List advice
Hi all,
I’ve only played 2 games before, but have a 1500 pt game coming up that I want to build and paint towards (vs dwarves). I was thinking something like this:
Wood Elf Realms Grand Army [1496 points]
Wood Elf Realms
==== Characters [665 points] ====
Treeman Ancient [325 points]
- Oaken Fists & Strangleroots
- Aboreal Armour
- General
- Level 4 Wizard
- Battle Magic
Glade Lord [340 points]
- Hand Weapons
- Asrai Longbow
- Light Armour
- Great Stag
- Helm of the Hunt
- Crown of Antlers
- Charmed Shield
- A Befuddlement of Mischiefs
- An Annoyance of Netlings
- Wild Rider Kindred
==== Core Units [456 points] ====
12 Glade Guard [189 points]
- Hand Weapons
- Asrai Longbow
- Vanguard
- Arcane Bodkins
- Lord’s Bowman (champion) [Hand Weapon, Asrai Longbow]
- Standard Bearer [Banner of Midsummer's Eve]
- Musician
6 Glade Riders [144 points]
- Hand Weapons & Cavalry Spears
- Asrai Longbow
- Ambushers
- Hagbane Tips
- Elven Steed
- Glade Knight (champion)
- Standard Bearer
- Musician
7 Deepwood Scouts [123 points]
- Hand Weapons
- Asrai Longbow
- Hagbane Tips
- Lord’s Bowman (champion) [Hand Weapon, Asrai Longbow]
- Standard Bearer
- Musician
==== Special Units [160 points] ====
3 Tree Kin [160 points]
- Hand Weapons
- Hardwood Flesh
- Elder (champion)
==== Rare Units [215 points] ====
Treeman [215 points]
- Oaken Fists & Strangleroots
- Aboreal Armour
Exported from 2nd in Command: The Old World
Thinking is:
- tree kin and treeman are anvils
- lord on stag and treeman ancient are swords (big charge and powerful spells respectively)
- glade riders in reserve to try surprise back lines from ambush
- glade guard get a vanguard move to get range or LOS to army and then stand still for better BS
- deepwood scouts harass and pick at flanks
And the glade guard and glade riders are at unit size for objective scoring.
Appreciate any advice!