #12 - Jak & Daxter: The Lost Frontier [PS2]
The accursed entity has been challenged and conquered... Ok, dramatics aside, this is the first mastery I've gotten for a game I had never played prior, but due to it's connection to a franchise I adore, and my desire to get the full franchise set eventually, thus begins hopefully one of many classics I can enjoy. Well... At least enjoy more than this...
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XII | Jak & Daxter: The Lost Frontier
PlayStation 2 | Platformer
High Impact Games (2009)
It's no secret that this game is lambasted in circles that still engage with the Jak franchise, mainly speedrunners and their twitch chats, and I have, as someone who enjoys watching speed content for those games, engaged in similar shenanigans, speaking as if this game were the antichrist, the worst sin gaming had ever birthed.
Of course, the truth of the matter is the fact the game is just, mundane and mediocre. From the far less refined movement, to the completely stunted platforming challenges, eco powers that should be cool and fun instead just reducing the game to a slog of "Use power in obvious context", and combat reduced to a slow, tedious slog with enemies that seem gluttons for pain, only made exponentially worse on subsequent playthroughs in hero mode. Eco upgrades on paper sound cool, until the fact their actual applicability is mediocre at best.
The ship flying gameplay that defines the games open traversal areas and honestly, the second half of the games runtime with combat sections fares a touch better. As a traversal method, the tight reactive zooming of Jak 2's haven or to a lesser extent the gallavants throughout the wasteland in 3 are far more enjoyable than the boring point to point traversal, and the aerial combat being at least somewhat engaging, if not ultimately a mess of aerial maenuours and struggling to shoot whatever needed shooting.
But, despite the average and honestly, boring gameplay loop, it's the lack of flourishes, and the polish the first three games exuded that kill this game and my enjoyment of it. The narritive is a trite mess that had me genuinely skipping cutscenes by halfway through playthrough one. The movement, one of the original trilogies crowning achievements, feels stiff and sluggish. The expressiveness of the world and character animations, gone. While one could argue that these are losses from being a portable game, it doesn't change the fact it makes for a worse gameplay experience.
But that's the rub, this review is all comparisons, to games far more polished, because that's what this is. This is the final legacy of those games. And in truth, were the three returning characters, the concept of eco and the precursors replaced with different original concepts, this game would be middle of the road fine. But it stands as a Jak game. And as a Jak game?
It sure ain't the anitchrist, but it's got horns, a pitchfork and a boiling pit of lava as it eggs you on about a nostalgia it'll never service.
Achievement Set
TeddyWestside
70 Cheevo's // 640 Points
Where my thoughts on the game itself are pretty middle of road, my thoughts on the set are far more explosively mixed. On one hand, with a game that seems alergic to tracking some of it's side activities, it's nice to have them properly looked after. On the other...
Three. Full. Playthroughs.
This is partially my fault, I went into the first run through of the game more casually that I probably should, missing a decent number of the games precursor orbs hidden behind backtracking, but EVEN then, having an achievement that requires players to do at least 2.5 playthroughs for mastery is painful. Even IF it is the total needed to buy all secrets, with the hero mode ones being untenable for mastery progression it feels like an aggregious waste of time and energy.
Otherwise, progression tracking is the name of the game, with the remainder mainly keeping atop your completion of side tasks. It's, passable. But the lack of anything substantial to sink your teeth into, no hitless boss challenges, no time attack on the timed missions, not even an actual all orbs in one run achievement which at least would have given some sense of value to the eggs, just progress and grinding.
Awards
Best Achievement - Massacre ^((Kill 5 enemies at once)) |
It seems simple, it is simple, it's a fun little puzzle that challenges you to set up enemies. Yes, this genuinely was my fave.
Worst Achievement - Orb Obsessive ^((515 Precursor Orbs)) |
Three. Full. Playthroughs.
The Grand Challenge - Orb Obsessive ^((515 Precursor Orbs)) |
Three*. Full. Playthroughs.
^(*2.5 if you're actually properly completing the game on run one.)
Game Score - Mediocre ^((3)) |
I was done enough with this game the first time around. And having done it thrice, I will never look at it again. Just barely worth it for the novelty if anything.
Set Score - Detrimental ^((3)) |
THREE. FULL. PL- Ok but in all seriousness, tacks on even more playtime to a game that honestly, at best deserves your first playthrough, and if merciful, a hero mode run.
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It's dead, and now I never have to interact with this game again. But it feels freeing to finally understand the mediocrity behind the hyperbole now at least. Maybe next time I'll just chuck up a longplay while grinding pokemon shiny sets...