
Since special long ammo is a thing should these Cartons be reintroduced?
Resupplys all conventional Special ammo Cartriges but no Arrows/Bolts/Harpoons etc.

Resupplys all conventional Special ammo Cartriges but no Arrows/Bolts/Harpoons etc.
Hello. Hunt Showdown is my favorite game, and I spend an unhealthy amount of time thinking about it. Here are 3 ways to make the game worse for everyone but me. I hope you find these ideas entertaining to think about.
I also would love to hear your similarly esoteric ideas that you recognize as a generally bad but would love anyways.
Heavy melee with Poison, Fire, Flash, and Hive bomb now swings with the bomb directly, causing it to shatter and unleash the bomb's effect directly upon impact. Light melee would still be an anemic little punch.
Martialist now allows you to wield a non-thrown melee tool (and maybe machete/sabre!) in your off hand when using one-handed items, such as pistols, revolvers, hand crossbow, and some possibly even some tools/consumables. To do this, you would first equip the gun, then press the button corresponding to the tool of interest. This would then bring you into this dual-wielded mode. You could then press the gun or the tool once more in order to swap exclusively to one or the other. While in this dual wielded mode, the weapon's light and heavy melee attack is overwritten by a melee strike from the tool, causing identical damage, stamina consumption, status effects, etc. Using this stance would disable fanning for single action revolvers while active.
You gain a max ammo increase for having empty weapon slots (something like 5-10% per slot). This is to benefit freaks who only like to only bring in a couple revolvers, or a revolver and a melee weapon. It would also inadvertently benefit people who opt to bring no secondary. Picking up a weapon mid-game will immediately reduce this bonus accordingly, causing your overcapped bullets to vanish into the aether.
Europe down again.
This is getting to be very very frustrating, especially since we here absolutely no feedback regarding the poor service...
Hey guys! I’ve just downloaded the game and played the tutorial. This looks like a little bit of a learning curve. I’m wondering if anyone would like to play with me and kinda show me the ropes?
I’m in Canada mountain standard time and I usually play in the morning around 10am to 5 ish pm.
Let me know if you’re up for it!
TinyTinaTeaParty ps5
The past few games I've played recently have been cut short due to indoor campers. This made me think, what could help an outdoor team infiltrate or at least subdue a indoor team?
Beetles arr good for this, but they are easily shot, and people abuse them a lot too and use them as weapons, not tools.
The beetle im thinking about does not fly and does not do any damage at all. It is called the infiltrating beetle.
The infiltrating beetle is a group of beetles that come out of 1 egg. The egg must be placed on the ground, and after 3 seconds it pops open, revealing 3 different beetles. A small, medium, and large beetle
The large beetle will break doors, windows, shutters, and can crawl on walls. It will shriek and scream very loud as its doing so, deafening any players in a building. It will the crawl inside and charge players, causing them to be knocked over. It can dodge, and like the hellhound, it had a tough shell, making it difficult and time consuming to kill. It will pull attention away from the outside team, giving them new angles and a less difficult way inside.
The medium beetle will only come out after the large beetle has died. It sneaks inside and throws choke clouds at players, then rotates and shoots more clouds at other players. If a player kills it, it will shriek, deafening players and it will spew large choke clouds everywhere.
The smallest beetle springs into action and acts as a flash bomb. It will crawl inside and jump on players, splitting into large groups of bugs that cover the screen, similar to that of the Assassin.
The beetles can not be used outside, as they are scared of sunlight/moonlight. The largest beetle can travel outside, but it will be much slower. Medium and small beetles can only be outside for the maximum for 6 seconds, meaning you have to place the egg close to a building.
Only 1 egg can be carried at a time by a team.
Im still working on some ideas and refining their capabilities, but what do you guys think?
Hunt is a very small game, with an even smaller game base. with that said, many people (like me) who post content about Hunt have trouble getting their names and posts out to the community. Even big streamers and creators like Retry, Rexnor, RatchaZ and FireWitch74 have trouble getting their content far. So, use this post to try and get more followers, support, and just people who watch content consistently.
