u/ShaeMyName

You can no longer need to open containers in KOTOR 1 to know they're empty
▲ 110 r/kotor

You can no longer need to open containers in KOTOR 1 to know they're empty

In KOTOR 1, the game only shows you the name of a container when you hover over it, without telling you whether it's empty or not. You have to take the extra time to walk over and check it out, just to find there's nothing in there. Here's a small (revertible) patch that adds " (empty)" to the end of empty container names when you hover over it. It'll update as soon as it becomes empty, even while you're still hovering over it, and it'll show empty even if you've never opened it.

Here's a screenshot of it in action:

https://preview.redd.it/ystzr0er00bh1.png?width=1252&format=png&auto=webp&s=61d176767efebdb86a0afb05de0428c596c0f5dd

Deadly Stream link: https://deadlystream.com/files/file/3006-k1-marked-empty-containers

It'll also be released natively in an upcoming version of the KOTOR Patch Manager, a launcher for patches. In the meantime, if you already use KPM, this mod is compatible, just as long as you hit Apply for the patches from KPM first and then apply my patch afterwards.

KPM: https://github.com/LaneDibello/Kotor-Patch-Manager

Hope it helps, and let me know if you have any questions or issues!

reddit.com
u/ShaeMyName — 3 days ago
▲ 69 r/kotor

I figured out how to randomize first turn order in Pazaak so the AI can go first

In KOTOR, the player always goes first when playing Pazaak. This means you're more likely to bust, since you'll always have one more bust-possible draw than the AI at any given time. It also means the AI can look at your hand and Stand, whereas you have to Stand before you see their next draw.

Here's a small (revertible) executable patch that randomizes the first turn order of each hand in a match. It edits a small area of swkotor.exe, so it's completely compatible with any of the other Pazaak mods like Balanced Pazaak or Easy Pazaak.

Here's a screenshot of the AI going first and busting out while you watch with Mantell Mix.

https://preview.redd.it/zktc3khrr88h1.png?width=3440&format=png&auto=webp&s=86aa73d0bfc46076876a22f036d27415d4e8ff64

Nexus: https://www.nexusmods.com/kotor/mods/1812

Deadly Stream: https://deadlystream.com/files/file/2996-fair-pazaak-turn-order/

Hope it gives you more fun, and let me know if there are any issues!

reddit.com
u/ShaeMyName — 17 days ago
▲ 17 r/kotor

I found and fixed KOTOR 1's "missing bottom letterbox" widescreen glitch

KOTOR in widescreen has had a weird issue where the first cutscene/conversation after loading an area doesn't show the bottom black bar (letterbox) until the first camera cut. On ultrawide displays, subtitles and dialogue options can even be pushed off-screen.

I dug through the executable to figure out why, and it turns out the first letterbox after an area load uses a different path than every later letterbox. That path skipped a GUI refresh call responsible for positioning the bottom bar.

Here's a small (revertible) executable patch that restores the missing call, fixing the issue from the first portion of the scene.

I've included a comparison screenshot above. Here are the links to Nexus Mods and Deadly Stream.

Nexus: https://www.nexusmods.com/kotor/mods/1809

Deadly Stream: https://deadlystream.com/files/file/2993-k1-ultrawide-letterbox-fix/

Hope it helps, and let me know if there are any issues!

u/ShaeMyName — 20 days ago