Image 1 — No more command blocks for custom mobs. I made a dynamic UI to manage entity IDs and inject custom AI events directly into the Bedrock engine.
Image 2 — No more command blocks for custom mobs. I made a dynamic UI to manage entity IDs and inject custom AI events directly into the Bedrock engine.
Image 3 — No more command blocks for custom mobs. I made a dynamic UI to manage entity IDs and inject custom AI events directly into the Bedrock engine.
▲ 14 r/MinecraftCommands+1 crossposts

No more command blocks for custom mobs. I made a dynamic UI to manage entity IDs and inject custom AI events directly into the Bedrock engine.

u/Significant-Ear-4107 — 8 days ago
▲ 7 r/MCPE

Built a custom UI using the new Script API to let mapmakers control ANY custom entity (not just vanilla NPCs) with my Pathfinding Engine.

u/Significant-Ear-4107 — 8 days ago
▲ 35 r/MCPE+2 crossposts

I wanted to give Bedrock Mapmakers the ultimate tool: A custom AI engine for Skyrim-style NPC schedules.

Hey everyone! I don't build maps myself, but I know how much mapmakers struggle with static Bedrock NPCs and the mess of command blocks needed to make them do anything interesting. So, I decided to build a proper solution for you all using the Script API.

In this video, I’m showing off a custom AI engine I'm developing to give NPCs a "Skyrim-style" daily routine.
☀️ Daytime (Working): The NPC walks their custom path and works at the anvil. Since vanilla NPCs are completely stiff, I created a custom animation in Blockbench. My engine has a custom UI where you can just type in the animation name (animation.npc.job), and the script automatically triggers it when the NPC reaches its workstation (essentially automating the /playanimation logic through the API).
🌙 Nighttime (Sleeping): At dusk, the AI dynamically interrupts the route, sends the NPC back to Node 0 (Home), and triggers a custom sleeping animation.

The pathfinding is 100% custom math (no vanilla AI jank) and requires absolutely zero command blocks. My goal is to provide mapmakers with a powerful tool to create living RPG worlds where they can easily plug in their own paths and Blockbench animations.

To all the mapmakers and creators out there: what other features would you want in an AI engine like this?

▲ 21 r/MinecraftCommands+2 crossposts

Vanilla Bedrock NPCs are basically statues, so I spent months coding a custom JavaScript AI Engine. Now they can do parkour, open doors, and have daily jobs/schedules! (No Command Blocks)

>Sound ON! 🔊 I wanted to make map-making easier and cities more alive without the lag of thousands of command blocks. Let me know what you guys think!

u/Significant-Ear-4107 — 21 days ago