How do you handle missables?
I’ve been having a pretty great time with RetroAchievements these past couple months. It gives me the motivation I need to play games, as well as a strong sense of accomplishment for mastering them. The community also tends to be refreshingly kind, especially to newcomers.
The main hangup for me so far has been missable achievements. It feels like most sets have these, and I constantly find myself putting off games because of them. I’ve already had one major mishap in Pokémon Red where I ended up replaying about 20 hours worth of game due to not being vigilant enough about its missable achievements. With a lot of games on the site it’d be perfectly fine to go in blind and then afterwards do a second playthrough to get everything that was missed, but that really isn’t reasonable when it comes to 40+ hour JRPGs.
Is there a cure for having your eyes glued to a RetroAchievements checklist? Has anyone come up with some sort of system to prevent this behavior, while also not forgoing the simplest path to a mastery? RetroArch does have that one option to show “available” achievements in the corner of the screen, but I ended up disabling that because it’d show speedrun achievements and other things that were a long ways away. One solution could be save backups, almost like a hardcore replacement for save states. I wouldn’t have wasted 20 hours in Pokémon Red if my saves were automatically backed up rather than overwritten. I wouldn’t know how to automate that and I’d rather not do it manually, however. If anyone has any suggestions or notable anecdotes regarding missable achievements, I’d love to hear about them.