u/SinesPi

How long is the Spindle ride?

So I got on the Spidle without saving the escort. I assume talking to him has something to do with why this is so long. After sitting around for a while, I got a prompt to wait until it's done, and I turned it down out of confusion. Now I'm just sitting her, for quite some time. I think some people could literally have run the distance by this time. Is the game broken, or is it supposed to be very long to emphasize the length of the trip?

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u/SinesPi — 3 days ago

Where can I find Zetachrome?

This is the only thing I'm really lacking right now. I've even got a few Zetachrome pieces of armor, but I struggle to find any actual weapons, much less the weapon I'm using. Flawless Crysteel is hardly rare, but 1 tier up is a struggle. Especially considering the requirement of one for a late game quest.

I tried digging deep, but all I'm finding are some advanced robots, sightless way dervishes and gamma moths. A few merchants and chests but not many and no rare gear. Granted, the anti-matter cells and Tinkering 8 Bits have been nice, but it hasn't really been that rewarding even with a soul curd recipe to deal with mutating.

I guess all that's left is a few remaining historic sites and the moon stair. Is that where I should head? I feel like this character is about as endgame complete as he can get without actively breaking the game so I'd like to lock in my first victory.

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u/SinesPi — 11 days ago

How do I concentrate Homogenized Convalessence?

Pretty sure I've got at least one dram of cloning draught in all this convalessence. However it's diluted over more than 128 drams of convalessence. As such, I can't get the full dram into the healing tank. How do I fix that?

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u/SinesPi — 20 days ago

Does Eaters Nectar only reset once?

I wasn't thrilled with my current set of mutations revealed with Precognition. Right before I called it I found some dropa of nectar. Took that and was even less impressed. So I rolled again (still under precognition just in case) without the drop of nectar being cooked... And still got the reset results.

​

I cooked with the nectar again... And it's still the same.

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So does precog not roll back or reset the RNG cycle of Nectar in anyway? Am I locked into my current choices unless I find another nectar, or roll a mental mutation on some Brain Brine?

Edit; Did some testing and it seems like I was misinformed and relic injectors DO reseed mutations. Guess I can just pop those from polygel until I get a good pick.

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u/SinesPi — 23 days ago

What to polygel...

So I just get a relic tonic. Which means every polygel is now worth two eaters nectars.

But how to get some? Should I save my first (or more) polygels to replicate Tilli more by using it on cloning solution? But when do I stop and actually start using the darn tonic! I've got no polygel or cloning drought.

I'm figuring the reasonable option is to just clone Tilli once with the first dram I get.

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u/SinesPi — 27 days ago

Advice on stealing Sultan Masks?

I've never tried it before. The Earth Mask this run looks quite good and manageable. The first Sultan Mask would be ideal, but given that this is a gun-oriented build, being able to get that mask is a clear Win More proposition. Whereas the Earth Mask seems a good contribution that won't be too unreasonable.

It's guarded by a Pottery and Equine Cherubim. They've got no highly dangerous modifiers like dismember or turn into gems. I can't shoot them, so I'm going to have to fight them with a modest melee skill. I do have a TON of DV though, at 27 at the moment while still holding a comfortable 13 AV.

I could head down to Bethesda to upgrade my Vibroblade to a Kopesh first, but if those things are going to struggle to even hit me, I might be fine.

If things were to look risky, I could just run, right? That doesn't cost me the chance to loot the mask later, right?

How best to go about this? I do have Temporal Fugue from a Relic Mask and Electrical Generation. The high DV is through Triple-Jointed. I like my odds here with the Fugue Swarm, though I'll probably come back with the Stilt Pope as an easy recruit for help. Though that assumes he can make it through the Crematorium, so maybe that's more trouble than it's worth?

Also, while I'm asking about Tomb rewards, do you get the AV / DV averaging between multiple Floating Nearby slots? Was thinking about floating some Carbide armor up there.

EDIT: If anyone wants to know how it went... https://www.reddit.com/r/cavesofqud/comments/1tykun3/comment/oq6nn1x/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Here's a hint. It ends with a Darkest Dungeon quote.

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u/SinesPi — 30 days ago

Thoughts on using Brain Brine w/o Precog?

So, I've got a pretty hefty haul of Brain Brine from the Crypts. I've even got a good amount of duplicating gel if I REALLY wanted to go crazy.

But I lack Precog, and I'm playing a mutant so no sphynx salt. And there's an 11% chance I get something awful like Psionic Migraines. Which would be the absolute worst given that I have two heads, losing me 4 equipment slots total (thanks to the loss of the Two-Faced mod). And I'm losing a point of Ego each time on a build that is making some meaningful use of it.

