Image 1 — Made my Tile Puzzle game port to 3DS using the Lua Player Plus
Image 2 — Made my Tile Puzzle game port to 3DS using the Lua Player Plus

Made my Tile Puzzle game port to 3DS using the Lua Player Plus

So, I decided to get the game I originally created in Unity running on the Nintendo 3DS. I didn't want to "bite off more than I could chew" by tackling C++ right away.

I came across Rinnegatamante's lpp-3ds project and decided to build upon it using Lua, this allowed me to get a feel for homebrew development, despite the interpreter's limitations.

Below, I’ve included the QR code for installation via FBI, as well as links to the repositories:

Game source code: https://github.com/Sharper-Dev/Tile-Puzzle-Ultimate-For-3DS

Micro2D (a code-first micro-engine I created alongside the game to separate engine scripts from gameplay logic): https://github.com/Sharper-Dev/Micro2D-Engine

All feedback is welcome, I created all the assets myself back when I was developing the game in Unity.

u/SharperDev — 11 days ago
▲ 24 r/lua+1 crossposts

Made my Tile Puzzle game port to 3DS using the Lua Player Plus

So, I decided to get the game I originally created in Unity running on the Nintendo 3DS. I didn't want to "bite off more than I could chew" by tackling C++ right away.

I came across Rinnegatamante's lpp-3ds project and decided to build upon it using Lua, this allowed me to get a feel for homebrew development, despite the interpreter's limitations.

Below, I’ve included the QR code for installation via FBI, as well as links to the repositories:

Game source code: https://github.com/Sharper-Dev/Tile-Puzzle-Ultimate-For-3DS

Micro2D (a code-first micro-engine I created alongside the game to separate engine scripts from gameplay logic): https://github.com/Sharper-Dev/Micro2D-Engine

All feedback is welcome, I created all the assets myself back when I was developing the game in Unity.

u/SharperDev — 11 days ago