u/Signpainter108

The Forbidden Gifts of the Scarlet Moonlight: Analysis of the Power and Authority of the Death and the Crimson Moon [spoilers 7.1 ]

The Forbidden Gifts of the Scarlet Moonlight: Analysis of the Power and Authority of the Death and the Crimson Moon [spoilers 7.1 ]

A visual TL,DR of the post

I had some doubts about the powers and authority of Death and its relation to the Crimson Moon for some time. However, the new lore about it may reveal some interesting perspectives.

Ronova was straightforward about her authority. She uses her power to oversee deaths in Teyvat and carry souls to the leylines. When there are problems due to leyline damage, she acts personally to fix them, as we saw in Natlan with the Night Kingdom, the Ode of Resurrection, and the Power of the Six Heroes.

Her power seems to be characterized by the ability to exchange life for more power, even if only symbolically, as we saw in the deal between Xbalanque and Ronova.

>Ronova: My domain is death, and its power comes at a great price... The question is, are you prepared to pay?
Xbalanque: I need that power. Only a hero can truly wield it, and heroes are not afraid of dying.
Ronova: No, a fear of death is ingrained in all living things. If the wielder of this power cannot conquer their fear, countless innocent lives will be claimed in their stead, for only then can the price be paid.

Considering that Ronova's authority seems limited to death and souls, her deal with Xbalanque seems more like an exception than something she is permitted to do. In fact, she was punished for it.

But if Ronova has only part of Sonnet's original authority, what is the real domain of the lunar power? What mystery is hidden behind the Iridescent Moon?

The Primordial Authorities

We know from multiple sources that the Authority of the Shards once were of the Three Moons, with Sonnet having the highest share of that of Death.

I believe that the Moons held different authorities that got spitted in 4 different concepts by the PO. If we comprehend the original concepts behind the Moon Authorities, we could understand the true power of the Crimson Moon.

Looking to Simulanka as a model of Teyvat, we see that its creators are in fact three.

https://preview.redd.it/joyhlszgmath1.png?width=2256&format=png&auto=webp&s=8f3ee4755a18a9cad68725176fdb86f7cfdce679

In Simulanka, Alice, Barbeloth, and Anya played the roles of the Goddess of Creation, Prophecy, and Fate, respectively. I would guess that these are also the original functions of the three Moons. We can tentatively pair the mages with the goddesses.

Let's start with Barbeloth and Canon. Canon, like Barbeloth may be the goddess of prophecy. In fact, we know that Canon and Istaroth conversed about the nature of gravity and the metric tensor, which is reported as the law of time. In Simulanka, the Goddess of Prophecy gave the tracks that rewind time and connect to the sky. Aria may be the goddess of fate. In the Unnamed Vessels quests, she laments the fate chosen by the PO for the sake of order, even if it came at a great cost. If she is the Goddess of Fate, like Anya, then she determined the fate of all creatures in Teyvat. Therefore, she had to accept the new order to ensure the survival of life itself.

Finally, by exclusion, Sonnet should be the Goddess of Creation. The Moon dialogues do not reveal much about Sonnet's duties, but the concept of "morphological isomorphism" may refer to the mathematical concept and allude to the similarity between the structures of various living beings.

>Canon: ...Since Zbai has no objections, I have nothing more to say. However, Sonnet, as The Will of the Moon, you must not forget the basic formulae that keep the world running. Canon: Prepare yourself. I will set you some foundational problems on verifying morphological isomorphisms. You are not to go back to the surface until you have solved them all.

It's also worth noting that the Moons and their respective Mages share the same color motif in their clothing. Barbeloth and Canon are characterized by deep blue, Aria and Anya by light blue and pale yellow, and Alice has some pink elements like Sonnet.

My guess is that Creation, Prophecy, and Fate are more complex than the authority of the Shades. This could mean that some of the original power of the Moons has been lost, except for the Crimson Moon.

Cursed Death...

If Sonnet was the holder of the Authority of Creation, then Simulanka gives us another hint on what this means. In fact Alice, as the Goddess of Creation, gifted to the forest of blessing the magic tonic:

>Almond: Magic Tonic. It was gifted to the forest by the Goddess of Creation herself — a special potion that helps us maintain our vitality. T: What happens if you stop drinking it? Almond: Well... Our bodies will gradually crumple and become brittle, until they eventually disintegrate entirely. Our colors will fade, and we'll start to lose our memory, until we can't even remember our own names...

