
EV AE2 LCR Logistics question
Tl;Dr: question in bold at the end, need help
Hello. I recently became an AE2 subnet enjoyer and am now learning how to properly setup machines and my subnets so that recipes can be crafted in subnets rather than the main net. As you can see, I was working on doing this for an LCR, and it looks atrocious! I was wondering if there's any way to make this setup look cleaner...
The idea is that patterns are requested on the main net, and push their items to a kissing interface on the subnet. The resources are then sent to a storage bus that's facing an input bus with the appropriate circuit.
A big issue with this 'hood' setup is that every unique storage bus must not be touching any other storage bus' cables, otherwise materials would just go into a random input bus with a random circuit which is bad! Thus, I use cable anchors or different colors to keep them from mixing.
Fluids add a bit of complexity because you can't just have a storage bus push both items and fluids like a dual interface can. So I came to the conclusion that I need every independent storage bus to connect to the fluid storage bus which is facing a quad input hatch
I've done a small amount of testing, and this setup does work, but it's extremely obtuse and hard on the eyes. The problem is that fluix cables can attach themselves to any color cable, so when two different color cables are attached to a fluix cable, the gap is bridged which allows materials to go into either storage bus (not what I want)
All this long winded foreword to ask this one simple(?) question: Is it possible to prevent cables of different colors interacting with each other when attached together by a fluix cable
OR
Is there a better way to subnet crafting in EV (I am very aware of UA setups like the toggle bus which solve this elegantly, as well as UA V1. The former I plan to do, and the latter I do not want to do.)