u/Skyfligth21

What is the reason there's a 15 damage difference between Jormungandr's chain bash and Conqueror's chain bash?

Aren't they basically the same thing? Both available after most moves in-chain, both 800 ms and faintable. But with completely lopsided reward values. Both if missed guarantee a guardbreak, but one of them guarantees 28 damage and the other only 13? Can anyone explain to me why these two damage values exist at the same time in the game? Because better hitboxes in 4v4's definitely isn't enough to justify this right?

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u/Skyfligth21 — 12 days ago

Are Zhanhus guardbreak vulnerable dodge attacks considered balanced?

Because i don't quite get why the devs choose to nerf them like this. Without the superior block they only deal 9 damage, and although they are 400ms, i play on PS4 and these are the only attacks i consistently can react to and parry at this speed. I struggle much more with your average 500ms lights. But perhaps i am missing something or i just don't play against good Zhanhu players. Maybe some of you guys can help me understand their reasoning?

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u/Skyfligth21 — 16 days ago