Five Parsecs from Heretic Stars - A Warhammer 40K Total Conversion
I’ve been working on a closed-playtest project called Five Parsecs from the Heretic Stars.
It is my Warhammer 40,000 fan conversion for Five Parsecs from Home, built around small crews taking dangerous jobs in a galaxy where even surviving the mission does not mean you are safe.
This is not meant to replace Five Parsecs from Home. The original game is still doing the heavy lifting: the firefights, injuries, crew survival, campaign turns, post-battle fallout, and that dangerous little “one more job” rhythm that makes the game so good.
What I wanted to build was a campaign layer that makes the world around those fights feel more like 40K.
In other words:
What happens after the shooting stops?
Because in 40K, winning the battle is only part of the problem.
It matters who saw you fire the bolter.
It matters whether anyone recorded the psyker doing something very useful and very illegal in public.
It matters who thinks they already own the relic you just dragged out of the ruin.
It matters whether your patron is protecting you, using you, or quietly building a file for later.
That is the part I have been trying to capture.
A bolter is not just a better gun. It is a paperwork problem.
A psyker power is not just an ability. It is a witness event.
A patron is not just a quest giver. They remember what you did, what you owe them, and what they can prove.
The rulebook adds campaign frames, pressure tracks, legality and Evidence rules, relic custody, patron dossiers, rival intrusions, mission revelations, psykers and Perils, faith and zeal, corruption, 40K-flavored crew types, enemy packages, job tables, mission overlays, aftermath tools, printable worksheets, and a large expanded table packet.
But the short version of the campaign loop is this:
Take the job.
Hide the sin.
Survive the mission.
Salvage the prize.
Answer to someone worse.
That is the heart of Heretic Stars.
Five Parsecs from Home tells you whether the crew survives the fight.
Heretic Stars asks who saw it, who can prove it, who claims the prize, and what price comes due next.
This is still a closed-playtest draft, and it is being built as a private table-use fan project. The eventual rulebook will be presented as a PDF, but right now I’m focusing on whether the campaign loop feels good at the table: whether the pressure systems create better stories, whether the extra 40K layers add meaningful decisions, and whether the whole thing still stays playable instead of becoming paperwork for its own sake.
That last part matters a lot to me. I do not want this to become “Five Parsecs, but with 400 extra lore nouns.” The goal is that every 40K addition should create a decision, a consequence, or a memorable problem.
If it does not change play, it probably does not belong.
This is an unofficial, noncommercial Warhammer 40,000 fan conversion for private/closed playtest use. It is not endorsed by or affiliated with Games Workshop, Warhammer 40,000, Five Parsecs from Home, Modiphius, or Nordic Weasel Games.