r/GTNH
Oreberry crop feedback opinion (2.9 CropsNH)
Hi, some feedback for the devs from me about oreberries in CropsNH.
I recently watched IXs superflat challenge and decided to try it myself. Since it relies heavily on crops I of course got to oreberry crops and I have some feedback.
Generally CropsNH seems absolutely great and insanely useful. However Oreberries are falling behind IMO. As much as they are obligatory on a challenge run like this, they are pretty much useless on a normal run since basic metals they offer are easily found in large quantities and there's my issue with them. They seem to give fairly little for their growth time, yield (9 berries to one dust) and processing time. In a normal run there is no way they are viable over conventional methods of resource collection. And I think that should they get buffed to be viable they would offer some really fun early passive resource gen that would actually be worth putting effort in meeting their environmental needs for them to grow.
Alternative idea from me: Buff them HEAVILY but move them up a tier or two so they need a crop breeder machine.
Anyway that's some rambling from me thanks for attention :)
help i stop taking damage from the steam fluid pipe in gtnh
i was walking around and i notice that i can't take damage from the steam fluid pipe, and even from lava buckets without the glove
Edit: I was on peaceful so that why my bad
I’m new to nuclear, is my diagram accurate for a steam reactor?
IMG 2 is missing a few things and simply shows control rods at 100% insertion.
I really just play Roblox games about power plants so that’s where my knowledge comes from. I was just wondering if my understanding of reactors is accurate.
• Feedwater goes to the core and heats up into steam, which powers a turbine, the steam then returns to FW or is released into the atmosphere. (I don’t know which one)
• Coolant goes into the core which (obviously) cools it. It’s then recycled back into coolant go back again.
• Generators keep pumps for coolant and feedwater running, but during maintenance or a malfunction, the facility can switch to their turbine grid, which I labeled auxiliary (but I’m not sure if aux is the correct term for turbine power)
• control rods go into the core with a special material (I believe granite?) to slow the reaction to cool the core. SCRAM puts all rods in at once.
I’d appreciate anyone who reads this all and gives feedback and corrections! Also yes, I know I forgot reactor fuel (uranium 235?), but I don’t know how refueling the core works so I didn’t bother.
Getting (Char)coal quest wont complete
I have each step of the quest complete and I have all the bricks I need, I even build the full coke oven and broke it back down and the quest hasn't registered. Do I need all the materials at once?
I'm getting tired of laying eggs from some eldritch monstrocities
Man, why is the Warp so difficult to get rid of? Crafting soaps without proper automation (which is gated by AE2, as I understand it) is pure agony.
I laid 2 eggs while typing this. Sigh
Help with gtnh update
Hello ibkeep hearing about gtnh 2.9 but i cant find it. I want the better crops. Am i halicinating this or am i getting the version wrong ?
guys is healing axe worth it
the grind to get healing axe seems kinda ridiculously long (im in ~lv) and the benefit doesn't even seem that good, should i go for it?
Any really good cropsNH crops I should rush early?
Are there any crops that really make life easier early game or should i just go through whatever the questbook tells me? I was thinking going directly for ore crops but anything else? (speaking of which, does the questbook contain all crops?)
How much easier does it get moving from LV to MV?
Long story short, I'm first timing GTNH, and it has been an amazing experience. The furthest I've gone in any modpack I've ever played, and the most fun I can recall from ever playing minecraft ever since getting the game for the first time in 2013.
Having said that, this is my first time playing the modpack, so I have to do a lot of research, and naturally a lot of posts from this subreddit started appearing. Many of which say that stuff that was hard in lowers tiers get easy in higher tiers. This is expected.
My question is by how much? I'm getting around to finishing LV, just got myself an EBF and my first diodes, and I had the intention of setting up a polyethylene line, but apparently getting circuits for the machines will be much easier in MV. Is this true? Will the move from LV to MV feel immediate or should I already get around doing this processing line?
My ADHD really shows in this pack
Right now I'm really early into HV and I got a lot of projects I want to do, I've been using the NEI bookmarks to keeping track of what I need to build to each part and I'm keeping each idea in a page and I take each machine off when I built them and put them into chests in the areas I want to build each and as of right now I have 10 pages, about 15 machines already built but none placed and everytime I change pages to build something because I think that I need it to progress better. I really love GTNH but when I caught myself at that I just had a laugh because of the sheer amount of things I'm doing without completing one ahahaha (just a rant about myself)
Does anybody know the name of this resource pack?
Thank you
Edit: More pictures and the link where I found these GTNH images.
https://forum.mechaenetia.com/t/base-showcase-kastas-gregified-adventures/1322
Asking for advice from Senior Engineers?
Hello, im new and so damn happy that i found a amazing Modpack.
Anyway i am currently going way over the Top with my machines and i wanted to ask a little bit which many of you will know better.
The unfinished Bit between the two Macerator MB's will be the Steel Version of the Steam Purifier and i can't get to see how many Solar Boiler i would need. Currently this entire bit will be powered by 10 Advanced Solar Boilers. Steam Transport is handled by the normal sized Steel Pipes. Should i just put more Solar Boiler on the Roof or can anybody give me a better Idea?
To the moon!
130 hours on both our accounts going into EV :). PDIM or no? Quick little base tour as well
Can someone please show me how to wallshare XL Turbo Gas Turbines?
The mufflers seem to make it impossible for me to wallshare XL Turbo Gas Turbines despite the wiki saying it's possible. If I put 4x mufflers around every control block, they're all incomplete structure. If I put mufflers around the 2 on the side, those 2 are complete, but not the middle. If I put mufflers around the one of the middle, that one becomes complete, but not the two on the side. This means that all 3 turbines can't be turned on at once, and according to the multiblocks overlay tab the mufflers can only be placed in "Hint dot 7," which doesn't allow for overlap.
Can someone please show me the correct way to wallshare these? I've tried asking on the Discord a few times, and despite being told it *is* possible no one has told me how to do it and people just keep telling me to repeat the things I've already tried over 5 times (like putting 4x mufflers around each controller and making sure the redstone isn't blocking the mufflers)