u/SirUratak

Image 1 — The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.
Image 2 — The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.
Image 3 — The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.
Image 4 — The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.
Image 5 — The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.
Image 6 — The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.
Image 7 — The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.

The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.

Moin everyone,

the new DLC is amazing. I love the production chains and new farms. The range of food options makes supplying a city significantly easier. Before I share some more praise, as well as a few points of criticism, here is a quick look at my screenshots:

Image 1: The current Harvest Festival achieving a score of 1,250 points to the King's amusement thereby also completing the challenge in Advanced Mode.

Image 2: A view from my starting point across the lands acquired to ensure success. In the background, towards the top right, preparations are underway to expand the game further in my endless session.

Images 3 & 4: A view from two perspectives of the village center, which was necessary for the achievment.

Image 5: The view from my small island fortress, with the surrounding village serving the agricultural buildings located in front of the bridge.

Image 6: The achievements unlocked in the last few days. Three are still missing. However, these will take longer, as I am currently restructuring everything for my endless game. The most important achievement is at the very top and ...

Image 7: ... The Granary of the Reich. In-game completion of the challenge on Advanced difficulty.

It was a ton of fun, and I had to restart some of the festivals multiple times because I failed at simple requirements and had to learn the ropes first.

Pros: Numerous new production chains and possibilities; the atmosphere during the Harvest Festival, along with the preparations and city customization, represent a successful upgrade to the game.
Furthermore, the new functions for existing buildings and the new tavern structures integrate seamlessly, avoiding any sense that they don't belong.

Contra: Cow and especially sheeppastures can no longer be placed in residential areas, whereas the new farmsteads can.
Meat production has become ridiculously easy compared to before.
The resource overview menu does not allow for additional displays without obscuring general information, such as merchant announcements or the like.
However, what I find most visually jarring is that the sites remain empty after a festival, with nothing left in their place. I would like to see, especially with the floral decorations or the wagons, some unadorned alternatives left behind. Just simple barrels, wagons, crates, or plain flower boxes. That way, it wouldn't look so bare.

Here’s a quick bit of self-promotion: if you need information about the DLC or help with the festivals, you can find it in my latest "SirUratak Basics" video.

In addition, I’ve recorded my entire challenge as a "Let's Play." The first two hours were released here today, and a new installment running about an hour will be released daily through next Sunday. All subsequent episodes will follow the usual Wednesday and Sunday schedule - until we reach the achievement.
And it’s not just going to be fun. Across three episodes, I struggle with the game mechanics and have to learn as I go; at times, there are videos spanning two or three hours where I simply have to build just to stand a chance of achieving the goal. Despite the frustration with myself, that aspect definitely counts as a plus!

Many thanks to Polymorph Games for this DLC; hours of fun will go into it. Thank you!

Greetings
SirUratak

u/SirUratak — 4 days ago

Idea for improved operations in warehouses and distribution centers

Moin there,

I’m currently building a large metropolis (Pic).
This means I need to produce huge amounts of food in the outlying areas and surrounding villages and then transport it into the city.

My biggest problem is that I often struggle to sell the food.
For instance, if I have 1,000 berries in stock and a dedicated berry warehouse in the city (capacity 400) that is already full, selling to traders there would be ideal.
Unfortunately, a trader will arrive from a map location, head to my first village - where I might only have 100 berries stored - and buy up everything there first. This leaves my serfs facing a shortage of basic necessities within minutes because I can't replenish supplies fast enough.

My idea: Add a toggle function for warehouses that allows you to prevent traders from visiting specific warehouses or accessing certain goods. That would be really helpful.

I’m also happy to hear other suggestions or ideas, or simply say thank you if such an option is already being worked on.

Regards
SirUratak

u/SirUratak — 2 months ago

My idea for a Foundation DLC

I think we can all agree that the topic of "harbors" is something many players really want. However, at first glance, this would likely only make sense for the coastal map. I have the following ideas regarding this:

We are moving away from "Harbor" and shifting the focus to "Trade." This opens up the option of selecting the Marketplace as the starting building; it is available right from the start and can also continue to be upgraded via the "General Path."