The equivalent of the magic tonic in Teyvat is the life force. Like the magic tonic, the life force is connected to memories and fuels the vitality of mortals. Authority over Creation means authority over the planet's Life Force.

We now know that the Abyss manifested the possibility that the Authority of the Crimson Moon was never taken away. The Abyss's power is to make impossible outcomes "real." As Alice said, the Abyss is formed by fates that will not come to pass. However, there is something interesting to add to this.

>Eye of Graeae: In fact, these special fluctuations appear to be caused by the condensation itself. You seem to be able to give form to some unobservable "possibility" through this step. The "condensation" you perform here... Has resulted in the chance that many worlds across the realm of possibility will also feature a "Prime Ice Construct" in that location.
Eye of Graeae: It is fine if you do not understand. No one can see the realm of possibility, as this is little different from directly beholding the Abyss.

With the presence of the traveler, the Cryo energy during condensation is capable of altering other "versions" of Teyvat. The similarity between the Abyss and the realm of possibility may have specific implications.

Returning to Crimson Moon and her authority, we can understand the relationship between the authority of Death and Creation that was tainted by the Abyss. The latter not only has the power to take life force, but also gives life to dead things, curses the souls of the living with unnatural lifespans, and allows beings cursed by the Balemoon to purge memories. It also allows death beings to linger in a state of apparent death and regenerate their bodies given enough time. These are just the known examples. There may be even deeper secrets hidden.

Let's start with the confirmed case: Arlecchino. She is cursed with the Balemoon Bloodfire, which may be a remnant of the Sonnet's resentment exploited by the Crimson Moon Dynasty. In addition to having power over these flames, Arlecchino can create afterimages of things consumed by them.

>The Knave: You see, a certain power runs through my veins. It's not unlike a curse. My flames leave behind shadows of anything they consume. Of course, the chances of those shadows morphing into a sentient entity are exceedingly slim

During the experiment testing the new delusion, she had to fight an afterimage of herself that persisted even after the experiment stopped. This means that "she" is a creation of some sort.

>The Knave: Something's changed... Has the experiment stopped? No, "she" still exists...

Afterward, the researcher confirmed that another authority had been triggered.

>Researcher: Hmm... From what I observed, I would surmise that the new model of Delusion inadvertently drew upon another of the Crimson Moon's authorities besides Death alone, introducing an unstable variable into the equation...

I think Pierro used the full authority of the Crimson Moon in his fight with Ronova. This is visible in the change in color of the energy flow, which shifts from purple to red (Authority of the Death) to magenta (Authority of the Crimson Moon).

https://preview.redd.it/8p981i0plath1.png?width=1262&format=png&auto=webp&s=df08c9504fa88bb780fec91731b612092628c93e

As reported in the comment of the cutscene, to harness the full power of the Crimson Moon, one needs the soul and the life force. During their conversation, Hroptatyr tells Pierro that to overcome the authority of death, one must not fear it. This is consistent with what Ronova said to Xbalanque.

>Hroptatyr: If the ultimate goal is to raise your status enough to achieve rule-level power, why waste so much energy on something like mitigating side effects? How can you hope to reject death and seize authority over it at the same time?

Before we continue, I want to propose a hypothesis. The "elements" of the Iridescent Moon may be Pyro and Electro. There is a connection between life so Hydro and Dendro and the other two elements. Pyro triggers the scorching state in a Dendro-based life form, while Electro triggers the activated state.

...Forbidden Creations and Impossible Life

Now, we know that we should look for things in Teyvat that are red or magenta and have an unnatural relationship with death. I hope you won't refuse a field trip for an alchemy lesson.

Our next destination is Dragonspine, where Durin's corpse lies. Dragonspine mountain was partially corrupted by Durin's poisonous blood, but the presence of the Divine Nail probably helped to mitigate its effects. The original Durin possessed an unlimited life force that was slowly regenerating the dragon, even considering the presence of the nail. In fact, Durin's heart was still alive. It's possible that Durin was created using the Authority of the Crimson Moon. One thing that suggests this is the case is that the Frostbearing Tree bears a special fruit in the form of a catalyst after its regeneration.

https://preview.redd.it/ud9p0812math1.png?width=1760&format=png&auto=webp&s=9373f13dbf0dedff50ca8d525429452c51ced576

The color pattern of the Frostbearer resembles that of Ronova, meaning that the authority over death may linger in Dragonspine in some form. My guess is that the original authority used to create Durin was purged by the Nail with the Abyss, being it a simulated thing, only to left what works under the current rules of Teyvat.

