
u/MildlyAgitatedBidoof

Mastery #12: Picross NP Vol. 1 (SNES, 1999)
SNES mastery #2.
Why I Chose It: I thought it would be fun to try and master every picross/nonogram game on the site. Figured I would start from volume 1.
Favorite Parts: I mean, it's picross, there isn't much you can do to ruin it. It's a fun thing to do when I'm working on call and can't dedicate myself to hardcore gaming, or when I'm watching a video in another window. Manually marking off numbers for some of the harder puzzles is also something I haven't had to experience before, but it did help me out a lot.
Least Favorite Parts: Some of the "professional" and "extra" puzzles did get a little bottlenecked at times, to the point where admittedly I did need to pull up a guide once or twice and look at the solution itself. Though, I guess that's what you have to expect from the hardest puzzles in the set.
Overall: Better than Mario's Picross for sure. 8.5/10.
coaxed into thinking everything is just like that one specific thing
Mastery #11: The Wit.nes ~Prototype~ (NES Homebrew, 2016)
Why I Chose It: I wanted something a little light and simpler after mastering Battle For Bikini Bottom, because I intend on my next mastery being Crash Bandicoot and that one might take a little while. I saw someone in a mutual server try a challenge where they hit "random set" until they got something under an hour, and figured I would give it a shot. This was admittedly a touch over an hour, but The Witness is one of my favorite games of all time, so I figured I would give it a shot.
Favorite Parts: A lot of the achievements were for finding every solution to a given puzzle, which I think is a great way to make the more trivial early-game puzzles a little more interesting. The game also doesn't overstay its welcome, only having about two dozen puzzles in total, so even if you're not great with puzzles, it's a quick romp through to the finish.
Least Favorite Parts: I do wish controlling the puzzles themselves was a little snappier; it was a common frustration that I would end up just past an intersection point and couldn't quite turn in time. As far as I can tell, the full version of the game never properly came out either, so this short demo, equivalent to the tutorial of the original game, is all you get, so if you're a real puzzle freak looking for a challenge you may be disappointed.
Overall: Not bad for how short it is, though I do wish it was longer. For being on a very limited engine, it's about the best you can get in recreating one of my favorite games. 7/10.
Mastery #10: SpongeBob SquarePants: Battle for Bikini Bottom (GC, 2003)
Finally hit the double digits! I won't really feel accomplished until 20 though, since there are admittedly a few bad filler masteries here.
Why I Chose It: Admittedly, I don't have a whole lot of experience with this particular game. Revenge of the Flying Dutchman was my actual first SpongeBob game, but that one is infamously mid, and this one also has an Archipelago, so I'm practically double dipping.
Favorite Parts: Besides getting to play a pretty good (if a little dated) game, I love the achievements that force you to go out of your way to discover hidden Easter eggs in each level. I kinda wish each level had at least one, but that's less an issue with the set itself and more the game.
Least Favorite Parts: Some of the boss achievements are... a little much. I can understand patching obvious cheese like taking the Cruise Bubble into fights you're not intended to have it for, but some of these pack on so many extra conditions that you have no choice but to do the fights perfectly in the most boring way possible. RoboPatrick and RoboSpongebob are the only fights whose achievements feel like fair, with RoboSandy in specific requiring an unintended cheese strat to avoid having to jump over a specific attack. This set dev hates fun. Also if I have to hear SpongeBob squeal out "I GET IT!" every time I approach one of the "ham-mer" enemies again I'm ripping him apart with my bare hands.
Overall Rating: The game itself is solid, if a little dated, and most of the achievements are fine. 8/10.
conned into achievements forcing you to be miserable
and then OP can only give examples from children's media from after 2020
conned into talking about "those" kinds of fans
Mastery #7: Hello Kitty no Magical Museum (GBC, 1999)
GBC Mastery #2
Why I Chose It: I was on my lunch break and wanted to knock out a quick one-hour mastery for the Juice Squeeze event going on, and this one mostly drew my eye from name recognition.
Favorite Parts: I mean, it's Hello Kitty, it's never not going to be cute. I also felt really smart seeing a huge puzzle and being able to finagle with the gates in just the right way to clear it in just a few seconds.
Least Favorite Parts: As fun as it was to cheese the puzzles, they definitely felt too cheeseable, as if the devs didn't bother quality testing the puzzles because they figured "it's a Hello Kitty game for children, who cares". Almost any puzzle that wasn't cheeseable was usually in the form of "figure out a combination of gates that offsets you enough from the Giant Bouncy Balls That Kill You", and it did eventually get old.
Overall Rating: Don't expect quality, expect around 45 minutes of Hello Kitty walking from point A to point B. 4/10. I'd hide this from my profile if it weren't for the cute badge.
Mastery #6: Hatsune Miku Bomb Squad (GBC Homebrew, 2024)
Why I Chose It: I'm not the kind of person who tries to fill out their masteries with sub-hour games, but I am the kind of person who participates in events, and this game was part of the "Juice Squeeze" event for games with sub-hour mastery times. So, uh, expect more from me.
Favorite Parts: I'm a puzzle freak, and this game really scratched my itch for a bite-sized puzzle game. I even had to bring out MS Paint for a few later puzzles, when I'm normally the kind of guy who never uses notes for puzzles.
Least Favorite Parts: The controls are kind of tedious for how you have to mash the one button until you get to the right color and symbol, but there's also not a whole lot else you can really do with the GBC's limited controls. Part of me also wishes the game had five or ten extra-hard "bonus" puzzles, just for one last challenge after beating the main set -- the game almost felt a little too easy for me.
