
Mastery #52 - New Play Control! Pikmin for Nintendo Wii
I knew I had to attempt this set once it dropped. The Wii port was always my favorite way to play as a kid, and that still holds true today. Just being able to swap Pikmin types on the fly with a click of a button makes this version THE definitive version to me.
The only real downside is that this version of Pikmin suffers from the worst iteration of the infamous "crushing glitch." I lost 10+ Pikmin multiple times from...successfully bum rushing and defeating Bulborbs...
Anyway, if you can look past a few...unfortunate deaths here and there, this is a great way to experience Pikmin. As for the set, it's real nice, and covers some content that the GC version misses. (and doesn't require a good ending + best ending) You will need to be able to beat the game in 12 days or less though, which will definitely take some practice for newer players.
The Challenge mode is also much easier for me, since, as stated, YOU CAN SWAP PIKMIN TYPES INSTANTLY. I can not understate how much of a QOL buff that is. Still took a few tries for some of the maps, which sucks because each attempt is roughly 13 minutes, but The Distant Spring was nerfed from requiring 450 to just 400 which I'm very happy about.
I give the set an 8/10. As Foolacetic's first major game, I think he did a fantastic job with this set. Pikmin's not an especially long game, so there isn't THAT much a dev could do to add achievements, but what exists here is everything a Pikmin fan could reasonably ask for outside of challenges fit for subsets.
26/50 Wii points