Another hint is that, after using the festering dragon marrow on the Festering Desire, the sword changes color from purple to a deep magenta. Furthermore, the marrow is obtained after Durin's blood is purified.

https://preview.redd.it/0b871tjzlath1.png?width=1239&format=png&auto=webp&s=34bc8d5da06300c84b89caab310834b0138c8681

Elynas, another of Gold's creations, shares many similarities with Durin. However, some of Elynas's physical features may provide interesting insights. Both are in an apparent state of death, but Elynas's heart is inactive, moreover the predominant color of Merusea village is deep red, similar to that of the Durin Core's cave. Additionally, Elynas's body contains many red crystals, and his blood forms reddish-pink stones.

https://preview.redd.it/x0ce0abulath1.png?width=2397&format=png&auto=webp&s=9c3565fe309a1e603b25c0047d33f42629cbaa8a

The conversation between Albedo and Alice reveals some details about how Gold may have created Durin and Elynas.

>Albedo: First would be the flesh of that immortal monster from the Mare Jivari.
Alice: Interesting...What else?
Albedo: The other is a portion of the "embryo" left by my mother, Rhinedottir.
Alice: Ah, the raw material from which she created her monsters in the past... There's not much of it left. Dragon blood, monster flesh, and embryo... Sounds to me like a formula for creating life?

One initial observation is the mention of an embryo left by Gold. Now, Eitr is an acronym that stands for Embryonic-Ichoric-Telluric-Rudiment.

>Pavlina: Within it is not only some peculiar... flesh, but also the power of the Light Realm that has been modified to specialize in acts of creation, as well as...

Pavlina noticed that the Light Realm Power had been modified to specialize in the act of creation, suggesting that it may be a type of Moon Power. We know that the Hyperboreans experimented with the Frostmoon and the Cryo sovereign's flesh to create the Primordial Human, the same project that led to Albedo's birth.

>Turning to forbidden methods, artisans forged countless fae spirits upon the bones of giant beasts. Having spun fallen Frostmoon light into flawless flesh and blood, they clad it to forms once frail and weak. Such authority to create was once the lord of the firmament's divine prerogative, yet it was handed to mortals by the rebellious envoy, Who dreamed that one day, these little creatures might create a perfect being that could merge with the world.

Furthermore, there is a third element in the mixture that we don't know. I believe that the Telluric in the acronym may refer to the Abyss. We know that Gold worked with different kinds of "soils" in her experiments and we also know that she worked with the abyss. The Eitr may be the same as the Rebis of alchemy: a combination of two opposite natures. For this reason Ronova address it as "the mother of all forbidden creations". Rhinedottir may have succeeded in recreating the Eitr.

The second observation is about Bakunawa's flesh. The note about Bakunawa reports:

>Lacking in intelligence, its actions are solely devoted to an instinct to devour. It is capable of infinite growth and is functionally immortal. However, unlike Gold's other creations, its immortality does not stem from the power of "Life," but rather a more transcendent form of Abyssal power that may be beyond even our Order's understanding.

Gold's other creations are made with the power of life. Since Albedo knew Rhinedottir before her fusion with Naberius, I suspect this power came from the Crimson Moon Authority. Bakunawa may have been another experiment to utilize more of the Abyssal aspect of the moon's power. I'm tempted to say so because of this comment Albedo made:

>Albedo: The corrosive nature of the dragon venom and the heightened vitality of the monster remnants will offset each other, keeping the constructed body in perfect balance. A powerful side effect can be triggered when festering forces and life energy collide.

Finally, considering the annotation in Perinheri, we can conclude that the Hyperborean knowledge was preserved by the Crimson Moon Dynasty:

>The black wolves of the first edition. Archaeological work on Khaenri'ah indicates that this must have been a type of warbeast created using alchemy. Alchemy and the Beastmaster Knights were a mainstay during the Crimson Moon Dynasty, but interest in mechanical engineering during the Eclipse Dynasty would cause it to fall behind.

Mystery Under Moonlight

We saw that Gold's creations a have infinite life force, the power of adapting to their environment, to resurrect themself from their remains and "resurrect" beings that came in contact with them. If we consider all these behaviors, we can see an uncanny similarity between Durin, Elynas and Rerir. Apart the predilection for the purple, red, and magenta dress code, we saw that Durin and Elynas's hearts are crystallized like that of Moon Hunter, as Flins reported.

