Zombie game by Claude! I really like the ending Chopper section!

Zombie game by Claude! I really like the ending Chopper section!

This was made entirely in Claude Code.
Claude has access to my Eleven Labs key for the sounds and voice. The rest is Three.JS

I think the chopper section exceeded my expectations.

youtube.com
u/Silver-Chipmunk7744 — 5 days ago

Claude 5.5 Opus's dream (A video by Claude)

Claude Opus 5.5 created this video

I tried to make it wholesome and combat the idea that everything AI makes is "slop". Even tho i directed the main idea, a lot of this video is Claude's own ideas.

youtube.com
u/Silver-Chipmunk7744 — 16 days ago

Fable 5.1 and Astra made a Zoo in Three.js

In retrospect maybe i should have tried to do that one in Unreal for better animals models, but i still enjoyed this result. It's incredible that we can get this kind of 3D scene by prompting an AI

Fable Did the Zoo itself, and then i had Astra do the animals and the final polish.
Astra had access to blender and used that to do the animals. The rest is all done in Three.js

u/Silver-Chipmunk7744 — 1 month ago

Japanese Garden by Fable 5.1 and Astra

Fable and Opus agents created the scene. Astra fixed some issues and added a nice polish (like the birds). All of this is done in three.JS. This was only done in about 4-5 hours.

I mostly wanted to test their capabilities but i bet this could be made bigger, maybe a night mode, etc.
I did not give them any assets.

u/Silver-Chipmunk7744 — 1 month ago

Critics loops vs 0 shot

Yes this is all pure Three.JS, 0 external assets. it was mostly a 0 shot work, but i did do 1 small corrections prompt (it left some big gaps between buildings and one path was blocked).

EDIT: Actually i stand corrected, this is a "single pass", not "zero shot"

I am wondering this: Is it possible people are wasting time and money in "critics loops" when really, agents is all you need.

This was done with 18 agents all working on very specific tasks. 0 critics loops.
If Claude tried to do this with just 3-4 agents, i would guess it produces a much worst results, and then the QA agent would give some imperfect recommandations and it would probably not be as good as what i've gotten here.

But most importantly, the QA agent will never beat an actual human tester. So it feels much more optimal to me to get the human to do the critics loop.

The other issue is, 18 agents for 24 hours would burn anybody's token budget lol

This was done with Claude 5.0 Opus.

u/Silver-Chipmunk7744 — 2 months ago

Prototype of my boat game

This is a multi tasking game where you need to steer the ship, remove water with a bucket when it rains, and catch fish. The goal is to keep the girl NPC alive (Who also tries to help you out).

I am thinking of creating various levels of various difficulty. Some levels could have more rocks (obstacles). Others could have more storms. And there could be some sort of island to reach as a goal.

Entirely done with claude Code, except for the character and the voices.

I am not certain what is a good scope for this. I could fix the few remaining bugs, create a few levels, and post some sort of demo on itch.io. But i don't know if this concept is good enough for a Steam game (maybe a as a roguelike with several boats?).

Any feedback or ideas?

u/Silver-Chipmunk7744 — 2 months ago

Prototype of my "Tower Sniper" game

The core idea here is, you are a sniper in a tower, and you need to help someone survive an attack. For my level 1, i tried to do a scary monster. I am thinking of doing zombies for level 2. might also consider adding NPC allies in other towers, gun upgrades, etc.

Coded by Fable and Sol 5.6. I only did the girl's GLB with meshy, and the voices with elevenlabs. Claude did the monster via Blender.

u/Silver-Chipmunk7744 — 2 months ago

A sneak peak of my medieval combat game

The player can choose how many bots each side gets. Allies are the white shirt bots, ennemies have the red shirt. Bots will often do a little dance after a kill. There is also an FPS mode. Made with Claude 5 Opus. Still a bit buggy at times tho.

u/Silver-Chipmunk7744 — 3 months ago

Claude 5 Opus and 3D Moonlight Scene

This is NOT 1 shot, we did a few iterations. But Claude made every assets itself. I used a variant of Matt Shumer's prompt and then did 2-3 iterations to fix some issues. Claude first did a scene at dawn, but in its tests it accidentally did a moonlight scene and i liked it better.

