u/SirBrastias

New Narrator and I have a few questions

Hello, fellow true believers! I am new to the world of MMRPG and I’m planning my first campaign. I have questions that have arisen as I explore this new game.

  1. I own the physical copy of the CRB, which I got mostly for my players because as a legally blind person, I can’t read print. Instead, I have to read rulebooks in digital formats on my iPad or PC, so my first question is, what options are there for me to get a copy of the CRB (and other books) that can be read on those devices? And will I need to purchase it again to do so?
  2. I’m aware from watching videos (thank you Fuzzy on the Details!) that rules are sometimes updated in expansion products. Is there a current list of all such changes so that I can run the game with the most current and accurate core rules?
  3. How does the community generally adjudicate the use of the interpose reaction when playing on a square grid in the case where I am the hero and an enemy is adjacent to, and making a close combat attack against, my ally? Is it common sense to assume that would not be possible because there’s not enough space between the enemy and ally?
  4. Am I correct in assuming that a character who interposes will end their free movement in the space where they had to move in order to interpose? Or do they quickly scramble back to the place they started the interpose from after the attack is resolved?  
  5. I would like to join an online game as a player so that I can see the game in action and hopefully also learn from gamers who have experience with this system. What’s a good way to go about finding a game?
  6. Lastly, are there any resources that the community sees as especially valuable for running and playing this game? I’m thinking along the libnes of play aids, cheat sheets, and so on.

I know that’s a lot. Thank you all for any help, insights and perspectives you can provide.

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u/SirBrastias — 3 days ago

New Narrator, help me evaluate my player's Duplicate Self power balance

I'm planning my first MMRPG campaign, and one of my players wants to create "Flashmob", a Rank 1 hero with a self-duplication power similar to Multiple Man. I asked him to pitch me on how it might work in the game, and I'm posting what he sent me below. Neither of us has ever played the game, and so I have no idea how balanced this is. I'm aware that this power is in the X-Men book, but we don't own that, so we are doing our best to homebrew a version of it.

Thanks for any thoughts and opinions on this.

Flashmob's Duplication Rules (Homebrew)

Flashmob can create duplicates of himself, up to a limit of two duplicates. He spends 5 Focus to make a duplicate. The duplicate forms directly from Flashmob splitting in two, but a bright flash effect occurs that obscures the separation.

Flashmob Prime and the two duplicates all share the standard turn economy: 1 Standard Action, 1 Reaction, but each is able to move the standard amount. Either Prime or a duplicate can use the Reaction (or Standard turn). This is unless a Duplicate is continuing a Standard Action given to it previously (i.e. - escort civilian to safety - which it will continue to carry out until a Standard turn is used to shift its move). Duplicates can be given simple commands via a telepathic connection if Flashmob is both Concentrating and in Line of Sight.

Duplicates can be removed either from Damage [they have 10 health] or voluntarily dismissed by Flashmob.

Duplicates that are outside of Flashmob's Line of Sight or that he is not concentrating on can continue the simple command they were given. They know what Flashmob knew when they were spawned. So for example, a duplicate would know how to leave the building if he follows Flashmob's path back out and the command he was following was "Escort this civilian out of the building."

reddit.com
u/SirBrastias — 4 days ago