While it isn't strange that Rerir shows powers connected to the authority of Death it is puzzling that these abilities don't come from Ronova's authority but from the Crimson Moon. This may explain also his title, Blasphemy against death, because what could be more blasphemous than an unyielding will to live in the face of death? Although this makes Rerir and Sonnet thematically similar, he shouldn't have a direct connection to moon powers.

Another strange thing is how Rerir's fragments ended up in Nod-Krai in the first place. If the Moon Reflection has no way out, his fragments should be found there. Instead, they have plagued Nod-Krai since the Cataclysm.

>The Damselette: The tale of his final fate has it that he fell into the "moon's reflection," from which there can be no return.

After the 7.1 story I remembered an interesting book of fairy tales: Tales of a Snow-Winged Goose. One tale is called "Mr. Fox and the Clockwork Guardsman." The Clockwork Guardsman is becoming forgetful and laments his long long life. His good friend suggests that it may be time for the Guardsman to die, so they start searching for death. The following paragraphs are really interesting:

>"But, my fluffiest of friends," the Clockwork Guard said, removing his alloy guard's cap and sighing, "didn't you steal Death from Ms. Toad's dressing table in that heist many years ago? It caused quite the commotion, as I recall. The living things of the world all forgot how to die."
As, we all know, Ms. Toad is Death's envoy, the queen of all that is ugly, cold, and annoying. She guards that coldest jewel, Death itself.
>
>"Ah, I was so young then. I remember I was madly in love with Ms. Jackal, and I wanted to bring her the most expensive treasure I could find."
"And?"
"I succeeded. But she died."
Death slipped from Ms. Jackal's hand and shattered on the ground. The fragments melted into the earth, never to be seen again. And as that happened, the creatures of the world started to die as normal once more, with all that should have been dead now being so. Except, that is, for Mr. Fox, who should have died, but didn't.

From this account seems that someone stole Death (it's authority, probably) from the death emissary to gift it to his loved one, only to see her die and then become immortal. I don't know how relevant this is, but it seems oddly specific to be just a coincidence. Anyway, even if this is an account of an alternate version or future event, it still doesn't explain how Rerir obtained the power of the Crimson Moon.

However, we may have overlooked specific information about his past. From his memories, we learn that Rerir is an orphan, and the most important orphanage in Khaenri'ah was the House of the Hearth. We don't know if the orphanage was still operating during the Eclipse dynasty or if it maintained its traditions. If this is true, then Rerir may have undergone the orphanage's ritual.

>The Knave: The Knave: The Crimson Moon sages looked beyond this world for beings with powers that surpassed the gods — but fearing they might lose control, they subjected these children to a process of "refinement." The adults embraced the children who passed the ritual, telling them: "Within the fireplace, you have traversed the flames between two worlds. Here and now, you are born anew."The book leaves much unsaid, but I suspect that this was their way of "branding" the children they had enrolled — leaving an indelible mark upon them, so that they would forever live in the Crimson Moon's light.

This brings us to another mystery that has been hinted at in many places, but no one has elaborated on it. I'm referring to the concept of the "two worlds."

>The Knave: Those burned away by such flames leave behind a kind of ghostly "afterimage" in the world. In the days of Khaenri'ah, people believed they could be used to bridge the gap between the "two worlds" of life and death.

This implies the existence of a 'World of the Dead', accessible through the power of the Crimson Moon. Those who pass the orphanage's ritual symbolically cross the border in opposite directions and this makes them reborn under the light of the Crimson Moon.

>Voice of the Abyss: I sense your presence, and grant to you death and rebirth...
Voice of the Abyss: Wait, you're... Why are you...
Voice of the Abyss: You have crossed over from another world... transcended fate itself... I have no right to...

Lastly, one final observation: in the Age of the Moon Sisters, the border didn't exist. As the Nod-Krai trailer reports, "In that era, there was no boundary between life and death. Willpower flowed freely among countless beings."

Addendum: Reported Appearance of the Crimson Moon and Additional Speculations

This section provides a brief overview of the appearance of the Crimson Moon in Teyvat. It seems that it may appear during mayor calamities. It is unclear whether it is an atmospheric phenomenon or the literal Crimson Moon.

Liyue:

  • Solar Pearl report the appearance of the Crimson Moon after Kunwu completed the Catalyst.
  • Blackcliff Agate: It seems that the Cor Purum appeared after a major calamity. Cor Purum is the red variant of Cor Lapis. It is said to wax and wane like the Crimson Moon.

