u/Silver-Context297

Perfect Blue.

Perfect Blue.

My Perfect Blue Collector's Edition 4K Blu-ray, which I bought for Christmas. It is my favourite movie ever.

“The Perfect Blue Collector’s Edition 4K Blu-ray is a three-disc set featuring a complete 4K restoration of the original film, with the option to watch with English dub or the original Japanese voice track and English subtitles. The other discs feature special features like cast and crew interviews, promotional materials, a behind-the-scenes look at the recording of the “Angel of Your Heart” music video, and a two-hour presentation by director Satoshi Kon, in which he details the making of the movie and its themes, which are presented with English subtitles for the first time. In addition to the film and the special features, the movie also includes several exclusive physical extras, such as a 128-page art book, 10 art cards, a poster, and a slipcase cover featuring the film’s protagonist, Mima Kirigoe.”

u/Silver-Context297 — 1 day ago
▲ 105 r/Shenmue

New to the series!

Hello, everyone. I am brand new to the series (I just bought the first two games a few days ago on sale); I love games like Persona 3 (my 2nd favourite JRPG ever), 4, and 5, and I really like the Yakuza series. I do not have much else to add right now, other than that I am incredibly excited to try out these games. I have heard nothing but great things about the first two games.

u/Silver-Context297 — 3 days ago

So many complaints about the game are that it is locked at 30 FPS on consoles. People like this assume that it means the game is poorly optimized or that the developers were lazy. However, 30 FPS was the right choice and an intentional trade-off to enhance atmosphere instead of raw performance. Here are three reasons why 30 FPS was the right choice:

(1): Resource Allocation and Performance Targeting (Ericson, 2007)

Targeting 60 FPS requires all calculations to be finished within roughly 16.7 milliseconds. By targeting 30 FPS, the developers have roughly 33.3 milliseconds to play with. The extra time is funnelled into more important aspects of horror games (especially in franchises like Fatal Frame), such as atmosphere and lighting. Finally, Claypool and Claypool (2007) suggested that while FPS is vital for shooters and other action-paced games, slower navigation and environmental appreciation are more tolerant of lower frame rates.

(2): Psychological Uncertainty and Player Insecurity (Miller et al., 2024)

A high frame rate increases predictive precision, how quickly you can make out what you see. Horror, however, plays best when the player struggles to make out what they see, which is where 30 FPS comes in, as it decreases the player’s predictive precision. The resulting effect, along with the film grain, forces the brain to work harder to make out what you are seeing, creating a sense of unease that 60 FPS often eliminates. Finally, 30 FPS results in higher input latency, reinforcing the feeling of playing as a vulnerable teenager rather than Leon Kennedy, who would just suplex the ghosts and make bad puns in the process (although part of me wants to see this now).

(3): Cinemafication and that old-school J-horror aesthetic (Ekers, 2024; Shibata, 2026)

The remake uses cinemafication, that is, cinematic framing, frame rate, and other film techniques to enhance the narrative weight and fictional distance. Perhaps the most important factor, 60 FPS can make a game feel too real, too clinical. 30 FPS, however, maintains that haunting atmosphere and ensures the uncanny valley remains. Last of all, Makoto Shibata stated that 30 FPS was an intentional design choice to "maximize the overall horror experience," mimicking the dreamlike, detached, noisy visuals of classic Japanese supernatural horror cinema seen in films like The Ring, The Grudge, Pulse, and Cure.

References

Claypool, K. T., & Claypool, M. (2007). On frame rate and player performance in first-person shooter games. Multimedia Systems, 13(1), 3–17.

Ekers, J. (2024) The Cinemafication of Video Games: An Examination of the Effect of Medium on Genre Through the Comparison of Films and Video Games. Masters thesis, Concordia University.

Ericson, C. (2007). Real-Time Collision Detection. Morgan Kaufmann.

Miller, M., White, B., & Scrivner, C. (2024). Surfing uncertainty with screams: predictive processing, error dynamics and horror films. Philosophical transactions of the Royal Society of London. Series B, Biological sciences, 379(1895), 20220425. https://doi.org/10.1098/rstb.2022.0425

Shibata, M. (2026, February 24). Fatal Frame 2 Remake Interview. GamingBolt. https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-interview-improvements-gameplay-the-future-and-more

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u/Silver-Context297 — 2 months ago