r/foundationgame
Please add individual house placement / rotation and manual road building as additional options to build houses and roads !
These would be optional, so people who still want house zoning & automated road would still have it of course !
But for people who want to have more control over house placement and roads, it would make the game perfect.
For house placement, people use small brush to place houses one by one, but then why simply not give use total control over house placement and rotation, like for all the other buildings ?
Similarly, people use many tricks to try to control paths : then why not give people full control over road placement ?
It would make Foundation the ultimate organic medieval city builder !
Edit : Wow, the comments are getting out of hand lol, may you find peace guys <3
How to restore quicksaves
I have old quicksaves but they are not being displayed ingame. I can only play the first two saves. How can I load the old autosaves? Do I have to create a folder and put them in there or how?
Silly tip I just figured out: benches to force paths!
It’s simple. When you plop a bench off a path, villagers will start moving to sit on it and start making their own path. It’s simple and a lot of times much easier than doing the thing where you paint forbidden area.
Probably most people already know about this, but wanted to share just in case!
All AMD Adrenalin drivers after 25.9.1 make game display wrong textures
25.9.1 is from August 2025, so it's been a year than Foundation is unplayable on latest AMD drivers. Rock texture completely missing, grass not drawn.
I'd say there's not much more to do, I think I've finished the game. +650 population. What a great game!
Mods
I can't work out how to install the mods. Any help is appreciated!
Moin. I recently built a castle on a new map and wanted to share it as "inspiration." I chose the highest difficulty setting (Challenge) and started with a small village. You'll find all the details below.
Image 1: The castle viewed from the entrance area. Three gates lead to a checkpoint; beyond them, the soldiers' training grounds lie to the left, while a tavern is currently under construction to the right. Sheep are being raised and clothing produced in the large area further back. Some decorations are already in place, and a few bees and herb patches are to be added soon.
Image 2: the left side of the castle. At the center, there is a warehouse and several traders. Viewed from this perspective, a residential area with berry schnapps production is located to the right, with upgraded weapon smithies to its left.
Image 3: The keep. This is where my training company is based. Ten recruits are sent on missions at a time, and those who prove themselves worthy are inducted as soldiers. Each tower in the castle houses one company. The planned composition is:
8 Knight companies (40 knights)
18 Soldier companies (90 soldiers for missions)
The tents serve as the knights' "private quarters." The entire scene is intended to look like the aftermath of a grand tournament at the castle.
Image 4: The right side of the castle. From a southern perspective, on the left, we see a compact yet distinct residential area for the key envoys (representing all three factions). On the right, however, lies the tournament ground. A few tents, spectator stands... and further details to follow in the coming days.
Images 5 and 6: These serve primarily as "proof" of the difficulty level (Image 5 shows the debuffs) and how I handled it (once again) using gold (3000% trade bonus and 2000% for the other two).
I look forward to comments, feedback, and questions. Stay healthy and have a wonderful evening!
AMD gpu owners : Did you all notice missing/wrong textures with latest Adrenalin drivers ?
reddit.comCasualty/Kill Count
Greetings!
For four years now, I've been constructing a list of games which have a kill count in them (available on this sub); and my seemingly endless journey of inquring about this topic all across Reddit has now led me to this (particularly adorable) game...
So, is there any reason for me to add this game to my list? Does this game have a kill count/record of casualties featured in it?
Thank you in advance.
Bridges can connect lowlands to cliffs?!?!
If you've got resources on top of a nearby cliff, don't do what I did. Don't go all the way around and up the hill. Just BUILD A BRIDGE UP. They do that. And I just found out right now.
What is possible with the Terrain of the Windows-Mod
Just wanted to show you an example of process what you can do with the terrain/platform/stairs elements from the Windows mod. I would suggest to use a new "building" for each layer. But it is incredible flexible. I only would not move away elements from another element, since it may crash. Deleting an element is the best way. the rocks are from the mod TK Deko.
Worth getting this game?
Many steam reviews complaining about buggy endgame, glitches.
Pathfinding issues.
I've only tried the demo but these reviews scared me away.
I am familiar Anno 1800 and 117, will I like this game?
The aforementioned problems are game breaking and cannot be fixed?
One more important question: how much time do you have to spend building buildings like LEGO? I'd rather stick to management of everything instead of beautifying one single building (Planet Coaster for example became a decoration game instead of management)
Sorry for rambling, I'm curious about the game's state and those pesky issues that will affect every game I start, and if it's true or fixed as of now
First Completed Aspiration Play through!
Finally finished a play through after restarting 5 times. Great game!
Happy With This
Really happy with how this town is progressing. Castle on the hill overlooking the town.
Edit: here is seed. Apologies friends: 52hviEKSPI
Why is the pathfinding so weird?
Can someone please explain to me the decision making in this game cause the AI here has chosen to make a longer, less direct path over the more direct, already existing path. And then it did it again after I tried to correct it.
I just don't understand, and honestly, it's super frustrating at times.
Sometimes the city guards aren't adequately provisioned, and so the protectors turn into looters. Then again, maybe it’s just the weather? It’s warm. Quitting time is approaching. Fire up the grill!
When you turn a hunter into a soldier, this "nice" little glitch seems to occur. We’re all familiar with the fisherman driving his boat across dry land, right? Well, I’ve got the city patrol stopping to enjoy a meal.
TDIL Sheep cant use gates
moved the pasture and all the sheep are now against the wall. guess it reduces travel time for the people.
can anyone tell me what's wrong with this wheat field?
the field is not too large for the amount of workers and is not overlapping with any other painted areas. it won't fill in the weird boxy shapes and is prohibiting my farmers from planting in the designated areas. any help would be appreciated 😩