Weedle's Secret Garden!
Hey everyone!
I'm the creator of Weedle's Secret Garden, found over at https://wsgrpg.net
You may have heard of it before - it's quite an ancient one at this point. The reason I'm posting here today is because, even though we have a lovely small community, we'd always love to welcome some new people! I noticed we're up in the sticky post as well, and it's true, WSG could use some love!
Weedle's Secret Garden is a game that dates all the way back to 2008. Due to circumstances, it got shut down a few years later, only to pop back up in 2016, and has been around since then. Unfortunately the game had fallen inactive for a few years, due to personal circumstances (hello there, COVID). However, a few months ago I started updating the game again, hoping to return it to its former glory. One of the very first large updates since my return happened just a month or 2 ago; making the game mobile friendly.
The game mostly has a focus on the collecting aspect of Pokémon, offering most Pokémon up to gen 8 (and soon 9) for now, with a few variants custom to WSG:
- Shiny Pokémon, we know these!
- Neon Pokémon, these are mostly handed out through weekly promos
- Toxic Pokémon, part of our Research Lab, where a variety of tasks can lead to your own Toxic variant!
- Event Pokémon, these are usually themed around certain events
There's some sub-variants, such as Retro, which offers gen 1 retro sprites.
Other than that there's a variety of things it offers, such as, but not limited to:
- Battling, though don't expect an entire battle engine, that has been in the works and can hopefully be added in the future to make battles interesting! For now, battling merely serves to gain EXP, and in turn; ranking.
- Achievements, well over a hundred in fact, most of them made up of at least 3 tiers. Plenty of them also give permanent effects and boosts to the gameplay, rather than just points.
- More than 10 custom made maps to explore and catch plenty of Pokémon
- A custom region we've named "Evala", that offers an entire subsystem of explorable mazes that offer various rewards
- Various challenges, often locked behind a challenging achievement
- And of course.. a lovely and welcoming community
Last but not least... Just two days ago marked 10 years since the games relaunch, and just for that we'll be hosting a month long event starting on the 1st of September.
Due to the age of the game, plenty of features will look and feel old, given some date back to 2008. However, there are many plans to modernize this and any feedback is always welcome.
If you're interested, we'd love to welcome you over at https://wsgrpg.net