We then introduce an additional edict option for our village at Rank 5, allowing us to increase the "ship movement speed" and "ox-cart movement speed" by 25%. (Explanations to follow)

In addition to the Workers, Kingdom, and Clergy, the new "Merchants" faction is now being added; complete with its own Splendor & Influence system and a tech tree.

The core structure will be the "Trading Center," which, like all the others, can be expanded with specialized buildings. It will feature a treasury, a great hall, and unique ornamental enhancements, and perhaps even the position of "Trade Prince."

I would move the "City Market" away from the working-class area and place it on the T4 level with the traders. Perhaps, instead, a "Large Warehouse" could be placed near the workers, where various resources can be stored in bulk.

A marketplace built in conjunction with a trading center and located within its sphere of influence can now be populated not only with serfs as merchants but also with the first population tier, "Local Merchants." These increase the stock of goods at the respective marketplace by an additional 15.

The "Wholesalers" rank second among the population groups. They not only increase the stock of goods by 15 but also cause all sold goods to last 25% longer.

"Global Traders" occupy the third tier. While they no longer provide direct bonuses to the marketplace, they are required to accelerate trade frequency by land and water. A "Global Trader" can be selected at an "Ox Cart Post" for a specific trade route to replace the current trader; the new trader then transports 100% more trade goods and moves 25% faster.

As can be gathered, there will be two new trade routes that can be accessed and unlocked specifically via sea lanes: one costing 15 Influence points and the other requiring traded goods.

Regarding the map: For the "Lakes" option, I would include hills and set the probability at around 50% that a lake generates a river connection leading off the map; that way, a harbor would also be a viable option there.

In addition to the option of harbor buildings, an ox-cart trading post would also be available.

Perhaps ships only arrive once sufficient wood, planks, and cloth have been produced, and an ox-cart post can only operate if cattle, wood, and tools are regularly delivered. Thus, the goods generate temporary trade effects.

These are just ideas for now, based on all the posts in the Foundation Feed and my own thoughts on the matter. Feel free to share your opinions on this.

reddit.com
u/SirUratak — 3 months ago

Moin. I recently built a castle on a new map and wanted to share it as "inspiration." I chose the highest difficulty setting (Challenge) and started with a small village. You'll find all the details below.

Image 1: The castle viewed from the entrance area. Three gates lead to a checkpoint; beyond them, the soldiers' training grounds lie to the left, while a tavern is currently under construction to the right. Sheep are being raised and clothing produced in the large area further back. Some decorations are already in place, and a few bees and herb patches are to be added soon.

Image 2: the left side of the castle. At the center, there is a warehouse and several traders. Viewed from this perspective, a residential area with berry schnapps production is located to the right, with upgraded weapon smithies to its left.

Image 3: The keep. This is where my training company is based. Ten recruits are sent on missions at a time, and those who prove themselves worthy are inducted as soldiers. Each tower in the castle houses one company. The planned composition is:

8 Knight companies (40 knights)
18 Soldier companies (90 soldiers for missions)

The tents serve as the knights' "private quarters." The entire scene is intended to look like the aftermath of a grand tournament at the castle.

Image 4: The right side of the castle. From a southern perspective, on the left, we see a compact yet distinct residential area for the key envoys (representing all three factions). On the right, however, lies the tournament ground. A few tents, spectator stands... and further details to follow in the coming days.

Images 5 and 6: These serve primarily as "proof" of the difficulty level (Image 5 shows the debuffs) and how I handled it (once again) using gold (3000% trade bonus and 2000% for the other two).

I look forward to comments, feedback, and questions. Stay healthy and have a wonderful evening!

u/SirUratak — 4 months ago

Sometimes the city guards aren't adequately provisioned, and so the protectors turn into looters. Then again, maybe it’s just the weather? It’s warm. Quitting time is approaching. Fire up the grill!

When you turn a hunter into a soldier, this "nice" little glitch seems to occur. We’re all familiar with the fisherman driving his boat across dry land, right? Well, I’ve got the city patrol stopping to enjoy a meal.

u/SirUratak — 4 months ago

Everything is already explained in the text, and you'll find all the other links in the video description.

If anyone has any questions about the game or the Let's Play, feel free to ask!

u/SirUratak — 6 months ago