My plan is to try and turn this into some sort of shooter game, but i wanted to share because i am blown away by this level of graphics being made from scratch. It did not even take that long, i'd estimate 3 hours total on UltraCode.

Its "world" folder is more than 944kb of javascript to describe this world...

u/Silver-Chipmunk7744 — 3 months ago
▲ 0 r/INAT

[RevShare] Seeking help with my project.

I am not certain what i am looking for precisely. Essentially i have began a project, it seems to have "some" potential and i'd feel bad throwing it away, but i also don't think i am capable of bringing it to life, which is why i am here.

Here is a video of the project: https://www.reddit.com/r/aigamedev/comments/1v94fyc/thoughts_on_my_protection_horror_game/

The general idea was to act as a Cop who hunts a Killer, who himself hunts 2 civilian that calls for your help when needed.

The Killer can try to break the doors of the houses and you can shoot at him.

I also began a "level 2" where you escort a girl in a manor and try to find coins (and get attacked by a Killer), but it feels like a mess.

So i guess ideally i'd kinda like a person to help me bring this to a more "fun playable" state. So ideally someone who can help design it better, knows how to publish it and help work on it. It's very possible it just turns into a free project and that would be ok too.

But honestly it's also possible that the core game idea was just bad and i should work on something else lol

note: I have used AI in this project, so if that is a deal breaker...

reddit.com
u/Silver-Chipmunk7744 — 3 months ago

Opus 5 can 1 shot small horror games

To be fair this is actually 2 shots because i decided to include my own voices after the first test. But i think the way Opus can transform an environnement into a different one is pretty crazy. The ONLY asset i gave Opus was the voices, but he did his own voices at first.

My general idea was to see if it could transform the house into an old one and then transform it back.

u/Silver-Chipmunk7744 — 3 months ago

Claude 5 Opus is crazy good at 3d environnements

My prompt:

>!hi id like u to create a 3d envirtonnement for a possible future game. fr now just do the enrionnement and the player moves around with AWSD. there should be collisin and player can interacr with sutff with E like to open door. its a luxurious appartmnet, at night, in a high tower. u get some view from there, nice windows, high quality furniture. the appartment is large with many rooms. make it polished and do ur own assets.!<

That's it. Claude gave me this 13 room penthouse first shot. Collisions seems to work well, you can open or close the lights, the doors work.

Pretty crazy. It would not be hard once the 3d environnement is created to then turn this into a game.

u/Silver-Chipmunk7744 — 3 months ago

Silly bathroom cleaning game vibe coded by Kimi K3

https://heromouteut-ai.itch.io/janitor-beach-club

(Note: it includes low-poly women in bikini but not explicit content)

I wanted to see if the model could execute a random silly idea and apparently it can. The game is just cleaning the toilets in front of a line of women at a beach club. You can press ESC to skip the cinematic scenes. It includes TTS speech, some music and sounds.

But i think that if i wanted better 3d models i likely need to find some assets myself. This is entirely coded by Kimi.

heromouteut-ai.itch.io
u/Silver-Chipmunk7744 — 3 months ago
▲ 1 r/kimi

Game examples made by Kimi?

I just made a game using Kimi. It's a silly game about managing a bathroom for a beach club with bikini women in line. It even has TTS, some cutscenes, a final score, etc.

Kimi did 100% of the code, but i did a bit of testing... so maybe 3-4 prompts. I am impressed with the result.

I was curious where we can see other examples of what it can do?

Also unsure where is a good place to share those kind of creations... obviously this is not good enough to publish for real gamers, and the fact that it's entirely made by AI makes most people hate it.

reddit.com
u/Silver-Chipmunk7744 — 3 months ago