
Open GL ES 3.1 Traslucent material is way too bright
Hi everyone,
The issue : All my translucent shaders ( water, particles ) are extremely bright in ES 3.1 mode.
While looking for ways to achieve 60fps @ 1080p on Intel UHD graphics, I realized it is possible to use the Open GL ES 3.1 Android renderer on PC.
I don't know what I am doing wrong - the material for this shader is extremely simple, with the Texture's alpha channel being used for its opacity
Thanks in advance for any guidance or hints.