Should I release my small hobby platformer for free or charge $0.99 to break even on Steam?
Hi everyone,
I’ve been developing a classic platformer as a hobby project for a while now, and I’m at the point where I’m wondering whether I should release the game at all — mainly for the experience.
It’s not a huge project, and I don’t have any major expenses that I need to recover. For me, it would mostly be about going through the full process once: finishing the game, releasing it, getting feedback, and learning from it.
That said, I’m unsure about pricing. My original idea was to offer the game at a very low price, around $0.99. At the same time, I’m wondering whether that makes sense, or whether a free release might be better for a small hobby project, especially if the main goal is experience and visibility.
I’d be interested to hear how other game developers see this:
Have you ever released a small hobby or indie game?
Did you offer it for free, or did you charge a small price?
Would you do anything differently in hindsight?
And how would you feel about a $0.99 price point for a small classic platformer?
I’d really appreciate your experiences and honest thoughts.