






The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.
Moin everyone,
the new DLC is amazing. I love the production chains and new farms. The range of food options makes supplying a city significantly easier. Before I share some more praise, as well as a few points of criticism, here is a quick look at my screenshots:
Image 1: The current Harvest Festival achieving a score of 1,250 points to the King's amusement thereby also completing the challenge in Advanced Mode.
Image 2: A view from my starting point across the lands acquired to ensure success. In the background, towards the top right, preparations are underway to expand the game further in my endless session.
Images 3 & 4: A view from two perspectives of the village center, which was necessary for the achievment.
Image 5: The view from my small island fortress, with the surrounding village serving the agricultural buildings located in front of the bridge.
Image 6: The achievements unlocked in the last few days. Three are still missing. However, these will take longer, as I am currently restructuring everything for my endless game. The most important achievement is at the very top and ...
Image 7: ... The Granary of the Reich. In-game completion of the challenge on Advanced difficulty.
It was a ton of fun, and I had to restart some of the festivals multiple times because I failed at simple requirements and had to learn the ropes first.
Pros: Numerous new production chains and possibilities; the atmosphere during the Harvest Festival, along with the preparations and city customization, represent a successful upgrade to the game.
Furthermore, the new functions for existing buildings and the new tavern structures integrate seamlessly, avoiding any sense that they don't belong.
Contra: Cow and especially sheeppastures can no longer be placed in residential areas, whereas the new farmsteads can.
Meat production has become ridiculously easy compared to before.
The resource overview menu does not allow for additional displays without obscuring general information, such as merchant announcements or the like.
However, what I find most visually jarring is that the sites remain empty after a festival, with nothing left in their place. I would like to see, especially with the floral decorations or the wagons, some unadorned alternatives left behind. Just simple barrels, wagons, crates, or plain flower boxes. That way, it wouldn't look so bare.
Here’s a quick bit of self-promotion: if you need information about the DLC or help with the festivals, you can find it in my latest "SirUratak Basics" video.
In addition, I’ve recorded my entire challenge as a "Let's Play." The first two hours were released here today, and a new installment running about an hour will be released daily through next Sunday. All subsequent episodes will follow the usual Wednesday and Sunday schedule - until we reach the achievement.
And it’s not just going to be fun. Across three episodes, I struggle with the game mechanics and have to learn as I go; at times, there are videos spanning two or three hours where I simply have to build just to stand a chance of achieving the goal. Despite the frustration with myself, that aspect definitely counts as a plus!
Many thanks to Polymorph Games for this DLC; hours of fun will go into it. Thank you!
Greetings
SirUratak