
just entered the steam age
just made some water tanks, some coil boilers for steam and a railcraft tank with some other steam machines. Im having such a good time with GTNH, any tips for the future?

just made some water tanks, some coil boilers for steam and a railcraft tank with some other steam machines. Im having such a good time with GTNH, any tips for the future?
I just got my witch spawner and made a farm where they get killed on a spike enchanted with educational 5 and sharpness 5, i'll think about the item dropped later.
The problem is with the xp side of the farm, I have the xp go inside an iron tank, which has 20 output on the bottom connected to gt ulv tanks with the autocrafting automated.
It is not working tho, i noticed that out of the 19 crafting recipes I put to autocraft, only the tin one was the one frequently crafted (I have 200 tin and 14 copper done by the same automation, but they both cost 3 buckets each)
So what is happening is that the tank seem to have a preferred output instead of "round robin" the xp through the 19 outputs available.
The tank is only in 1 chunk so I don't think that's the problem, but idk how to fix it, enderIO fluid conduit don't have a round robin option so something similar would happen, logistic pipes fluid pipes seemed even worse when I tried them in creative
Do you have any suggestions? I'll put a pic of what it looks like rn
Hey, quick question: Can you change the Java version when playing on CurseForge, or am I stuck with Java 1.8?
I plan on playing gtnh. I know this pack takes a lot of time to complete. I heard that the pack regularly gets updates so I wonder rather I should stick to the version I start with or update the world?
Hi there! I'm trying to complete my nutrition ( currently at 75% ! ) and I'm missing a few food items. One of those if the Dezils Marshmallow, which cannot be crafted. According to the wiki, it's found in loot chests, but we've searched quite a lot of them and we've never had food items in them. Any advice ?
So, to be completely transparent, I'm still a complete noob at this game. I've played two worlds so far, and only got to the Steam Age in each.
But what I found in my first playthrough was that you need so MANY of the most basic resources, that it felt like a crime to not include some way to just annihilate a group of gravel or clay.
So I installed Ore Excavation onto the pack, and made a custom config called "Terraform", which just destroys a 1×5 sheet. So I could use the shapeless one to annihilate an area of stuff, and Terraform to, well, Terraform.
I've had WAY more fun so far with it installed. With all the saved time from gathering basic resources I've had time to actually learn more things in the pack and built an actually pretty nice base on a peninsula, with a big storage building to boot. (I ALWAYS have to have a dedicated storage building no matter what pack I'm playing.)
There is, of course, a couple issues. Trying to excavate functional blocks like Furnaces or Iron Tanks causes a graphical bug where the blocks don't actually break, and have to be smacked one by one to actually make them disappear. The same happens with GT Ore Veins, meaning Ore Excavation is best at simply clearing the stone around the ores so that they can be mined one by one, just to be sure you get everything.
There's also a chance that I am a complete idiot, and using Ore Excavation will ruin the progression later on in some way. Point is, I'm having way more fun than I had the first time.
idk i read the thaumicon idk what they mean when i have to infuse...
nei says theres no need for any essentia but the thaumicon says i do need some sort of essentia, idk nothing is clear rn
So i expended my oil setup, now i have a distillation tower, chemical reactor, and from there i steam crack naphtha and distill it again. and mix the light and heavy fuel into diesel and just store the refined gas
But i see benzene giving me other products? Should i switch the another setup? Or has this kind of setup worked out for you guys as well? I don’t want to build infrastructure that won’t give me enough byproducts
I have a few machines made almost every single one is steam age now since I grinded out that bricked furnace but I genuinely don't have enough steam coming out? I grind our charcoal or coal for some extra steam but then I have to get water and the whole process is for the tiniest bit of alloy. Is there any way to get unlimited water? or even some charcoal? I can't fuel all these boilers if I make any more
Edit: also can someone tell me how to chunk load so I can leave my base when smelting😭 i cant figure it out
Serious question. In these guides I’m watching, there is usually some unexplained element. Like I’m watching this dude make all the tools and then the tinkers construct to allow for rock/iron (I don’t know if rock tool is thing) tools.
The dude shows the mine where he found iron, and it shows the iron vein on a map, but on my map I’ve never seen it label any veins. But he showed how far he had to dig down to find even crappy iron and eventually the regular iron, and it was substantial. So I’m expected farm, and mine for iron, and build a safe space, and prepare for lv or whatever the first stage is and to do all of this with wood tools that break every 20 hits for the first…..however long?
I mean, is that the grind people talk about? or do people find a quicker way to iron tools or more durable tools because I’ve already gone through like 50 wooden shovels/axes/pickaxes and I still haven’t found an iron vein, and I still need several more iron bars to make plates to make tools and screws and crap. Apparently flint tools aren’t a thing early on anymore, I noticed that in older guides.
What am I missing?
this is my first playthrough. im in LV almost in MV. took me 3 days to setup the oil and then figuring out how to set this up. i wrote out a plan on paper bcuz i was always looking in NEI every 5 seconds. its not perfect i often have to redistribute the fluid cells. any advise you have for MV would be great. thx.
I'm constantly taking fire damage, it didn't go away even when I died. I get the death message (My name) was boiled alive. I was in the twighlight forest when it happened and don't know how to stop it.
This seed has a mushroom island biome intersecting with mainland terrain with a fully walled-in village with tons of houses for free loot.
Steam is not cutting it. I am having to switch the direction of my cables to power 1 MV Machine and my EBF. As you can see I did have plans on scaling up my steam. I even built all the water tanks for it. But I want a power source that can take me a long distance if possible. Someone mentioned something about light fuel. Should I go the combustion generator route? Which direction offers the best power source as I am going into MV. I feel like I need to redesign my entire setup to accommodate for MV Lol.
Basically i am realy far into lv like i have a ebf i have most Maschines i have just now built a light fuel set up i was wondering if i should move on to mv or if i should double down make multiple copies of Maschines farm more basicaly just boild out lv more before moving to mv its my first run and i am 80h in
I am already in EV tier and my question is:must i do bees?before gtnh i played another modpack:reclamation,there were bees in it too and i absolutely hated doing them.Will i miss out on something if i don't do bees at all?
Tl;Dr: question in bold at the end, need help
Hello. I recently became an AE2 subnet enjoyer and am now learning how to properly setup machines and my subnets so that recipes can be crafted in subnets rather than the main net. As you can see, I was working on doing this for an LCR, and it looks atrocious! I was wondering if there's any way to make this setup look cleaner...
The idea is that patterns are requested on the main net, and push their items to a kissing interface on the subnet. The resources are then sent to a storage bus that's facing an input bus with the appropriate circuit.
A big issue with this 'hood' setup is that every unique storage bus must not be touching any other storage bus' cables, otherwise materials would just go into a random input bus with a random circuit which is bad! Thus, I use cable anchors or different colors to keep them from mixing.
Fluids add a bit of complexity because you can't just have a storage bus push both items and fluids like a dual interface can. So I came to the conclusion that I need every independent storage bus to connect to the fluid storage bus which is facing a quad input hatch
I've done a small amount of testing, and this setup does work, but it's extremely obtuse and hard on the eyes. The problem is that fluix cables can attach themselves to any color cable, so when two different color cables are attached to a fluix cable, the gap is bridged which allows materials to go into either storage bus (not what I want)
All this long winded foreword to ask this one simple(?) question: Is it possible to prevent cables of different colors interacting with each other when attached together by a fluix cable
OR
Is there a better way to subnet crafting in EV (I am very aware of UA setups like the toggle bus which solve this elegantly, as well as UA V1. The former I plan to do, and the latter I do not want to do.)