u/SlashXel

▲ 0 r/YIMO

I want Riot to change how Master Yi reduces his cooldowns

Wuju Style passive: basic attacks reduce basic abilities cooldowns by 0.5 seconds (Moved from alpha strike 1s cd reduction)

Highlander Passive: 50% total cooldown reduction to basic abilities on champion takedown

People often complain that Master Yi is permanently. I complain that Wuju Style duration is too short. Irelia and Volibear passives last as long as they are fighting. For Yi that's only 5 seconds which for me is not enough for sustain damage fighter like Yi especially on top lane where enemies have more durability. The idea was that Master Yi should land couple of hit before go untargetable again. I already hit enemies at many times to reduce alpha strike cooldown from 18 to 5 seconds, scored a takedown, so why do I still need to continue hitting enemies even more to make the ability fully refreshed?

So with those changes - 0.5 seconds on all cooldowns and 50% total cooldown reduction on takedown will make Yi less untargetable, will make all basic abilities available more often and when master yi scores a takedown assuming your abilities are already low enough they get fully refreshed. Also that might remove the negative AH from alpha strike. Abilities cooldowns can be readjusted to fit this concept better.

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u/SlashXel — 9 days ago
▲ 0 r/YIMO

Does anyone remember when true damage used to not be reduced

But then Alpha Strike applies on-hit 75%+25%+25%+25%?

in other words if wuju style does 100 damage the max damage output is not 400 but 150 when you hit isolated target or 75 if you hit enemy 1 time

reddit.com
u/SlashXel — 11 days ago
▲ 0 r/YIMO

Some changes that would make master yi Way stronger lategame

These are my thought and I kinda expect people here with some analytical thinking. Would these ideas be good or bad in general. Would it make Master Yi overpowered or is it understandable if Yi is weaker early on to be that strong lategame.

  • Alpha Strike phys damgae 80 / 100 / 120 / 140 / 160% AD without flat damage.

So the basic idea is to make crits better and more punishing when build full glass cannon crit with nearly no protection items. For instance if you have 100 AD and you crit you would deal 320 damage so at 400 AD you would deal 1200 phys damage assuming you go full glass cannon with almost 0 protection. Keep in mind that you still deal less damage if you hit someone more than once. I don't know how this would be balanced if you hit someone more than once but its more about 1 hit damage.

  • Alpha Strike Onhit damage per hit: 20 / 40 / 60 / 80 / 100%

Additional idea and I don't know if its good but the idea is to make on-hit consistent. Weaker barely noticeable early game and much stronger lategame. Currently is 75%+3x25% for total of 150% onhit damage which I think is like no damage. So the idea is to land 400% on-hit damage if you hit someone 4 times. So with Wuju style that does 100 true damage you would deal 400 true damage with one alpha but you trading the defensive option for offensive damage. Perhaps 100% might be too much it could be like 70% per hit for up to 280% on-hit damage but currently 150% is like nothing considering that the target is isolated.

  • Double Strike: 40 / 50 / 60 / 70 / 80% AD at level 1/6/11/16/(20 if you are top laner)

The idea is to make double strike weaker early game since its already pretty strong but much stronger late game. Double strike used to deal 100% additional damage every 7^(th) attack. Now its 50% every 4^(th) / 3^(rd) attack. Just I general I think this is pretty weak for lategame scaling. Make it a bit weaker early on. Same on level 6 then it becomes stronger and stronger later levels. Just Yi doesn't feel all that much late game champion and 50% scaling at level 18 feels like it doesn't do much. If you go crit that barely exists lategame.

reddit.com
u/SlashXel — 11 days ago
▲ 0 r/YIMO

Saying that personal performance doesn't matter is beyond idiotic

If you see the picture I completely dominated mordekaiser but even then after he hits level 6 somehow is difficult to deal with him as he still have huge chance to win a fight. But then everyone else on the enemy team is fed. Logical outcome we lose the game. Even tho I tried a lot of stuff like teamfight or splitpush we still lose. While I perform decent the rest of my team feed the living hell of the enemy team. -20 LP at the end. Lose is a lose win is a win. But the amount is completely not fair. Currently I am playing in silver/gold. If LP gain and lost are readjusted fairly I should be Gold/Plat and I would never be matched with that team and such players would be bronze/silver. Of course Riot is made of idiots so is the community that supports the statement that personal performance does not matter when it comes to LP amount.

Why balance champions when you can just ban them? For instance no matter which elo it is Caitlyn is always good pick. Low elo, High Elo, Pro pics she is always good.

Surrender in Ranked games is 100% lose while even if you are behind you could still have 10% chance to win if you don't surrender. Normal games are for pure fun but ranked games are competitive part of the league and surrender has 0 place there. For instance I had games where we were doing badly and team keeps trying to surrender but the longer the game goes less and less people try to surrender and I eventually carry the game to victory.

League is 5v5 game yet idiots asks what you did and never ask what the entire team does to win.

u/SlashXel — 18 days ago
▲ 0 r/YIMO

Simple changes i want to see in Death's Dance

Entire physical damage taken is taken over 3 seconds instead of being taken instantly but magic and true damage are still weakness. This means you will no longer instantly die from champion that have huge instant physical damage. Resets are no longer a thing so instead you have to deal damage or use healing abilities to heal and also synchronize with other lifesteal items like Ravenous Hydra where for instance you can heal from huge wave while taking damage that you are suppose to take.

u/SlashXel — 22 days ago
▲ 4 r/YIMO

Darius set up for the Avengers and a little bit of fast reaction

u/SlashXel — 2 months ago