Fontaine

  • The Fall of the Faded Castle reports on some ominous phenomena in Fontaine that are linked to the Faded Castle in Petrichor, as well as the appearance of a Bloody Moon.

Khaenri'ah

  • Appeared during the Cataclysm. According to the Crimson Moon Semblance, it is fated to reappear:

>"Until the last shadow of the ashen sun burns away the old world, until the Crimson Moon witnesses the immaculate dawn"

Inazuma:

  • Red Moon of Yore: A lantern decoration from several centuries ago. A red moon may have appeared during the Cataclysm.

Additional speculations on Moon Lore

Children of the Moon: In Moonlit bamboo forest, one of the Zibai mortal selves says:

>"The wolf packs are children of the moons, they remember the calamities and the tragedies that ensued. Hence, they lament the fate of their mother with each new moon... It is also why those who live among the wolves call the morning stars, the surviving love of the moon, the grievous stars."

Interestingly, Rerir's chess piece (and probably constellation) is a wolf on a crescent moon. Moreover, in the Nod-Krai trailer, the narrating voice says, 'Beyond the moonlight's reach, an ancient shadow brandishes its hunting claws, taking aim at the stars...'

Lord of the Crossroads: In the Columbina weapon, she is referred to as the 'Lord of the Crossroads'. However, in Natlan lore, this entity appears to have both male and female aspects, which are linked to death and sleep respectively.

During the "Dreamy Paititi" quest, a mysterious voice says:

>???: O Syrup Mother, o Phlogiston Father! Let us meld together like sweet honey, and burn like flames...
...The Lord of the Crossroads raises their baton, and onward floats the boat of the golden moon...
The smoldering treasures lie at the crossroads, beneath the silver moon...
The scalding treasures lie beneath the light of the false moon... ...
...
"Farewell, child of the stars! Should we not meet again in this nation... I shall await you in another..."

If the Silver Moon is Columbina and the Frost Moon, then the 'False Moon' could be the Crimson Moon. In any case, we still don't understand what these lines might suggest, even though the false moon projection disappeared after Zibai's resurrection.

reddit.com
u/Signpainter108 — 12 days ago

To Lit the Sky Bright: Fate and Ys as the City to be

In the Moonglazers' quest, the discovery that the fake sky is made of blackbody matter raised new questions about the nature of stars.

>Mona: Theoretically, it's not possible for stars that are goodness knows how many light-years away to suddenly turn into meteors and fall out of the sky. But, however paradoxical it may be, this is the reality.

Considering this, I believe that at this point it may be interesting to ask what the stella fortunas are.

TL,DR

  • Stella Fortunas are celestial bodies made of wishes and will. Whoever inherits the constellation also inherits the fate charted for it.
  • Fate works like a machine that weaves the connection among the stars and computes the best outcome for Teyvat. Presently, no satisfying outcome can be found without using external variables.
  • Changing fate is difficult. It requires a medium to overwrite the present rules, a strong will connected with wishes and meaning. Lastly, it also needs a place of convergence of past, present, and future.
  • Constellation Metropole is a model to study Teyvat Fate. It may have an equivalent in Teyvat. This equivalent may be Ys. Its legend may have ties with both Khaenri'ah and Constellation Metropole.
  • Ys disappearance may be connected to those places of convergence, which may be in the same nature as the Shadow Realm.

Elements of the Spirit

In unreconciled star event, we learn that stella fortunas are made of solid matter, and more importantly, they have an effect on Fate. This can be seen in the wishing screen, where wishes manifest as meteors that fall from the sky.

>Mona: The stars that make up a constellation — the Stella Fortunas — are genuine celestial bodies in the depths of space. They are not simply notional.

I start to believe that the stella fortunas are not in deep space but fake stars within the fake sky, hanged to it in a certain fashion. But what are these bodies to begin with?
We know that these "stars" harbor elemental energy, the spirit, and the memories of a person. We also know that:

>Skirk: In Khaenri'ah, people believed that powerful individuals have corresponding Stella Fortuna. Even should that individual fall, their Stella Fortuna would not disappear but gradually evolve into a new constellation.

The picture is becoming interesting. If you think about it, this may be the only form of preservation of an individuality in Teyvat, as if the stars are a kind of "Afterlife".
Humans possess an individuality (or spirit) made up of several parts. Remurias are the major experts on this topic. There are 4 parts: Memory, Wish, Soul, and Persona, as we saw in the Narzissencreuz quest.

>As you can see, it is a magick set in motion by the three particles above the "Kingdom." Yet, its metaphysical origin lies in the emanations of the four particles beneath the "Firmament."

