u/Shervico

Hello! I'm a newbie and I'm losing my mind with what i tought would be a simple task, basically i'm trying to hand paint the shack you see (The more complete composition is in the second image) and i need to UV unwrap to do so in Substance (i think)

The problem is that in Substance painter even though i'm in 2k, the brush on the big walls and floors are super pixelated, same in blender if i use UcuPaint, i think it has to do with how small the islands are for the walls (to give perspective the floor is 10m x 10m)

If it helps I used smart uv project since i would have no idea how to unwrap it manually

p.s. in the first image it's missing windows, doors and roofs because i figured it would be simpler to do them separately

u/Shervico — 20 days ago

So I'm modeling objects for an animation, and right now I've been very careful about the models being of accurate measurements to real life, like a door about 2 and a half meters tall and a tree 10+ meters!

Now it popped in my mind that when I will do the texturing all those objects will basically be HUGE canvasses and probably too big!

So my question is how are things usually done? Scaled down just keeping the proportions right? Should I do that?

Sorry for the dumb question

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u/Shervico — 25 days ago