It's well worth the loss of Ego for a Skillpoint dump or another Mental Mutation. But even without a Defect, getting secrets is not very tempting at all.

Obviously it's going to be risky. But what do you guys think? This is the furthest I've gotten before and my build is pretty solid. I feel like best case scenario I'm just getting a "Win More". If I had beaten the game once or twice before now, I'd declare "Bottoms up!" and guzzle my ego away for fun. But I'm hoping to actually complete the game, so I'm more interested in where this stands as a calculated risk.

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u/SinesPi — 1 month ago

...and now Pax Klang has disappeared!!!

So, yesterday I lost my Kopesh in a swarm of inky slimes.

Now I've lost Pax Klang. I got to his section of the map and he was already outside of his hut trying to fight the slimes.

And I can't find him. I don't THINK he died, but I can be certain. And the slimes won't stop spawning enough for me to get a good look. Using clairvoyance and the option to path to important objects doesn't show him and I can't find him looking manually or using Alt.

I am terrified of the Rainbow Forest now. Help!

EDIT: While the wiki doesn't say he respawns, if you check the wikis log of his conversations, he says he does. Sure enough having gone back he was there again! And he died before I got to him... then I gunned down more slimes and he was there again! And he died again. He respawned in a relatively short time without me leaving the screen. Guess I'm just going to brute force this. Fortunately I have Jacked Hand Rails and Gravity Boots.

If I can't get him to talk with me, I'll Love Injector him and recoil out. Might as well take him straight to grit gate.

Post-Edit Edit: Talked to him before he could get involved with another slime. Finished the quest, and the slime killed him almost immediately with the line "Pax Klanq bursts into a cloud of reproductive spores". So yah, he dies very quickly to slimes. He didn't seem to respawn anywhere I could see him while he did it, I think he might need to respawn 'behind the black'. At any rate, I got a much easier spreading mission this time, with a pretty easy way to get 5 spreads worth of XP. Not to mention a boatload of XP for a primordial soup genocide.

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u/SinesPi — 1 month ago

My Kopesh disappeared...

Getting swarmed by inky slimes in the fungal woods. And they've disarmed me of my Vibrokopesh. I cannot find it, and the slimes are effectively never ending thanks to a weeps worth of ink.

Any ideas? I've found everything else that has been disarmed so far.

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u/SinesPi — 1 month ago

Sultan Faction Quest

So, the Second Gidhokian Cult is guarding a pretty late game Historic Site.

And they have Gamma Moths. Lots of gamma moths.

I have some polygels and an unspecified schrodingers page, and they're at -285 Rep. Is it enough to be neutral, or am I going to have to use some polygels to get them to 250 before I can safely go down there?

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u/SinesPi — 1 month ago

Do water bonded merchants give you their stock?

So, Warden Une has a Cathedra. One with pyro kinesis, if that matters. But I'm way too early to afford it.

But I could water ritual recruit him. If I were to do so right now before he restocks, is that his cyber credits and the Cathedra for free?

And I figure after I recruit him I could just tell him to stay in Yd and hell restock cyberbetics and share for free? This seems a bit too easy for what I'm getting and I'm wondering if there are "side effects".

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u/SinesPi — 1 month ago

Temporal Fugue and Electrical Discharge

Is this as dangerous as it sounds? I just got an artifact mask with Temp Fugue, which is awesome. However... I'm pretty sure they can insta-gib me with that. Should I aim to get lots of Electrical Resistance before I use this mask?

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u/SinesPi — 1 month ago

How do magnetized weapons work?

If I magnetize a gun and put it in my floating spots, does it fire with Akimbo? If I do it with a weapon how is the attack chance for multi weapon fighting calculated? Got a blueprint for the magnet and I want to make more thorough use of those slots.

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u/SinesPi — 1 month ago

Uhhh... What did I just learn?

Death so sudden I have no idea what happened. I was walking by a Deep Slumberling to approach a Fleshgun turret. I think the turret fired, but the death message only lists the Slumberling smashing around and me being bashed into the wall multiple times. I'm pretty sure I was at full health but didn't see enough damage in the log to account for that.

I don't mind dying, but did I just get royally unlucky or should I remain terrified of either fleshguns or deep slumberlings from now on? I'd like to learn from this.

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u/SinesPi — 1 month ago

Finding misplaced followers?

I told the Six Fay Stilt priest to wait in a random desert tile, and left the desert.