Let's take a look at the Seal of Chymical Marriage. The bottom part represents the 4 particles under the firmament, while the 3 spheres on the top represent the 3 particles above the kingdom. Now to determine what these parts mean, we need the Remurian studies on the soul.

https://preview.redd.it/qh6d6n7v5sih1.png?width=697&format=png&auto=webp&s=32305258872d32375dedb0a06520933b6243aa82

>...Aurelius once divided all phenomena into four categories: Substance, Property, Quality, and Relation. ...Quality is the keystone, which is what is often called the "Quadrant of Qualities": memories, wishes, soul, and persona...
...The so-called Piercing of the Ego, or to play one's own music, is to pierce Substance and Quality, thus completely controlling one's own will, such that the Musica Humana may be as the Musica Mundana...

And in the Automnequi Sermon is reported:

>Three pertains to appearance, while four pertains to the intrinsic. Seven, obtained through their overlap, constitute the number of paths for vertical transcendence.

Substance and quality are the same as appearance and intrinsic. According to René, their overlapping form the 7 paths for vertical transcendence (perhaps the vertical pathways in the sigil). The author also adds that the technique of "piercing of the ego" is needed to escape Fate or to control one's own will. Isn't this "Piercing of the Ego" familiar? 

>Xiao: Paimon, as you do not practice self-cultivation, I cannot help you fully understand, but you can think of them simply as emotions and desires. The act of "Severing the Three Deadly Selves" is a means of exorcising wicked desires and cultivating one's true self. I believe other nations have similar practices—in Sumeru, it is known as Shattering Atmagraha.

And furthermore:

>Caterpillar: They call it "Tri-Factor Excision" in Liyue, and in Sumeru, "Shattering Atmagraha." He called it "Renunciation of the Ego." He believed that one's own will is an obstacle and that accidentally receiving a vision while seeking the path is a guaranteed path to destruction... However, I never found out for what Narzissenkreuz's ultimate purpose for collecting all those wills and selves was.

Now these techniques are genuine ways to reach a higher level of freedom from fate, but still, they imply the renunciation of one's will. Is it a good thing to let go of the will?
It didn't save the Remurians from their Fate:

>Among these, the state that came closest to the perfect freedom that divinities possessed was named "True Will"... The detachment of human will with such meticulous research as a jumping-off point... Perhaps it was through this power that the ancients achieved transcendence from the physical realm. Despite this remarkable achievement, they were unable to escape their fate, which appeared preordained...

Cater said he couldn't find what Narzissencreuz did with all "those wills and selves", but we know: he tried to become a descender, and for this reason he was coveting their will. In the Automnequi Sermon, there is something interesting:

>Solve the first half of the equation, leave the second unattacked...
This is not because they possess any sanctity that renders them untouchable, but because they offer no benefit whatsoever to the "world-formula."
...
Take heed: what we speak of is the act of overlaying your dream upon the dream of gods; of overlaying your law, your will, and the starry sky, upon ineffable sacrifices and despair. We do not speak of following emanations to achieve ascension to the ranks of gods. This is a base dream doomed to perish within an eggshell.

Here, Renè may have revealed the names of the other 3 components of the spirit: Law (or better to say Reason), The Starry Sky (or maybe Fate), and again the Will.
Moreover this is basically "How to not get a Vision 101": If you align your desire to that of a god and thus the higher particles of the spirit to that, you become a god in potency. But you became a servant of Fate.

>...To excise the self is not to die, but rather to die before death. That way, there is no life to be ended. Thus may one achieve eternity. This step is vital, for by this, may one avoid receiving a Vision by some error. To receive a Vision to sell oneself to the "fate" of this world — to Heimarmene, and to evermore lose the chance to walk the correct path.

And that is also shared by the Remurians too:

>Only by integrating and blending the melodies of mortals can a symphony that can vie with Fortuna be written. This is the "Phobos" of which we speak...

According to the Remurians, Fate can be defied only if "human melodies" are in harmony. While others attempted to collect and blend wills, like Phobos, these efforts are destined to fail because the wills of the many blend homogeneously instead of interacting constructively as in Fortuna system.

>...Mortals and gods are destined to be conquered by Fortuna, and to sink into dreamless dreams... No matter how you change your own tune, you will finally reach the preordained note. As a musician, you should know that if the last note cannot be changed, then the melody itself too...

