r/foundationgame

What goals do you set yourself for fun?

Long time lurker, first time poster.

After completing the in-game challenges, I feel a little bit lost and would love to hear what challenges you set yourself.

So far I’ve completed a prosperous no-tax village of 300 villagers restricted to a handful of monks. I’m currently trying to make a little village of 150 villagers with the same goal, but it feels a little repetitive.

I’d love to hear your ideas for what goals or restrictions you place to keep the game fresh, or whether you find pleasure in other elements like creating the prettiest or the largest possible settlement.

Looking forward to getting inspired.

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u/Spiritual_Example_37 — 13 hours ago

My second serious run — 350+ villagers, a castle island, and a mountain monastery 🏰

Started a fresh save after learning a lot from my first town, and this time I really focused on long-term planning and aesthetics instead of just survival efficiency.

I’m now at 350+ population and honestly this is the first city I’ve built that actually feels like a believable medieval settlement instead of a pile of production chains 😄

Some highlights from the build:

  • A fully walled castle district on its own island
  • Multiple bridges connecting the main town and defensive sections
  • A large residential/commercial center around the keep
  • Farmland and outer industry separated from the noble district
  • A mountain-top monastery overlooking the entire valley
  • Better road planning and district spacing compared to my first run

The island castle ended up becoming the centerpiece of the whole map, while the monastery on the cliffs gives the town a really dramatic skyline from far away.

Foundation is one of those games where experience completely changes how you design cities. My first save was chaos — this one finally feels intentional.

Would love to hear what you all think, especially from players who also restarted after “learning the game properly.”

u/Expert-Ad7170 — 17 hours ago

Question about logistics

Is it possible for me to create a mod that adds a new painting zone? I am trying to improve the logistics of my town, moving resources around, and if I could “assign” certain warehouses to only deliver goods to certain areas, it would help a lot. Or could I create like a “transporter” building who just moves stuff? I’m having a issue of my warehouses holding too much material that is needed to be used by industry

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u/Admirable-Tea-3768 — 2 days ago

Most of my gathering huts show "no resources to extract" even though there's a ton of berry bushes nearby that have no one farming them

I'm consistently out of berries, even though as you can see in the bottom left corner there are like 20 bushes that are in my territory very close to the gathering huts that haven't been touched. Anyone have any ideas why this is happening or how to fix it? Do I just need to have even more woods for berries to grow?

u/ARandomLlama — 4 days ago

Distribution of Market foods and goods

I'm having a real problem with getting my refined foods (sometimes any foods for that matter) to markets in some areas of the map, despite having 100's. I have loads of loads of storage space in the market halls and full compliment of transporters. I've switched my granaries to only store the RAW products (flour, wheat, boar, milk, etc) to try to improve the efficiency, but the transporters don't seme to be getting the foods from the baker, butcher or cheesemaker, they are grabbing them directly from OTHER market halls.

What's going on?

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u/redhilleagle — 4 days ago

Challenge mode burg aspiration done!

Just finished the challenge mode prestigious burg aspiration, what shocked me was only 0.3% of the Foundation player base apparently have this achievement? Similarly, the feudal overlord achievement (own at least 30 territories on challenge rules or harder) was only 0.5%. I'd been reading into the aspirations before starting this one and felt I read a lot of people saying the prestigious burg aspiration is quite easy, but these numbers don't seem to align with what I was expecting to be not as quite rare of an achievement.

For me, the biggest gripe is how SLOW challenge mode rules are before things really start to take off. The early game takes FOREVER to finally get yourself in a financially stable position. Keen to hear others thoughts on if they gave the challenge mode aspirations a go? My goal is to 100% the game, and I suspect the Kingdom aspiration is going to be very difficult as the financial side is going to be quite tough!

u/FTJ22 — 9 days ago

Probably starting a new city so here's some screen shots of where I plan on leaving this one.

So I love this city and how far its come along, but I think i need to start a new one. As per usual with my builds, i can put together nice monuments, but the city itself starts to collapse under its own weight. I haven't really figured out the food economics and struggle a bit in that regard.

Population: 1078. Happiness at 91%.

A couple of lessons I need to learn for the next one:

  • Lay out residential areas better. It's frustrating to have your citizens absolutely refuse to move into available housing and instead build all new or move to a part of the city that they are not intended to be in.
  • Learn how to use beautification builds to support the above. I start off pretty strong then I peter out as my ambition pushes me to build other things.
  • Learn how taverns work. 3 taverns and yet my citizens still complain due to a lack of entertainment.
  • Learn how to produce enough food or learn how to make enough goods to trade for food for a large population

Any tips you all have for how to better produce food/trade for goods, please let me know.

u/AutomaticWeight4308 — 11 days ago

(Reupload) Small yet detailed city

It is not the size, but how you use it. I've filled every corner of this map with detail but could only show the best angles. Please enjoy!

u/Charming-Clue2194 — 12 days ago

I seem to be having a graphical issue in my game.

As you can see my slope supposed to be gray and the farmland should have brown dirt underneath the wheat, can anyone help me or are there anyone have similar problem as I am?

CPU: Ryzen 5 5600
GPU: RX 7600XT 16GB
RAM: 3200MHZ T.FORCE 8x2 16 GB in total
STORAGE: SSD 1TB

u/sirdongken — 11 days ago

Best mods

I want to include a few mods on my current save. Btw this game has an excellent mod support, I’m actually I’m surprised there aren’t more of them.

Still there’s a fair bit, so which ones are your favorites? I’ve been wanting to use a few for a while now, especially the one that one that lets you build quarters that let people live inside the manor house.

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u/Atlazsk — 10 days ago

Toggle tracking not working?

Anyone got any fix ideas - when I right click to toggle tracking of resources (or use the marker in the inventory) nothing happens. I used to get the little floating icons all round my village but now nothing.

I can still track taxes in houses, and visitors still have the little hat thing floating above them, so I’m not sure what’s happening.

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u/PrimaryLawfulness — 11 days ago

Losing save games on GeForce NOW

Hi,

I'm using GeForce NOW since ~ 2 years and Foundation is the only game that loses save games all the time.

No matter what I've tried, when I restart the game, the save game is gone.

Since Foundation offers to be played on GeForce NOW, it would be nice if it works correctly there.

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u/DerWurstkopf — 12 days ago

How to make a battalion?

I want to finish this achievement but I have no idea how to make a battalion. I have multiple companies with grade 3 and steel weapons but no idea how to upgrade to battalion

EDIT: solved, just had to wait for a mission requiring 4 companies and when it concluded I got the achievement

u/p1x3ll83 — 12 days ago

Is there any way to level up the trade routes of Kinstone Abbey and Castle Harbour without an emissary or royal courtier? Playing the Prestigious Berg challenge.

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u/rajwarrior — 14 days ago