r/foundationgame

Castle of the Deposits

I made this castle around and inside a large deposit. Fully functional quarries of iron and marble are hidden within. It functions as a hub for military companies, patrolers, and tax collectors not to mention thousands of gold coins!

The plan is to surround it with a quaint little town and then some farms. Name suggestions are warmly welcomed!

u/Isjoni — 4 days ago

Absolutely loving the dlc, heres my city from this weekend so far.

the harvest stuff is so pretty !

u/Oikoumenee — 4 days ago

The new DLC for Foundation is out; alongside a "Let's Play" series I've already started, I recorded a "Basics" video this evening to share my experiences and offer some help if needed. Here are a few screenshots to give you an idea and for anyone interested a link to my videos.

Moin everyone,

the new DLC is amazing. I love the production chains and new farms. The range of food options makes supplying a city significantly easier. Before I share some more praise, as well as a few points of criticism, here is a quick look at my screenshots:

Image 1: The current Harvest Festival achieving a score of 1,250 points to the King's amusement thereby also completing the challenge in Advanced Mode.

Image 2: A view from my starting point across the lands acquired to ensure success. In the background, towards the top right, preparations are underway to expand the game further in my endless session.

Images 3 & 4: A view from two perspectives of the village center, which was necessary for the achievment.

Image 5: The view from my small island fortress, with the surrounding village serving the agricultural buildings located in front of the bridge.

Image 6: The achievements unlocked in the last few days. Three are still missing. However, these will take longer, as I am currently restructuring everything for my endless game. The most important achievement is at the very top and ...

Image 7: ... The Granary of the Reich. In-game completion of the challenge on Advanced difficulty.

It was a ton of fun, and I had to restart some of the festivals multiple times because I failed at simple requirements and had to learn the ropes first.

Pros: Numerous new production chains and possibilities; the atmosphere during the Harvest Festival, along with the preparations and city customization, represent a successful upgrade to the game.
Furthermore, the new functions for existing buildings and the new tavern structures integrate seamlessly, avoiding any sense that they don't belong.

Contra: Cow and especially sheeppastures can no longer be placed in residential areas, whereas the new farmsteads can.
Meat production has become ridiculously easy compared to before.
The resource overview menu does not allow for additional displays without obscuring general information, such as merchant announcements or the like.
However, what I find most visually jarring is that the sites remain empty after a festival, with nothing left in their place. I would like to see, especially with the floral decorations or the wagons, some unadorned alternatives left behind. Just simple barrels, wagons, crates, or plain flower boxes. That way, it wouldn't look so bare.

Here’s a quick bit of self-promotion: if you need information about the DLC or help with the festivals, you can find it in my latest "SirUratak Basics" video.

In addition, I’ve recorded my entire challenge as a "Let's Play." The first two hours were released here today, and a new installment running about an hour will be released daily through next Sunday. All subsequent episodes will follow the usual Wednesday and Sunday schedule - until we reach the achievement.
And it’s not just going to be fun. Across three episodes, I struggle with the game mechanics and have to learn as I go; at times, there are videos spanning two or three hours where I simply have to build just to stand a chance of achieving the goal. Despite the frustration with myself, that aspect definitely counts as a plus!

Many thanks to Polymorph Games for this DLC; hours of fun will go into it. Thank you!

Greetings
SirUratak

u/SirUratak — 4 days ago

Harvest Festival score stuck at 0, no visitors come, juggler not performing

Hi everyone,

I just started the Harvest Festival in the new DLC and my Ongoing Score has stayed at 0 the whole time. The timer shows 6D left and no visitors are coming to the festival.

My current state:

- The first objective, "Hire a Juggler and serve Festive Meals for a Harvest Festival", shows as ticked.

- The second one, "Achieve a score of 50", can't progress because the score is 0.

- The Festive Meals are ready and already on the tables at the food stalls.

- The juggler isn't standing at the performance spots, and both juggling spots show an empty progress ring.

- My population is 238, and about half of them are serfs. The rest visit the Tavern as normal.

- The Festival Grounds are placed next to my Tavern.

Things I'm not sure about:

  1. What makes villagers go to the festival? Is it only a certain class (for example not serfs), or do they need a free moment or a need that the festival satisfies?

