u/Sk1-ba-bop-ba-dop-bo

Open GL ES 3.1 Traslucent material is way too bright

Open GL ES 3.1 Traslucent material is way too bright

Hi everyone,

The issue : All my translucent shaders ( water, particles ) are extremely bright in ES 3.1 mode.

https://imgur.com/a/xwE1YyX

While looking for ways to achieve 60fps @ 1080p on Intel UHD graphics, I realized it is possible to use the Open GL ES 3.1 Android renderer on PC.

I don't know what I am doing wrong - the material for this shader is extremely simple, with the Texture's alpha channel being used for its opacity

Thanks in advance for any guidance or hints.

u/Sk1-ba-bop-ba-dop-bo — 3 days ago

Missed Opportunity : Prestige rewards for weapon variants

Some prestige levels have very few rewards between them, even with Crytek adding the Trial reward skins to the Prestige rewards

It occurred to me there's a low-hanging fruit solution to this : It would be great to have variants of the existing Trials and Prestige rewards.

I would love to have a Lemat Carbine last resort,
a Fifty Laurels Aperture,
a Bornheim Match Golden Ticket,
a Silver Quarter derringer pennyshot....

And to those of us who have already completed the trials before 1896,
having skins like the Cordwainer for other variants would be an extra incentive to push forward and keep prestiging

u/Sk1-ba-bop-ba-dop-bo — 5 days ago