Put your main name that you go under on all platforms, and I'll follow it, and vice versa!
Mine is Acoustic_Kiwi under all platforms (Instagram, TikTok, YouTube and Twitch)
They had every odd stacked in their favor. I was distracted, I had my headset off AND I couldn't even see them. Plus one had the Cyclone. Once again, Meta doesn't beat skill (or luck, and in ny case i had a whole lawn of 4-leaf clovers)
Hey guys I’m looking forward to checking out the game for the first time with it being made a monthly ps+ game. I don’t come from a hardcore extraction background but did play Arc Raiders and Marathon but definitely fell out with both due to repetition.
Arc initially grasping me, I enjoyed the challenge the arc was early on and really felt immersed in the atmosphere, but felt the end game wasn’t there for me (trials and not much else) and didn’t have the type of content updates I was looking for, and eventually got bored of the pve type of community as the game started to feel like a couch game.
Marathon I feel never landed with me, I was hyped at the aesthetic but the maps always felt empty and lifeless to me, and definitely didn’t get the same immersed feeling I had with Arc at one point, the ai were no type of challenge and not interesting to fight, the community dwindle and content was drip-fed.
Now with Active Matter popping up i’ve been eyeing it and have been tempted but hearing it doesn’t feel like a proper console port and also hearing it doesn’t feel smooth on controller has been my only turn off.
So I guess i’m just wondering do you guys think I should give Hunt a go with it being free now? Do you guys think with my background I’ll enjoy the game? If you have any similar experiences or stories to share i’d be open to that and also any tips/advice before downloading and jumping into some Hunt Showdown as a complete new player!
In Road to Hell, several ammo types were changed to scarce ammo. While this hurt the identity and playstyles of certain guns, the introduction of balloons and cargo boxes was a brilliant design choice:
With Blood Testament, that system was completely dismantled.
Now, the only way to obtain a gun's scarce ammo is to play that specific weapon, find the ammo mid-match, take it (often disrupting your pre-planned loadout), and successfully extract. Today I watched RachtaZ play the Maynard with DumDum in Clash as a semi-shotgun. It looked fun and made me want to try it, but I can't. I don't have any DumDum on the Maynard. Rachta does because he is already P100 and kept his Road to Hell stockpile. How is a player mostly playing Clash supposed to gather scarce ammo other than getting it from dead bodies? I'm still actively prestiging. Guess how much DumDum ammo I have in my inventory across all guns? None. The other day, I saw a Springfield with DumDum on a workbench. I picked it up and rushed straight for extraction just to secure it—workbench spawns come with two sets, meaning I’d get to run it twice. I died on the way out and haven’t touched a DumDum Springfield since.
Before Blood Testament launched, it was hyped as the biggest event of the year. Yet coming from Road to Hell, it feels like more content was stripped away than introduced: Content Removed:
Content Added:
In Road to Hell, every Stronghold had a gambling machine. This gave event points a real purpose:
I have a question to anyone reading this: Since Blood Testament launched, how many times you had to make a decision when spending your event points? There is an abundance of points with nowhere to spend them.
Road to Hell changed the core gameplay for the better and brought a fresh wave of energy to Hunt that made me fall back in love with the game after owning it since 2019. By comparison, this update feels like a direct downgrade. Even when Blood Testament did introduce a good mechanic—like Blood Wells, which altered match pacing and forced tactical decisions around when to spend or renew your siphon (especially as a solo)—it was removed. You took out the most engaging, well-designed parts of the recent loop. The removal of actually functioning, fun and engaging mechanics seems to be a pattern with Blood Testement. I hope it's problems will be addressed in future patches.
For me it's the hammer. During my 1,000+ hours I have only seen it once and somehow it still has two slots. Meanwhile bat does blunt damages as well but is only one slot and has way shorter cycle time.
I regret not having mic/discord recording enabled on my clips, we were laughing throught the whole thing.
At the start of the match I said to my friend "This is the worst spawn at this compound, we are dying while crossing for sure, but let's try anyway". 100% worth it, core Hunt memory unlocked.