  2. Does the juggler need a specific house or a path to the performance spot?

  3. Is there a button to start the festival, or does it begin automatically?

  4. Does the score only start going up once visitors arrive?

Has anyone run into this, or can you tell me what I'm missing? Could this be a bug in the new release?

u/RoomOk8580 — 4 days ago

DLC game logic

Anyone else notice the pathing and building logic that the game uses has improved since the DLC?

I'm working on my first town, and always prefer to let the town grow mostly organically, and this time around is just feels like the roads are less random and the houses are build more logically without leaving weird gaps and angles that don't leave enough space for another house even though their should have been.

Really enjoying it!

Also, the added farms and crofts do so much work to help the village feel more diverse and interesting to look at. I haven't even started to do anything with the Harvest Festival yet, but I'm already loving the new options.

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u/TedBehr_ — 5 days ago

Market Problem

Hi guys and girls, i have a question. Why can one market accommodate 150 resources while another holds 130, even though they are identical?

u/djstanley09 — 4 days ago

Bug with cabbage farm?

Hello everyone,

Did anyone else experienced the same problem, my workers just sitting in the shed and do literally nothing for days.

Thank you.

u/3aCp6ujy — 4 days ago

Villagers dont use stairs

Hi there, i have a vision for a cool city located on three moutains, and stairs leading from the farm areas and work areas to the urban mountains., so i've tried adding stairs through the platforms mod and through windows, but neither seem to work. am i doing something wrong, is there another way, or is it simply not possible?

any help is greatly appreciated :)

Edit: i've found the cliffside staircase mod which should doe xactly that but it is not showing up in build menu (also not under bridges).

https://preview.redd.it/jidn38xjdtuh1.png?width=891&format=png&auto=webp&s=40ab45970acf742249bc58afd89ec9f4b4f2e2a1

reddit.com
u/mysterious--mango — 4 days ago

i need help, didnt find the wheelbarrow

hey my fellow gamer, to upgrade the community farm i need to place the wheelbarrow. where can i find the wheelbarrow?

u/guterelfe — 5 days ago

Chicken Croft

Does anyone know where to get the chicken Croft enhancement to get the chicks? The perch, ladder, or wheelbarrow? I don’t see them as add-ons for the build, and I don’t see them in the progression tab to unlock. Help?

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u/Zephyr-Phoenix — 5 days ago

Finally hit 1,010 population

I finally made it to 1,000 villagers!

I'm using two mods: the stairway mod that lets you build stairs up cliffs, and auto invite population mod, which automatically accepts newcomers. On a map this large, having to constantly find and zoom all the way back to the original arrival point just to accept new villagers gets old pretty quickly.

I deliberately chose a very archipelago-heavy map because I wanted it to have a similar feeling to the area where I live in Finland. We have lots of lakes, islands and waterways here, and there's even a real medieval castle built on an island in my town, so I wanted my city to have that same kind of atmosphere.

The city is definitely not fully optimized. Transporting goods and food around this place is an absolute mess, and somewhere around 930 population I was seriously ready to give up. But sheer stubbornness got me through the last 70+. 😂

Now I have to decide whether to start a completely new city or finally start properly optimizing this one.

Most of my population is still at Serf level, no one is Citizen and I haven't even unlocked/built the luxury market yet, and the "impressive-looking fortress" 😂 on top of the cliff is basically just a tiny garrison for a handful of soldiers. I think it houses 5 soldiers at the moment.

In fact, most of the major buildings are still missing. Apart from the monastery, I've mostly built only the minimum-sized administrative buildings and taverns needed to keep things running.

So this is very much a "1,000 villagers first, make it actually work properly later" kind of city.

Anyway, here are a few pictures of where it stands right now!

(Had to delete my first post, because I realized it had my name in pictures as Willelm 🙈 )

For anyone interested, seed is 51L6Qi000F0Cm

u/River_x2 — 12 days ago

My Castle Part 2

Hi again everyone, just sharing some snaps from the castle im currently working on.

I wouls say it is about 60 to 70 percent done. I still have some decorating to do but my hands are tired already.

i would love your feedback on how to improve my design better.

u/Firm_Application7091 — 14 days ago

Monastery working but no hosteller

I have a chapel, bell tower, dorms, kitchen, refectory, scriptorium, and hospitium, all connected. Separately, but part of the monastery are cloister, grange, and food production. I was able to promote one monk and nun using manuscripts. This been going for a long time, but there's no hosteller assigned. The hospitium is connected and has its own external entrance.

I've Googled, but some of the information seems to be from earlier versions of the game. Any ideas?

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u/physicist66 — 12 days ago