Overall rating: In terms of sub-hour masteries, this one is definitely more engaging than Color A Dinosaur. 8/10 if you're okay with a short game.
(Also, as a side note, this is my first time ever mastering a game under the median time, which gives me a sense of superiority and power.)
The main story was pretty cool too, right guys? ... guys?
In Super Smash Bros. Ultimate (2026), in order to make Steve as faithful to his original game as possible, Masahiro Sakurai immersed himself in the game's fan community.
Mastery #5: Mario Is Missing! (SNES, 1993)
Prior history with this game: None, I mostly just wanted a mastery I could crank out in a handful of sittings. Though, as I'll state later, this particular game did throw a wrench in that plan.
Favorite parts: Honestly, I don't hate the main gameplay of this one, besides the fact that they try to shoehorn in Mario-style running and jumping where it really doesn't work. Maybe I'll add some Carmen Sandiego games to my backlog. The music is also surprisingly catchy, and the art style... again, would probably work better in another game that isn't Mario.
Least favorite parts: This is an SNES game that still uses passwords for some reason, and the achievements have a no-password restriction (so you can't just jump straight to each floor and beat the game that way). In other words, you have to beat this game in one sitting. I also really didn't like the fact that there's a weird delay between failing a trivia question and getting to try again - even if two of the turn-in spots are right next to each other, the delay applies to them both, so you can't use the time to give the other a shot.
Overall: A step above trivial. If you like collecting masteries, this one might be worth a go if you have an afternoon free and don't feel like grinding out anything longer than 4-5 hours or so. 5.5/10.
Mastery #4: Color a Dinosaur (NES, 1993)
Prior history with this game: None. I was in the process of mastering Kirby Squeak Squad, but all of the "beat this boss on Extra mode damageless with no abilities" achievements pissed me off to the point I closed the game and played this instead.
I have attached a photo of the final dinosaur I colored for the mastery; all of the others I spammed red everywhere, but for this particular one, I saw it appropriate to give it a proper coloring. Here it is, staring up into the sky, speechless as a giant meteor heads straight in the direction of its face.
Favorite part: I mean, there's not a whole lot to this game to put a "favorite" or "least favorite" part to, so I'll go meta instead: my favorite part of this game is that the RA achievement names progressively get more and more despairing as you color each dinosaur, going from "Woah!" and "Radical!" to "THERE IS NO GOD".
Least favorite part: There's a weird bug with this game where one of the achievements, which should auto-pop on starting the game, doesn't properly pop if you're not using the right NES core, so I had to fiddle with my emulator settings and make sure I was using the right one.
Overall rating: I feel like I betrayed myself here. I promised myself that I wouldn't go for any cheap sub-hour slop until I had hit double digit masteries, and yet Kirby Squeak Squad got me so angry that I betrayed my principles and disobeyed a rule I had set for myself, which I cannot ever take back. Still, it was marginally more enjoyable than Daroach's RNG triple star attack. 5/10.
Mastery #3: Mario's Picross (GB, 1995)
Prior history with this game: None with this one in specific, but doing simple puzzles on one monitor and watching video essays on the other has always been my go-to "I don't have the energy to think" hobby, so I'm well acquainted with Picross as a whole. I joked to my friends that one of these days I'll eventually master every single Picross game on RA.
​
Favorite parts: As mentioned before, this is a decent time waster if you're the kind of person who likes to do something mindless on one monitor and watch a video on the other. Despite taking 25 hours to master, it didn't feel super long as a result.
​
Least favorite parts: So many of these achievements are locked behind doing X puzzle in Time Trial mode -- for instance, the second achievement with a Mario icon shows when I had cleared out the story mode and moved onto time trials. It's completely RNG which puzzle you'll get, and while you're guaranteed to see each puzzle once before it starts repeating, if you miss one (like I accidentally did the Koopa Troopa puzzle on softcore mode) you have to cycle through them all to give it another shot. The set really felt overly bloated as a result.
​
Overall, 7/10 for me. Not the most engaging thing, but it's not a horrible game if you know what you're getting into.
Mastery #2: Ape Escape (PS1, 1999)
Prior history with this game: Ape Escape 3 was one of my favorite games as a child, but I didn't get around to beating it before my old PS2 Slim broke. I played through part of AE1 on the PS5 rerelease, but the Hot Springs level and those dumb ice bridges got to me and I rage quit. I picked up the game again for Archipelago, got to really enjoy it, and eventually tried to master it.
Favorite parts: After essentially full clearing the game for a half dozen Archipelago runs, it was almost a surprise to see how few monkeys each level actually required in the story mode -- almost all of them had a full area that I didn't get around to visiting before completing the level, and overall I went from title screen to finishing Monkey Madness in one sitting, then beating Peak Point Matrix in a second sitting. I also fully expected to hate the time trials, but they were surprisingly lenient and could more or less be completed by just greedily grabbing whatever monkeys were physically closest.
Least favorite parts: I'm actually curious if there are any Ape Escape fans that genuinely enjoy the minigames as a whole -- those are shunted to the bottom of the list for a reason. Galaxy Monkey is fine, but Ski Kidz genuinely hurts your thumbs when you do more than one or two runs in a row. Specter Boxing wasn't necessarily as *hard* as Ski Kidz, since I got all the achievements on my second try, but once you learn the "meta" technique >!(hold the left stick back and slowly-ish rock the right stick back and forth)!< you just repeat it until you win, and only the last opponent is a little scary. So it's easier than Ski Kidz, but I would still call it the *worst* part since you're just repeating the same motion for ~15-20 minutes.
Overall, I'll give the game an 8.5/10, but it would be a 9 or higher without the minigames.