Is there a good way to find him again, or is he effectively lost forever unless I comb the desert very thoroughly?

He was water bonded, if that matters.

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u/SinesPi — 2 months ago

How do you decide on what weapons to specialize in in a build?

So, my first character was with a slightly modified Marshtaur. The strongly encourages axes, so that was simple. My first True Kin was inspired when I saw the Gun Rack cybernetic (and even further improved when I heard about Giant Hands)

But what about characters whose 'build concept' (i.e. the bit that got you excited to try them) that doesn't include a primary weapon? What weapons do you choose to select to optimize what you already have?

Best I can see, Multi-weapon fighting is really best for Chimeras, or multi-arm users (or style points). Otherwise Single Weapon is better. So that's an easy call. But here's what I see about the other weapons.

Axes - All in on murder. Chopping enemies up and even getting some insta-kills.

Maces - Defensive, thanks to all the stuns and the knockback.

Swords - Passive defense in Defensive Stance and good utility in Lunge and Swipe. If your relying on guns, then simply having Defensive Stance while you shoot is good. Also good for low strength builds, thanks to Vibroblades and Aggressive Stance. Overall the most versatile weapon and always a decent choice no matter your build

Short Blades - Not to sure on this one. Seems really good as a second melee weapon style if you're going for multi-weapons.

Rifles - Basically no investment needed since you only need the category itself and maybe Suppressive Fire. Easy choice for secondary weapon, especially if the character is low Intelligence.

Pistols - High investment gun build. Barring some crazy stuff with Gun Rack and/or Giant Hands, the best option for a Gun-focused build.

Heavy Weapons - I don't know enough about these... but seems like they're meant to compliment higher strength builds. Or if you want to be absurd and quad-wield them as a True Kin.

Shields - Worth investing in Shield Bash just to use on Charge with a Steel Buckler. Non-bucklers don't seem common or worth it early game so far.

Thoughts on this one? I feel like I have a very shallow understanding of weapons and what to choose.

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u/SinesPi — 2 months ago

Unstable Esper starting build?

What's a good starting build for an Esper that goes gambling on Unstable Genome? There's a lot of really nice expensive Mental Mutations that are worth trying to squeeze in more of with Unstable Genome and Esper locked down, but I want to have a basic stable 'core' first, rather than go with the nutso Unstable 5 and Migraines build.

My thought was to get Metal Mirror and Sense Psychic for helping with Esper Hunters. And then with Blinking Tic I could get Clairvoyance and 3 UG. On the other hand, Force Bubble is the ultimate panic button, and I could swap out Clairvoyance and get Telepathy and Force Bubble at the cost of one UG.

Alternatively, I could just go for Bubble alone since it and Recoil is such a get out of jail free card (most of the time) that I don't need Mental Mirror, and can grab just that and maybe Sense Psychic (or swap to a weaker defect, or a stronger one and get Mental Mirror).

Overall, I want the build to have at 2-4 UG. Fewer UG should be accompanied by Powers that require no investment, making it easier to justify spending mutation points on more spells later. The Mental Mirror and Force Bubble option only has 2 UG, but both of those power are fine enough at base.

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u/SinesPi — 2 months ago

Killing the third troll

So this thing was the death of my first character. I actually had bypassed her with phase, but I wanted to fight her so I could understand for future characters. I got to her with phase again, but the point stands.

She ignores armor, but doesn't have ranged attacks, I think. As such guns and kiting should do the trick. This character has multiple legs AND wings so the kiting should be fine. No way to SEE her, but a Minigun doesn't need to see.

Is that all fine? And I think kiting is the baseline solution, it's just that characters without high MS would want to use things like stun grenade or something to slow her down.

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u/SinesPi — 2 months ago

How are Heavy Weapons?

I just hacked a Chaingun off of a turret. One more reason to love Axes. I had just obtained the Sparbine, and I'm wondering if this is a better choice. No investment in either Rifles or Heavy Weapons yet. The character is a melee primary user. I do have a few other things to spend points on while this thing demands immediate attention just for the carry weight if nothing else. I don't have Multiple Legs on this character so the movespeed penalty is definitely a consideration.

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u/SinesPi — 2 months ago

Safe Storage other than chests?

So I see in past posts that everyone is talking about using chests for safe storage. Pop one next to a recoil point, merchant, whatever and it will stay there safe forever.

Curious as to if other places are stable? I thought it would be appropriate to store my cybernetics in the Cyberrack at Grits Gate. Is that safe, or should I put a chest there instead?

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u/SinesPi — 2 months ago