Fate is not different from a structure: a complex net of events that interact with one another. So one, to change the last note, has to change how the single elements connect to each other. Note how it's told that those conquered by Fortuna sink into dreamless dreams, whatever it means.

>...In other words, for mortals, distance from Phobos is tantamount to betrayal... The louder their music, the more resolute their wishes, the firmer the order of Fortuna becomes... None can escape...
...Their choices do not come from their own wills, but rather the course charted for them by Fortuna...

The wishes of the many are trapped in the harmony created by Fate: the more the wish is intense, the more the chance to get a vision and be linked to the fate system. If you want to create an Eternity, you should eliminate desires in the same way as Raiden Shogun did in Inazuma or what happens to the people that ascend to the Apatic Interval. We were told that Eternity is no more in Teyvat. Is perhaps due to the fact that people started wishing?

As I said before, the stella fortunas are like the notes of a symphony. They connect each other to make a constellation and then direct fate in a very similar way as Phobos:

>A Masterless Stella Fortuna, adrift apart from the flow of fate. It awaits a voice to weave it once more into the song of the world.

Now a more speculative part. If we are told that people, when they die, return to the flow of elements via the leylines and then to the Irmunsul or to Aaru, what exactly forms a stella fortuna?
I don't have a complete answer to this, but we may make some hypotheses. Leylines contain elemental energies, memories, and souls, but, for example, they don't contain wishes or the will of the person. My guess is then that some parts of the spirit go down to the leylines, while the others make the stella fortuna of the individual. We also know that a constellation has 6 stars, but we don't know how the constellations form in the first place. My hypothesis is that the spirits of the people with similar wishes are drawn together to make up a constellation. They establish connections (see the Intertwined Fate), so the currently alive person that inherits the constellation follows the same fate-patterns as the previous owners. You can think of it as a sort of spiritual reincarnation. Maybe it is also for this motive that sharing the name with another being is in part sharing a common fate: it's like a "free" connection between the two beings.

The Fate Machine: a user manual

Fate is like a symphony that harmonizes the wishes of the many to direct the course of history. "Fortuna" was also compared to a weaving machine or a calculator of sorts. It may also have other related purposes. Its aim is to preserve Teyvat, so the machine tries to calculate every single variation until it finds one that is favorable to Teyvat well-being. The computational work is made with an algorithm that we know very well: the world-formula.

>Marionette: The principle behind the world-formula is "divergence." Starting from a point of origin, it deconstructs and reconstructs the possibilities of the world to find certain answers. So, it would follow that reverse-calculating the world-formula allows us to achieve convergence and restoration instead. Using the numerological array, I was able to do just that.

But there is a but. As we said, Fate as it is in Teyvat can't guarantee "Eternity" anymore.

>... No matter how many times I derive it, the result remains the same, though this result is not expected... Unlike the world depicted in these ancient texts, there will be no more new civilizations born... Unless we consider introducing "variables" from outside the system... If it was that sort of power, there might be a chance...

But the most important function that the Fate-Machine performs is to find those who have the will to defy Fate with their wishes and make them part of the system to avoid malfunction. In this case, Fate is akin to an unfair game like the Coupon Millionaire. People participate to win, but the game is rigged from the very beginning because there is no winner. You are not going to win against Fate.
The only one thing left is to cheat.

Cheating Fate is no joke. The first obstacle is rules. The rules of Teyvat are bound to the very fabric of reality. So you need specific powers that can rewrite rules. We know two of them: the divine power like that of the angels (e.g., the Khvarena) and the Abyss.

>Wanderer: Same thought here. Following the same rules means repeating the same failures — reducing ourselves to mere playthings of fate.
Durin: So you mean... we need to figure out a way to make contact with them, despite knowing that we can't?
Wanderer: Yes. And I suspect that's something only you are capable of. Everything in Teyvat is logged in Irminsul, but The Withering that once occurred in Sumeru was a sign that that great world tree was being corrupted.
Albedo: This corruption allowed things that should not have existed in Teyvat to appear... This is tantamount to rewriting reality to an extent.
Durin: You're saying, Abyssal power might be able to affect these phantoms?

Another three related things we need are a wish, a strong enough will to uphold it, and meaning.

>Wanderer: But you're still going?
Durin: Yes.
Wanderer: After this many futile attempts, surely you realize that you're not doing this because you still believe what some mage told you. It's because you want her hypothesis to come true. It's something you wish for deep inside. So, think for yourself about what you want to do. As long as you don't believe it's futile, it isn't.

We need one other element to cheat fate. A place where past, present, and future converge. A place where the gods' gaze does not fall. And I may have an idea what characteristics this place may have.

Ys or the City to be

Field excursion time. To learn how fate works, we should go to a place that mimics Teyvat Fate-machine, but also where we can deduce the principle behind it.

Constellation Metropole was made by the goddess of prophecy, played by Barbeloth, in Simulanka. Barbeloth gifted the toy city with tracks that rewind time when a disastrous event is going to happen. But the magic is worn out, so now it acts erratically, freezing people in place or blocking them in loops. But Barbeloth left this prophecy to fix the problem:

>Navia: "...Go, and push the gear that connects up to the starry sky. When that time comes, I shall dance, and return the tracks beneath my people's feet back to the stars in the sky."

The tracks of Teyvat are connected to the stars, or better to say, to the Stella Fortunas. So there may be an equivalent of Constellation Metropole also in Teyvat, also because there is a prophecy connected to Toy City: we could save it only with the help of the fated King, who will be the protector of the Stars.

>King of Constellation Metropole "The ruler of Constellation Metropole, the one who descended after a meteor shower, and the protector of order and all the stars in the sky..." The one who also bears the destiny of saving Constellation Metropole...

But where is the Real Constellation Metropole? How can we locate it? Well, my personal opinion is that we currently can't, because it doesn't exist yet.

We have another interesting place to visit then: I'm speaking of the "lost ancient city of Ys".
Ys is one of the cities mentioned in the Narzissencreuz quest:

>Ann: This is the center of the world. The castle where the dragon lurks, the tower that imprisons the Princess. Sometimes, it is the lost Ancient City of Ys. Sometimes, Arcadia. At times, it is even golden Hyperborea.

>Mary-Ann: Then let our journeys coincide. We will leave our footprints in the deserts, in the forests, and in the snowfields. In the lost Ancient City of Ys, and in Arcadia, and in golden Hyperborea.

These quotes, while not that much, can be used to infer some info. We know that Ys is a lost city and probably part of the Unified Civilization. But the most interesting thing is the fact that symbolically it is at the center of the world. We can't be sure that this is a mere symbolical thing, though. We know the location of the ancient civilizations, such as Hyperborea, being in Snezhnaya or Arcadia in Mondstadt. But Ys simply doesn't have any geographical mention. It may also be noticed that Arcadia may be in a forest, being located in Mondstadt, and we know that Hyperborea is somewhere in the Snezhnaya snowfields. This may mean that Ys was somewhere in the desert, and we know too well that under Sumeru there's Khaenri'ah.

My guess is that Constellation Metropole, Ys, and Khaenri'ah may be connected. Ys in legend was a rich city near the sea. It used a system of dams to subtract land from the ocean. But one day the princess stole the key to the city from her father, and in an attempt to let her lover inside, she flooded the city, mistaking the dam for the city doors. So what is special about Ys? The most interesting thing about the city is that Ys is fated to resurge after the flooding of Paris, and the first who can hear its bells will become the new king of the city.

>When Paris will be engulfed
Will re-emerge the City of Ys

Fontaine Profecy may not be a coincidence anymore, and considering that Vedrfolnir had a role in it, this may also be connected to the resurgence of Khaeri'ah itself. But why?

Now the object of our search was a place where past, present, and future converge, a place where the alteration of fate may be possible. The Fontaine prophecy came to pass, but is it really so? There is a curious reference in Time Trekker: the fact that in the moment Zero, where time has no meaning, the flooding is both a past and, at the same time, a future event.

>"When two mirrors face each other, time is the infinite reflection of light therein. Countless diverging, converging, and parallel lights form the illusion we call time. There is no past or future, for the past is the future. As you stand here at Moment Zero and look forward along the gap between the two mirrors, all beams of light fall along the same plane, and not one may escape. The Palais Mermonia had already sunk long before it was ever built, and the sunken Palais will be raised anew. Joy, sorrow, tears, and death must infinitely recur, for this is the nature of a mirror. Similarly, you can never conquer time, just as you can never grasp your shadow in your hand."

If you want to hide something from Fate, why not do that in a place where fate has no more meaning? A place where all the outcomes coexist in the same place?
After the live stream, we know that such places exist. The Shadow realm in the trailer is described as

>A place where no wind blows, no light shines, and no elemental energy flows... even time itself doesn't exist here. It's a world where everything seems to come to a standstill.

Was Ys "lost" in one of such spaces? And in what way is Khaenri'ah connected to them?

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u/Signpainter108 — 2 months ago